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HelloImCrimson

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HelloImCrimson last won the day on November 15

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  1. Use a custom gameconfig.xml or compress each an every texture from the texture mods or both. And my suggestion is to get rid of extreme LOD, it's literally useless
  2. Im just telling you how it actually works, it's your choice to do whatever you want. Nexus rules dont apply to other sites, I don't know why you think they're relevant here. And it's a bit bold to say "honesty, respect for author work and trust between community members."; when WhyEm is dishonest, has no respect for others and is obsessive with anyone that even remotely touches "his" mod which arent really his in the first place. No more off topic from me, you guys wanna be dominated by some low life, that's your choice.
  3. Im sorry but, Im a lawyer, WhyEm has no authority to tell you that you can or cannot share something that he has no rights to. His pack contains plenty of stuff made by Rockstar, in fact; after further inspection, every single model in "his" pack was made by Rockstar, he just did some editing and is now claiming rights to stolen property. Thats like stealing someones car, painting it and saying it's yours now. That's not how that works. Did he ask Rockstar if he can edit or share these files? I dont think so. RDR 2 is not like Skyrim where modding is "allowed" by the creator company. Every single mod made for this game can be taken down by Rockstar at any time they wish. WhyEm is the same as any other modder here(except script mods) and "his" files or rather, Rockstars files, are not free game but are shared until someone gets a cease and desist or a lawsuit from Rockstar only. The fact that you edited (compressed) those files is the same as what he did to Rockstars files, in fact; what he did is much much worse. He basically stole from Rockstar, made some edits and is presenting those files as if he created them from 0 and distributing them under false pretenses as if they were made by himself. WhyEM is just a power tripper and you definitely shouldnt listen to someone like that. There are no permissions to be given by someone who doesnt have any rights to those files since they were obtained in bad faith.
  4. Ok then. Thank You for all the info. Since BC7 works, I'll be using that since I have a workspace setup for it from making Skyrim textures already and am most familiar with it.
  5. Gotcha. I will do that. Have you tried or is it possible to save the textures in BC7 format for RDR 2? BC7 offers very nearly the same quality as uncompressed while still being the same size as DXT5 compressed textures. It works well for Skyrim for instance.
  6. Alright, cheers mate. Thank You for all your work man, this really made my day. Can't believe I can have WhyEms with no spawning issues now lol. Thank You so much. EDIT: So, looking at almost all the 45 javier_wraps, they look way too dark This is what the poncho mediafire link files look like for me. That's way too dark for that texture. Idk why and this is what it looks like in the original.
  7. Well, thanks for clarifying it's a problem with my game then. Ill definitely take a look. It's weird because that's the only mod I have editing any clothes. I assume CodeX would work fine for this game and any photo editing software?
  8. Hey, thanks a bunch for this. This actually does not cause any spawn issues whatsoever. Im using multiple extra weapon mods and horse mods and evry train spawns with passengers around the correct time. I just wanted to ask you, if you could maybe fix the cover textures, specifically the jorongos and ponchos. The red ones are kind of greenish tinted, idk why
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