Everything posted by bolmin
-
Native for changing walk styles
First of all thanks for the list! Now, I did extensive research with the rampage trainer, especially in terms of the injured walk styles and drunk walk styles. I noticed the following: The Idle animation is different, walking animation is different, running is a bit slower but looks the same. Getting on your horse, vaulting, climbing, jumping looks normally. In some cases there is a problem with crouching.
- Native for changing walk styles
-
Native for changing walk styles
In the rampage trainer there is a whole section where you can change player walk styles. What is the native for changing the walking style? And is the list available somewhere? I have no idea for the name of the native and I searched the modrdr wikis and alloc8or's rdr3 documentation for the list, yet I didn't find anything.
-
Moving the crosshair, without the camera
thanks for the response, I done extensive testing and I came up with enabling the mouse cursor for this frame, which allowed you to move the mouse and the crosshair would stay in the center. Then you could track the position of the mouse or something. In the end, it turned out I didn't need any of this, but I just didn't want to leave this thread without an answer🙂
- Moving the crosshair, without the camera
-
Lost camp and crafting tools
So I was playing the game normally and after some time in the epilogue I wanted to set up a camp, however in the inventory wheel I didnt have an option for both setting up a camp or crafting. Is that normal? I mean I played through the game once and I don't remember John not having these options. I tried to add them manually like weapons via a trainer, but I can't find the hashes for them, so I am asking for help. Nvm, I just downloaded a new save file.
-
Payout System for RDRFR
-
Payout System for RDRFR
- Changing draw_text font
-
Changing draw_text font
Hi, I am currently looking for a way to change the font when drawing text. I know there is a library for that in the downloads section on this site, but in doesn't work for some reason. I was looking for a native or something like HUD::SET_TEXT_FONT but there is nothing like that, so I am curious how to do it with natives.
- Displaying unicode characters
-
Displaying unicode characters
I was trying to display cyrlic characters on screen either via the display_text native or by prompts but they come out as set of question marks. I also tried initalizing the char values like that: L"cyrlic characters" because from what I remember it had something to do with using the unicode simbols, but it made the characters to be random stuff like: "@#%$%^!(*". Any ideas how to do that?
- Attaching a prompt to a ped
- Attaching a prompt to a ped
-
Payout System for RDRFR
- 4,930 downloads
- Version 1.0.0
Every sheriff office (excluding those in new austin) has now a new blip inside called paycheck. When you come to it and you press the prompt, the timer starts. Then you can go on duty, enjoy the life of police officer and at the end of the day, get back to the police station go off duty and collect your paycheck. You earn $8 per ingame hour (2 real minutes), however this can be customized in the .ini file. PS: and yes the blips disappear when you leave the office! -
RDR First Response
I have been putting this mod away because I had problems with rage plugin hook. Recently, however I managed to get it to work and I have one thing to say - wow... this mod is amazing. It is essential for everyone to at least give it a try. I haven't encountered any major bugs for my 4 hours of playing, except a wrong disarm animation. The new interactions with peds, the callouts, recruiting other officers - it just works and it actually works perfectly.
- 132 comments
- 15 reviews
- Attaching a prompt to a ped
- Attaching a prompt to a ped
-
Better Player Humidity
- 22 comments
- 1 review
-
Better Player Humidity
- 22 comments
- 1 review
-
Better Player Humidity
Wow thank you for that! I had a problem with locating the file. Because the GetPrivateProfileInt always returned the default values for me. I read somewhere that you either have to give the full path or it will always look for it in the windows directory. The thing that you did that I didn't, was adding the .\\ before the file name (it worked without it for ofstream/ifstream so I didn't know that you have to add it so it looks in the same directory). I'm gonna give it a try, thanks!
- 22 comments
- 1 review
- Adler Ranch/Braithwaite Manor Rebuilt + Populated Colter - Safehouse Mod
-
Better Player Humidity
The restorative items I have no idea how to do so as of right now I won't be touching that. Next up, I don't understand why you would need a warm self up when standing still, since when it isn't raining the wetness bar regenerates itself slowly and when you want to speed it up for some reason you have to setup a campa and use the prompt to dry clothes, there will be fade out and the bar is at maximum. As for the .INI file, it is in the works, I have done initialization files with c# but I need to learn it again with c++ so you need to wait a bit.
- 22 comments
- 1 review
-
-
- 1
-
-
Better Player Humidity
Wow! Thanks for this comprehensive feedback! So, I am actually surprised that it worked with the cave. I am a using a native that recognizes "valid interiors" so I thought it only works for houses etc, but it seems to work with more then that! The symbol not changing was intentional though, because it displays the current weather outside and how your current outfit is prepared for it, so that while you are in a building you can say "okay, I have a red snowflake so it is cold outside and and my current outfit is not enough". The thing that you mentioned about getting in water in different weather conditions is being currently implemented so don't worry about that ;-). And lastly about the minimap modes, currently I am trying to find a native that returns whether map is changed or not so I don't have to release couple versions of the mod, however if I don't come up with anything I will just release a seperate version for regular, for compass and for extended minimap.
- 22 comments
- 1 review
-
-
- 1
-
-
What are the natives responsible for item prices?
I think it is possible to load a save file without the ultimate edition bonuses