No problem and a quick question is there a way you can make it when you shoot someone in the leg they actually limp due to the pain and the fact they got shot in the leg. And also getting shot in both legs makes them fall on the ground and not able to use their legs which they would use their hands to try to crawl away... all that with a bleeding factor would make it so realistic
Oh I also found a little typo in your ini file its no big deal its just this
;FallDamage is the value NPC health gets set to when an NPC is falling - this should make falls deadyl when they should be (0 disables the feature)
FallDamage = 100
Oh i think i get what your saying like i actually want them to get shot and see the blood pouring out like when you get the red cross hair thats what i want everytime i shoot someone
It's hard to explain but idk im trying to do what you are saying so yeah i have what you said so everytime i shoot someone they should start to bleed correct? cause it doesnt work for me
;BleedWhenDying can be set to either 1 or 0, if set to 1 an NPC will continuously lose health when under the KnockbackThreshold
BleedWhenShot = 1
;BleedingChanceDying is the "percentage" chance of bleeding per script iteration (= every ~millisecond) when NPC is under the KnockbackThreshold (values: integers between 0 and 1000 (so it can be tweaked more precisely => so a value of 30 would equal 3%))
BleedingChanceShot = 1000
So i have that but every time i hit someone its not 100% to make them bleed more like 25%