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JKL409

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JKL409 last won the day on January 22

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  1. Okay, so what format is best and how are we compressing these textures? If you're in a modding group with others also discussing this perhaps let me know the details.
  2. So if you're saying it's as simple as recompressing files why can't something like a python program be created to do this process automatically. That way modder drama wouldn't be necessary.
  3. If the solution is as simple as recompressing textures, then why hasn't this universally been done, leading to us being able to use as many mods as we want..?
  4. Look, it's clearly not the kind of fix GTAV got when the whole dissappearing DLC cars and other such issues started cropping up. But... For now it's a significant jump over anything else we've had, and clearly the developer has done quite a bit of research and testing. So I'm not gonna shit all over the guy for making a good attempt at fixing the issue. No other fixes exist, if creators want to come up with their own rival fix methods that's fine, but they haven't.
  5. If peds, trains, trams, animals, boats, carts and horses all spawn seemingly correctly, then what else is there left to be concerned about..?
  6. I've tested Syyke's spawn fix mod a fair bit, and so far it seems to be working extremely well, with no issues. Saying it simply doesn't work and just breaks the game makes your argument seem silly, as clearly it is working for some people at least. In regards to your point about the latest Terrain Textures Overhaul mod, that mod doesn't use high resolution upscaled textures but instead replaces them entirely with new ones, so there would be no additional strain on the engine.
  7. Did this original issue ever get fixed or was progress made on it...? I'm unclear as I've not been checking the thread properly for a few months now.
  8. I'll be honest, I actually hadn't tested the Timescale mod because I assumed it would just be the same situation as the Longer Days mod... This is intriguing..... Clearly there are ways of getting around these spawning and train related issues. The comically slow trains when using the Longer Days mod was always a massive issue for me when playing.
  9. I've given up on the game until a solution is found. I'm about 50% of the way through the story. I personally have doubts that any gameconfig alone will fix the issue, although I commend the modders for trying. Similar issues have occurred in the past with GTAV. I'm unsure if it's the fact the engine simply can't cope, or the way the game was designed. But... At present, the RDR2 modding scene isn't huge. So I have doubts this will ever get fixed. I think people have made good points regarding inconsistencies with mods etc. But I would seriously seriously recommend before claiming this is also happening in vanilla for people to do a full clean of their folders, including mod folder and documents folder etc.. Otherwise this is just going to add unnecessary confusion to the mix. I have previously dabbled with train mods and know for a fact if you have any mods that mess with how fast time travels, this will effect trains, and potentially break them alltogether so they don't spawn at all. Side note: I also worry... GTAVI, once released on PC, could also be effected.
  10. You seem to think we're trying to create a witch hunt against mod creators, at least I think that's what your asserting, although to be honest I'm finding quite it hard to understand what your overall point actually is, "besides we're all just unknowledgable idiots!..". This threads purpose is simply to warn people of this issue, investigate it further and attempt to find an overarching solution.
  11. You state that mod is, " not being loaded correctly to avert the spawning bug". And that, "it works" so that would indicate what Cratthorax is saying is in fact right?
  12. Can you actually post a link to these comments, otherwise it makes it difficult to ascertain the validity of what you're saying.
  13. How are we forcing content creators to create workarounds...? You realise just a single 4k upscale mod can break your game right..? And they don't list this anywhere on their modpages. At the least all we're trying to do is spread the word so people know what's going on, at best hopefully a modder or two with greater experience with the game engine will be able to advise us on a universal potential fix.
  14. So essentially... We NOW OFFICIALLY HAVE A FIX! We just don't know how to implement it...
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