
Everything posted by Lonewulv13
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HUGE Problem With Modding RDR2 That No One Is Talking About
A quote from OmdeHoek from Nexus who made a bunch of game fix mods: "you would need a scripter to extend something memory related with an .asi" An inch closer to resolving the issue. They also confirmed that it is mostly due to the YTD files in the stream folder that increase Arthur's/John's textures. I've removed the 4k coat and hat textures though I haven't tested it out in Saint Denis yet.
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- ambience
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HUGE Problem With Modding RDR2 That No One Is Talking About
The mod is open source and since both games run on the same engine I can't imagine it would be that difficult.
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- ambience
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- npc
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Mod Request: Prologue Gun Belt Restored
Many prefer Arthur's closed Shotgun Coat though it turns out the closed feature is actually tied to the gun belt. Unobtainable Items in Wardrobe mod restores this feature by replacing the upgraded gun belt with the prologue belt- allowing the Shotgun Coat to be closed. It also gives you the option to use this belt with other outfits. While it clips through most other coats it actually looks great on jacket-less outfits. It sits much higher- including the holster. You realize how ridiculously droopy the vanilla belts fit. The problem is many features get broken. The knife/sheath and offhand holster/weapon turn invisible (not a huge deal), bullets don't show up on the belt and gun spinning is disabled. Though the biggest problem which basically makes the mod unusable is whenever you have this belt equipped it automatically replaces Arthur's regular belt on every other saved outfit- causing clipping. So if you have one outfit equipped with the prologue belt (upgraded belt) and every other outfit equipped with Arthur's regular belt and go to change on your horse they'll all change to the prologue belt. It doesn't make any sense. Would it be possible to make this belt a stand alone belt while also retaining all the vanilla belt features? Or at least knife/sheath, visible bullets in loop and gun spinning (invisible offhand is fine as it wouldn't really look right).
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HUGE Problem With Modding RDR2 That No One Is Talking About
Didn't even occur to me until reading this. I've just spent a month adding and optimizing a ton of mods and just now I'm realizing- yeah I haven't been seeing peds on trams. This is utterly bullshit. I can't go back to vanilla after experiencing the joy of all these mods... Surely some tech savvy modder can bypass the engine bottleneck and force peds to spawn normally. Surely it can't be that difficult...
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- ambience
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Ped Damage Overhaul
So after a ridiculous amount of tweaking I finally got it set to the desired state only for a very unusual and frustrating bug to occur. Randomly some NPCs after passing the dying state threshold and falling, they'll stand up again unmoving while sometimes screaming until their heath falls to 0. It seems sometimes after passing the threshold and dropping their health will stop dropping. I imagine that must have something to do with it. Perhaps if their health stops dropping for long enough it becomes confused and thinks they're still alive and healthy?
- 1,267 comments
- 5 reviews
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RDR 2 Outfit Changer
- 581 comments
- 16 reviews