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MiracleNomad

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  1. NPC's added by Rampage will only result in them being static once autoloaded via Spooner (meaning any scenarios won't play). You may want to use Map Editor if you need to spawn an NPC with a certain scenario.
  2. Created an account to comment on this topic as I'm also huge in modding RDR2 (played on/off for years so most older mods I have before I still use them now unless a newer mod was developed). Probably like everyone else I also got bothered with the ambient spawn stuff when I read everything in this thread so I tested it and performed some cleaning on my end. With lots of mods and stuff in the stream folder and specially WhyEm's DLC I noticed the very issue that this topic was talking about (no Trains, no passengers in Trams/Carts, no pink spoonbills). Not going to claim any solutions here since I didn't thoroughly tested the train spawning part like Dagger explained here but when I removed WhyEm's DLC and most of the stuff in the stream folder (specially player model changes) I immediately saw passengers in Trams/Carts, some Trains (Valentine, Saint Denis, Scarlett Meadows Crossing, Bridge in Riggs Station) and the rare spawns west of Saint Denis (pink spoonbills). I downloaded Railroad engineer to know the Train Spawns and even with lodscale Adjustment (1.0-1.25) and Ambient spawning mods (like Ambient Random Events, Ambient Gangs, Improved Wildlife and Hunting Grounds) I can see some trains now unlike before (again not fully tested as posted in this thread but seeing them now was a huge improvement). Honestly I'm fine with the results already and I just wanted to play the game again lol since I already spent several hours cleaning and testing and finding the compromise or balance I'm looking for with my mod loadout. Not sure it'll be helpful for others but pretty happy with the mods I have right now (still quite sizeable after some clean-up) so sharing them to you below with some comments on changes I tinkered with in the mods (some in systemsettings and globalconfig too like lodscale and ambient/max peds value). Scripthook: February Maintenance Version (I found this Scripthook stable for most older mods and some newer ones, besides this is the only Scripthook that Rage Plugin Hook works with as I also play RDRFR) ASI Loader: Use the one in the Scripthook V2 (dinput8.dll + OCU, I find version.dll very buggy so YMMV) LML: Latest LML (Beta 11) ASI mods: Alder Ranch.asi (use this only in epilogue) AmbientRandomEvents.asi AMJMTransport.asi (older version as latest doesn't fully support controller inputs) AuroraBasinCabin.asi Bandit_Hideouts.asi (random Posse attacking enabled but disabled Roaming bandits) Banking.asi Beecher's Hope Dialogue Enhanced.asi (use this only in epilogue) Boats.asi Boat_Animations.asi BountiesExpansion.asi (Older version before the Bounty Wagon was introduced as I found this version most stable, also disabled random events and BH's) BucketWash.asi CampAnywhere.asi CampfireWeaponLocker.asi Companion.asi Contracts.asi CoresRegenOverTime1.0.asi CutDialogueRestorationandEnhancement2.1.asi DogCompanion.asi EasyHookPatch.asi FastWalk.asi GatlingWagons.asi Graves.asi Gunsmith.asi GunTricks.asi HorseLoadout.asi HorseSprint-v2.asi Houses.asi HuntingCamp.asi HuntingGrounds.asi (disabled every feature except for the Dynamic Size as that's just the feature I wanted in this mod) ImmersiveGuarma.asi Injury.asi LockdownManager.asi LOS Enemy Blips.asi Minimap.asi MorePersistentWeather.asi Needs.asi (older version) NoAutoEquip.asi NoAutoReloadEver.asi NoDeadEyeEffects.asi NoDualWielding2.1.asi NoHolstering.asi NoSinking.asi NoTwinRocksThievesLandingScripts.asi Outfits.asi Pay.asi PedDamageOverhaul.asi (Light version so I can use it with Ped Accuracy overhaul) Rampage.asi dr2-translator.asi RedDeadLawmen.asi RestoredCutContent-Quiver1.6.6.asi ShavingKit.asi SleepDeprivation.asi SmokingComplete.asi Softer.asi StashThatLantern2.8.asi StashThatWagon.asi ThirstyHorse.asi UnlockCores.asi vfs.asi WeaponScope.asi whm.ammunation.asi whm.pedaccuracyoverhaul.asi LML Mods: Ambient Gang - RDR1 Gang AuroraBasinCabin Contracts Corpse Spawn Distance Follow People Graphical issue fixes systemsettings.ymt: lodscale 1.0-1.25, pedlodbias 0.9, timecycle_mods_1.xml: slod_fade_power 0.000 0.000, lod_mult_slod1 0.900 0.900 HappyEndingMoodAddon Herbalist Holstering animation 1.2.2 Huntsman Immersive Scenarios Improved Wildlife John Can Swim JustShutUpAlready JustUseTheCrossAlready LAW Maverick Weapons MaxPayne (this is the "An Experimental Game Config" Mod, I used "Stutter Fix" mod before I found this, the changes are already there anyways for the 8GB VRAM GPU I have, there are still pop-ins but you gotta find compromise in the end lol) gameconfig.xml: (AmbientPedsMultiplier = 150, MaxTotalPeds_Base =150, MaxTotalPeds = 250) no_ammo Online Content Unlocker PDO v2.0 Extended Features Perspective (w/ some changes for my personal liking but I don't think we need to mention here as it's not critical for the ambient spawn issues) RedDeadLawmen Silent Deadeye Thirsty Horse WickedHorseMan/Gameplay/Timescale (was using the "Consistent Timeflow" mod before this mod was uploaded) Stream Folder: hud_reticle.gfx rpg_textures.ytd a_c_horse_tennesseewalker_mahoganybay.ymt a_c_horse_turkoman_darkbay.ymt a_c_horse_turkoman_silver.ymt a_c_horse_turkoman_gold.ymt water-seiska.ymap frontend_store.ytd a_c_horse_mustang_grullodun.ymt a_c_horse_buell_warvets.ymt a_c_horse_arabian_white.ymt a_c_horse_john_endlesssummer.ymt a_c_horse_mustang_wildbay.ymt a_c_horse_mustang_tigerstripedbay.ymt hud_toasts.ytd a_c_horse_dutchwarmblood_sootybuckskin.ymt
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