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muppetfaerts

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  1. As of a few days ago, LML now crashes my game. I've done a lot of troubleshooting and the issue is the vfs.asi file. With the newest version, gameplay is smooth and runs as expected for about 5-7 minutes, then crashes suddenly. No blackscreen beforehand, no stuttering or fps drops, no vram warning, no error or crashlog message, just back to desktop. Older betas just cause crashing at different times; either quicker (within 1-3mins of gameplay), during loading (after selecting story from main menu but before loading in), or before the game even opens ('game already running' error message from rockstar launcher). Interestingly, the older the beta the sooner that crash happens; beta 8 (the earliest I've bothered testing) is the one that crashes before opening while beta 11 gives me as much as 7min of gameplay before the crash. The way I know it's related to vfs.asi is for 3 reasons: 1. Removing vfs.asi stops crashing entirely 2. The timing of the crash is directly related to the vfs.asi file I'm using. (e.g. if all lml files are from beta 11 except vfs.asi, instead using the beta 8 vfs.asi file, my game crashes from the launcher the same as it does when using the entire beta 8 version without swapping any files. The same is true in reverse: if I use all lml files from beta 8 except vfs.asi, instead using beta 11's vfs.asi, I get about 5mins of gameplay before the crash, albeit with some stuttering and slow-loading textures & peds within the first 30sec-1min of gameplay because of the more dated files from beta 8.) 3. I've tested by updating and removing mods that the vfs.asi file of lml is responsible for loading such as online content unlocker (I use dinput8.dll, not version.dll) and the crash is completely unaffected, so it is definitely this one file from this mod. Unfortunately this seems to be a very new problem as I can't find evidence anywhere online of other people having this issue unless they have cracked games running on older versions, in which case using older betas of lml works for them. I have a legit version of RDR2 thru steam and it gets automatically updated every time r* releases any client-side patches. This mod has worked fantastically for me for the last 7 months and is necessary for all of my favorite mods to work, so its a huge bummer that this is the mod that's crashing me out. If anybody has a solution or any programmers (lms..? 0.0) can help or have any questions, I would be hugely appreciative. Until then, gl out there gamers ✌️ EDIT: using binoculars or trying to set up a wilderness camp seems to occasionally trigger the crash or make it more likely. Definitely not directly related, but may have something to do with overloading memory or a particular process/script. I do not have any mods that change anything about binocs or wilderness camps. EDIT 2: after a clean reinstall, crash is unchanged. Additionally, it appears that crashing is not time related, it is action related. Because I was expecting a crash, during my testing I generally didn't do much except sit watching youtube and wait. When I got impatient/bored and started moving around is when the crash would occur. I initially assumed this was unrelated as the activities were inconsistent; gun fire doesn't have an impact, but opening the weapon wheel, selecting an item from the kit, or even just trying to mount a horse could all cause a crash. Using rampage's spawner seems to do it within about 5 seconds of spawning a ped in, but if I sit around and just idle waiting for it to happen, it won't. I'm not sure how this relates to vfs.asi, but I'm hoping someone else does and can fix it.
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