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sleazo

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  1. He'll prohibit people fixing his mods but won't do it himself, or even acknowledge the problem? Where's the sense in that? WhyEm should consider re-enabling the bug report section on his Nexus pages, or even the comment section, so other users are aware of how his work breaks elements of the game, and can then make an informed decision about using it.
  2. Some of the textures were still broken, so he took it down. The compression methods used to reduce filesize often introduce problems of their own if the wrong type is used.
  3. I successfully used your first script, but now I'm stuck painstakingly converting all the DDS files back into YTD with RDR2 Texture Toolkit. One at a time. For 2,000 files. This just isn't feasible. Can you think of a way to automate this, too? My process is this: open RDR2 Texture Toolkit > New File > Import DDS file(s) > Save as YTD Even that isn't the whole thing, because you also have to edit the filename when you save it so it matches the original YTD in the mod. It'll take days to do this for every file, and it's not possible to just pick what I need because the names aren't obvious to what item is in game. So close, yet so far.
  4. Thank you for your efforts, regardless! I'm going to use werwolf969's script to automate the conversion process, using his methods shouldn't break the textures, right? Using the BC1_UNORM type? My question is, is there a quick way to extract the DDS files using OpenIV or do you have to do each YTD separately? EDIT: Figured it out. So far I've extracted the original DDS textures from WhyEms mod, used werwolf969 script to convert them, and now about to try to convert them back from DDS to YTD to use in the game. Wish me luck.
  5. Your edited WhyEm files solve the no trains/ped spawning issue for me, which is great, but there's another problem. Clothing textures seem broken, with clothes having no colour or details. Everything is way darker and muted, and pinstripes are gone or so faint as to be virtually invisible. The green tinge is still present in certain lighting, too. So unfortunately this fix isn't viable unless the textures are saved/compressed in a way that retains their original color.
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