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gs11

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  1. Option to deplete cores after death works as it supposed to be. Option to deplate cores after death in mission does not work with scripthook V2. With scripthook V1 after death in mission no matter if you enabled or enabled health core is bugged and no way to regen core or health bar- you need to reload the save file. Option to lost money after death works ok. Option to lost money after death in mission works with scripthook V1, with V2 it doesn't. Since scripthook V1 seems to be more stable  it would be good to fix it. With latest BETA 7 from nexus option to deplete cores and removes money in missions works only with Scripthook V1 , with V2 it does not. Any news that developers will update and fix some issues like depletion of cores and money in mission with latest version from rdr2mods? thank you in advance 
  2. is it normal that additional second holsters from RDO don't work- I mean holster is equipped but no gun on it , instead of it the gun is spawned at the back of Arthur any idea to fix it- that's just one of the bug of RDO or my setup is bugged? pls let me know
  3. Option to deplete cores after death works as it supposed to be. Option to deplate cores after death in mission does not work with scripthook V2. With scripthook V1 after death in mission no matter if you enabled or enabled health core is bugged and no way to regen core or health bar- you need to reload the save file. Option to lost money after death works ok. Option to lost money after death in mission works with scripthook V1, with V2 it doesn't. Since scripthook V1 seems to be more stable  it would be good to fix it. With latest BETA 7 from nexus option to deplete cores and removes money in missions works only with Scripthook V1 , with V2 it does not. Any news that developers will update and fix some issues like depletion of cores and money in mission with latest version from rdr2mods? thank you in advance 
  4. Has anyone had problem with damage modifiers for PDO? I set leg modifier 1%, torso 100 %, weapon 100%, but not matter what when I hit the enemy on the leg it takes more dmg then should, it should be only 1. But when enemy goes into dying stage then actually hit dmg on leg works and it's just 1 point dmg like it have should been.It seems when fights starts and enemy is not yet in dying stage, the mod doesn't properly recognize and calculate body part dmg modifiers EDIT: Actually I found the cause- it's a mod called Alternative Levelling. Any chance you can make it compatible with PED- author of the mod is not responding, however mod has just one asi files- so I imagine it can not be edited?
  5. Does option to core depletion to be nullified and money remove in missions work for you?
  6. Options to deplete cores and remove money on missions seems to be not working for me. I set them both on 0, I use scripthook v1. Version 2.0-BETA-7 Mod is working other than that. ;CoreDepletionAfterDeath will deplete all cores entirely if the player dies, if enabled (can be set to either 0 or 1) CoreDepletionAfterDeath = 1 ;StopCoreDepletionAfterDeathInMissions can be set to either 1 or 0 - if set to 1 the player's cores will not be depleted on death if a mission is currently active StopCoreDepletionAfterDeathInMissions = 0 ;MoneyLossAfterDeath will decrease the player's money on death, if enabled MoneyLossAfterDeath = 1 ;StopMoneyLossAfterDeathInMissions can be set to either 1 or 0 - if set to 1 the player's money will not decrease on death if a mission is currently active StopMoneyLossAfterDeathInMissions = 0 so in beta 7 was BleedingChanceDying1 = 12 BleedingChanceDying2 = 6 in your latest is BleedingChanceDying1 = 100 BleedingChanceDying2 = 40 so how to understand that now? beta for BleedingChanceDying was 1.2 % and now is 1%? beta for BleedingChanceDying2 was 0,6% and now is 0,4%? sorry I got confused I thought enemies has less hp, not more. That's why my and someone else's question before, why for instance shotgun should do only 30% nominal damage? I understand that's a mistake in description and actually npc has less hp, that's why shotgun should do only 30% dmg? you said: but there is no DyingMovment option to disabled in [PedDamageConfiguration_Advanced] If dyingstatechance is set by default 100%, no matter where and how hard I damage the enemy will always goes down? Or some conditions like hp threshold, number if shots in the legs must be fulfilled? I'm asking cuz whenever I shot on enemy foot he always goes down, so one shot in one leg is enough,kinda easy and I think something is wrong. Does PDO works with Live Leak Ragdoll Overhaul V7.4 https://www.nexusmods.com/reddeadredemption2/mods/1746?tab=posts or should I install CERR?
  7. is it normal with red **dead offline mod**, that weapon attachments like scope don't show until you actually buy it when viewing them at gunsmith?
  8. I saw some videos and websites where they say that feature about changing clothes was supposed to work and have impact when you have a bounty or not and come back to the same town, committed several crimes in specific town and it was supposed determines if witnesses will recognize you or not. But after all it never worked at the game . It would be a nice feature if our clothes,hairs,horse have impact on unknown status or not. https://youtu.be/EzWQOVCm4Ts?t=447 https://www.rdr2.org/wiki/wanted-system/#crimes https://blkhertgameviews.com/2018/11/16/red-dead-redemption-2-wanted-system-explained/
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