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HUGE Problem with Modding RDR2 That No One is Talking About
UncleISRED replied to Dagger323's topic in RDR2 Mods Discussion
werwolf u are an absolute gentleman my good sir!! I was wrong about the configs too the AB10 is best for most consistent train spawns - thank you so much for the tools for utilizing the replacement method, I've replaced all my textures and my stream folder is now empty and everything is replaced and working wonderfully, not noticed any difference in spawns from replacement alone, mostly the config mixed with systemsettings.ymt - I mean't to ask, the system.xml in docu, should that be locked to keep the perframe=25 along with the systemsettings.ymt or best to keep it un-hidden if using systemsettings.ymt absolute legend tho - you've helped me sososo much with the informaiton n tools you've shared <3 EDIT: further testing is showing Tkoul config may be better, I rarely see ambient trains with AB10 only when near towns etc- 543 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
UncleISRED replied to Dagger323's topic in RDR2 Mods Discussion
"I cannot use any weapon packs like 1899 Firearms, Firearm Cosmetics — Carvings and Grips" Do you mean the skins that whyem provides like different colored engravings etc, or separate mods? I seem to have gotten the whyEm gun customization to not affect spawns along with wearing a modded outfit, I noticed the game runs at its MOST consistent without any gun customization though, I tried installing a "Bigger Horses" mod yesterday and tried different variations with all causing issues, seems any horse edits cause issues for me.- 543 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
UncleISRED replied to Dagger323's topic in RDR2 Mods Discussion
I'm not sure it's entirely just TEXTURES, you can apply certain world textures and the game doesn't care. When saving lots of custom outfits onto your horse is usually safer than using rampage, you go over 5x outfits and the game starts to struggle more I think, the game runs pretty much like vanilla if I run whyem DLC with outfits however apply 1-3 custom gun engravings and grips and the game will start to struggle with spawns, AB10 config and the newest one on nexus feel like they make no difference, the texture reductions are the biggest benefits. I do believe crimson has some valid points though, it's strange how the 'author' of the mod is more than aware of the issue and even though he no longer maintains the mod and uploaded it YEARS ago he still to this day they are obsessed over it. Instead of helping towards remedying the issue, it's quite the opposite which is confusing as no benefit comes from that either. Sucks that Rockstar don't assist the modding community in the slightest especially for single-player where nobody is being harmed or disturbed.- 543 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
UncleISRED replied to Dagger323's topic in RDR2 Mods Discussion
Ahh yeah I noticed when removing swatches, it got rid of custom carvings, my engravings seem to be working with those files removed too, so I'm guessing removing them will be good for making more room? I use WhyEm enhanced with no versiondll so it may be another file. You think they should be safe to remove? You've done a really good job on improving on these textures, tested a bunch of outfits that would usually cause spawns to be more erratic, for example, I could go to St Denis run around for less than a min and teleport around to different trains and verifying spawns however spend more than 5min in St Denis and try and do the same and the trains start to de-spawn again, so time plays a role - these textures are the best looking and seem to cause no issues with spawns as a whole, even after St Denis test - I've taken the weapon_shared etc out and everything is still working, gunsmith is still showing engravings etc along with combining WhyEm Enhanced with your textures and it's running really well so far :D I have an old PC so sadly I can't afford to have as many texture upscales as you :( again thank you for your continued efforts and work on this, incredibly helpful and generous <3- 543 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
UncleISRED replied to Dagger323's topic in RDR2 Mods Discussion
The 3x files you used to replace instead of stream, weapons_shared, swatches etc - do you know what these files do? I usually remove them but still maintain customizability of my weapons and also thank you very much for sharing!! the colors are much improved in these files and still maintaining spawns.- 543 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
UncleISRED replied to Dagger323's topic in RDR2 Mods Discussion
absolute legend! excited to try this out, it really does make a difference!!- 543 replies
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figured it out, all is good, didn't know catalog and shopitems are readable
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HUGE Problem with Modding RDR2 That No One is Talking About
UncleISRED replied to Dagger323's topic in RDR2 Mods Discussion
vincemeister55 is the goat for uploading those to nexus, they are gone now but managed to grab em n test em, makes a big difference, some visual issues with deeper black colors but the specific clothing item can just be replaced with the original if it bothers that much but it defo helps!!- 543 replies
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UncleISRED changed their profile photo
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Hi all, I'm very new to modding for RDR2 and Rockstar games generally however over the past week I've been testing my game with adding mods one by one. My game is running great however I want to further refine WhyEm DLC to allow for some more customization without breaking spawns etc Does anybody know how to identify a piece of clothing that Arthur is wearing? for example: If if equip a coat from WhyEm and want to find out what file the coat is pointing to "player_zero_coat_002_c0_011_ab" is there a way of doing this? so I can isolate the clothing individually.