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Skinnypotbelly

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  1. LML mods: Springfield Carbine, Merwin and Hulbert Revolver, Remington 1858, Winchester Model 1895, Remington Model 95, M1879 Reichsrevolver, Colt Model 1911, Luger P08, Colt Python, Remington Autoloading, Sharps Rifle, Dual Wield Unique Weapons, Fastest Gun In the West, 357 High Roller, Arthur's Navy Revolver, The Generals Saber Gold and Silver, Distinct Gunsmiths, Sheriff Dialogue, Gun Metal Rework, Just Use the Cross Already, Horse Speed Variety, Ambient KKK, Ambient Cowgirls, Female Law, Basic Needs, Saddle Fixes, Defenestration, Bar Brawls, Hunting Rebalance, WeaponAudios, Dueling Redone, Roleplayer's Dream, Tuberculosis Tonic, A.R.E.P, Rededrunks' Realistic Law Dispatch Response and Ultimate Combat Overhaul, Headbleed, Whyem's Bloodlust and Particles, Obtainable bounty Posters, Online animals (deers, bears, etc), Animation Fixes, Dynamic Seasons, LITE Multiplayer Asset Enabler, Visual Redemption, . I use Unknown Error Fix but don't know if that makes any difference. Also made a mod (using assets from other mods) to replace the volcanic with the Navy revolver. My Horse texture replacements are a mix and match of different modders. For mods that add PEDS, I pared them down to minimal ones that I can replace and not stream. Too many peds causes spawn issues. All ytd files have been compressed to 256 and 512. All the metapeds.ymt, weapons.ymt, etc have merges the best I can.
  2. Don't know if anyone is interested in this but I've found a few ASI mods that kill my train spawns/trolley spawns. Proning, Quick Draw (by rejuvenate7), Hunting Camp, fireside reactions and StashThatLantern have a negative effect. I test by loading into an early morning valentine save that has a scripted train spawn. Those ASI mods either make the train not spawn or passengers not load on the trains. I then fast travel to St. Denis to check the trolleys. Those ASI mods make the trolleys not spawn passengers. I have a pretty heavily modded game. Over 60 ASI mods. Most of my horses have replacement textures and most weapons have been changed. All textures have been compressed to 256 and 512. And I use replacement vs streaming when possible. I've noticed that weapon mods that replace heavily used guns tend to effect spawns more. I leave cattleman revolvers, carbines and lancaster repeaters alone. I also generally leave player and clothing mods alone. Using these rules I have passengers on wagons, passengers on trains and trolleys. Its been months of messing with the game but I'm pretty content with how it plays now.
  3. Hi has anyone gotten the file replacement method to work for files location the the mp00x archives? Using the filepaths listed here, I can't seem to get any of the files located in the mp00x archives to load. For example <GamePath>dlc_mp005:/x64/anim/ingame/clip_mech_loco_m/mech_loco_m@type@mp@easy_rider@idle.ycd</GamePath> This is the gamepath listed in OpenIV D:\Program Files\Epic Games\RedDeadRedemption2\x64\dlcpacks\mp005\dlc.rpf\x64\anim\ingame\clip_mech_loco_m.rpf\mech_loco_m@type@mp@easy_rider@idle.ycd Shows the same located in CodeX D:\Program Files\Epic Games\RedDeadRedemption2\x64\dlcpacks\mp005\dlc.rpf\x64\anim\ingame\clip_mech_loco_m.rpf\mech_loco_m@type@mp@easy_rider@idle.ycd My vfs log does not show this file being replaced. And there is only gamepath listed in OpenIV and CodeX. Is there something I am doing wrong?
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