deadwoodd
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
All of these can be installed together in full without problems but with a few exceptions: "Disable Horse Camera Centering" and "No Kill Cam Filter" are conflicting because they both edit cameras.ymt, however, fixing the conflict is super easy. Download Disable Horse Camera Centering Install normally, place whole folder inside /lml folder Inside the "Disable Horse Camera Centering" folder, right click cameras.ymt > edit with notepad/notepad++ Ctrl + F and search for 0x55AAD59B You will see "<UNK_MEMBER_0x55AAD59B>0xBF33E090</UNK_MEMBER_0x55AAD59B>" Replace this ENTIRE line with only this: "<UNK_MEMBER_0x55AAD59B/>" Save, and done. Extended Player Animations will show in LML Conflict Checker as having a conflict with the other folder included in the mod, but you can ignore this as they aren't used anyway. No idea why the mod author did this, but just install normally. Graphical Issue Fixes will conflict with any visual mod that you have (Visual Redemption, WhyEm's Visuals, Best TAA and Visual Effects, etc). To fix this, it is also very easy. Download Graphical Issue Fixes and place whole folder inside /lml folder Open up the Fixes subfolder inside the main Graphical Issue Fixes folder Delete visualsettings.dat, timecycle_mods_2.xml, timecycle_mods_1.xml, and systemsettings.ymt. (for context, nearly every single visual mod nowadays already includes the fixes listed in these prior files, so no need for them) With that being said, my final recommendations (which are not necessary but again, highly recommended) are these: Open visualsettings.dat (from whatever visual mod you are using) and replace the values with the ones listed here. Find system.xml located in \Documents\Rockstar Games\Red Dead Redemption 2\Settings. Right click > edit with notepad/notepad++, find "DirectionalScreenSpaceShadowQuality" and set to 0. Find "PedLodBias" and set to 1.0. Make sure "FXAA", "MSAA", and "Reflection MSAA" are disabled. Find maxTexUpgradesPerFrame and set to 25. Find "POMQuality" and set to high (or anything EXCEPT ultra). Save the changes, right click on system.xml, go to properties, check Read-Only, enjoy. Other than that, the modlist is 100% working like I said with no problems. And I've done ALOT of testing. Any questions, feel free to ask.- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
A few updates: After countless hours of testing, I thought I had officially solved my issue (using chuck's chicken run as a test bench, which is great btw) with passengers on trams and trains, but I did notice my trolley passengers weren't as present as they were on vanilla, and sometimes I'd only see 2/3 chickens as opposed to 7-10 (which was inconsistent too). Did a bit more testing, and also realized that certain animal ambient events weren't happening. After some fixing, everything is now working perfectly. Don't only look for trams and trains, also look for ambient events - wolves hunting grizzlies, fox/coyotes hunting rabbits, owls hunting rabbits at night, eagles/hawks catching fish from the water, etc etc. Even though I had passengers, I wasn't seeing many of these events. I now have all tram passengers, trains in the wild, passengers on my trolleys, passengers on other wagons, all ambient event spawns, tons of peds/animals, etc. Here's my modlist with everything 100% working the same as vanilla (blocked mod is my graphics mod WIP): [another edit: no longer using characters overhaul, after learning more about it, its just a bad mod and I would not recommend it] (also, FWIW, the problematic mod for me was EQUUS, even after changing it to use the replacement method, although I don't think anyone should use it anyway considering it's quality)- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
This still doesn't seem to be exactly confirmed. My save was certainly "bricked" with spawn issues after removing all of my mods, but some people have had different results. When I did further testing with replacing install.xml's, I started with a fresh unmodded save and I wound up not having any issues after fixing.- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
-ignore-- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
I haven't looked much into 1899 Firearms, but does it use the streaming method? If it does, have you tried modifying the install.xml to use the replacement method? And if so, are you still seeing problems?- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
There is no definitive answer here, but a "corrupted" save file is a possibility. When I did all of my testing, it was on a fresh save, so can't say if that's the case for sure. I would suggest trying one of the gameconfig's posted in this thread first. If that doesn't work, the only way to test is to try on a new save.- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
When you buy train tickets to another town, do you see passengers on the train?- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
I took a look and Dual Leg Holster w/ No Straps shouldn't cause any issues, however Remove Knife Sheath & Remove Satchel partly utilize the streaming method, so those may cause problems. Fortunately though, given the number of files and the size, it should be very easy to change those to use the correct method.- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
Can confirm, I am indeed an idiot 😁 I'll edit the post to fix that and will clarify it's a powershell script, not python- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
My fault, I missed the trams part of your comment. Here's a general guide for the newcomers to the thread. Since streaming textures seems to be the primary cause of the issue, we want to look for our texture mods that use streaming and see if we can make them use the replacement method instead. This takes place in the install.xml files of the mods. Luckily for us, there is a powershell script you can run which will essentially turn the mod's streaming method into the replacement method. The script can be found here. Let's take a look at the mod Characters Overhaul as an example. When we look at the mod's install.xml, we can see this: Now if we use the powershell script to change this into the replacement method, we now see this: (cropped for the sake of the forums) You can see that instead of streaming the entire folder, we are using each individual texture instead as a file replacement. Obviously this can be done one by one, but given the amount of textures some of these mods have, that would be a painstaking process, which is where the powershell script comes into play. We can also see that the script calls for a source_paths.txt file. This text file should include the exact directories of the files you wish to replace. This can be achieved by using OpenIV to find the directories. All of them must be included. Here's an example of a source_paths.txt file. This works with any texture mod that uses the streaming method. Here are a list of mods that I am currently using with no problems. Crime & Law Rebalance Better Camera No Kill Cam Filter Flo Characters Overhaul Upscaled Vegetation Terrain Textures Overhaul Blackwater Terrain Textures Overhaul Best TAA & Visual Effects (slightly modified and combined with the Darker Nights mod) I am also using the gameconfig provided by werwolf969 which you can find on this post. All in all, I have zero issues with any spawns whatsoever. Not sure if worth mentioning, but I am running at 1440p at 1.5x resolution scale with a 3080 Ti and a 12700k. When it comes to WhyEm's, I've had no luck getting this to work properly using the replacement method (meaning regardless of the method used, trains do not spawn with WhyEm's). Werewolf might have addressed this in this post but I have not had the time to test it (and quite frankly, I'm okay with not using WhyEm's mods at the moment).- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
The only thing I'd also like to mention here is that you may have working trains and animal spawns, but you might have empty trolley cars in town like Saint Denis for example. This was actually the main test for me. If I saw trolley cars spawning with passengers in the back, I knew that train/animal spawns would also be working.- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
This is incredibly helpful. Thank you very much!- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
deadwoodd replied to Dagger323's topic in RDR2 Mods Discussion
How exactly are you creating the install.xml's? Are you actually going through each individual file and putting them each into the install.xml? There's no way, right? Because I can't imagine how long that would take to do each individual file. Are you using a script or something?- 658 replies
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