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Ped Damage Overhaul
Copied from Nexus. Hopefully you come back as your config is almost perfect!: Hey I tested out your files and they're pretty good for realism. Here are my critiques: - It seems your meta file is basically All Shots Cause Bleedouts which isn't exactly realistic as every single guy you shoot isn't going to stand back up and start running around bleeding - Peds who do run around bleeding kind of slow down after a little while, come to a stop then slump over. Certainly better than the standing around bleeding issue but would like to mostly see the vanilla animation where they collapse to the ground and writhe around in pain for a while - Every ped drops instantly when shot. If they don't start bleeding out or enter dying states they'll get up about 5 seconds later and keep fighting. While I do like this, it would be nice to have a balance of some falling and some who can take a bullet or two without falling
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Ped Damage Overhaul
So I have it set almost perfectly with no odd behaviour though for some reason they drop from one shot then usually get up like 10 seconds later and keep fighting if they haven't passed the dying threshold. It seems to be related to knockback but it happens even when all knockback values are set to 0... Edit: of course after using someone else's ini and forgetting to back mine up- I'm now getting the wonderful standing around bug again. Seriously-fuck this mod.
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HUGE Problem With Modding RDR2 That No One Is Talking About
So I was having the spawning issue until I removed all 4K and upscaler mods. Still have a ton of mods on though without any that significantly increase texture quality I'm not getting any spawning issues. Things like Character Overhaul causes it- even with the file replacement method. I still have a bunch of texture/streaming mods on though they don't really increase the textures- just alter them a bit. Seems like the spawning issue could be a pretty easy fix for someone that knows what they're doing. It was done for GTA V.
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HUGE Problem With Modding RDR2 That No One Is Talking About
What do you mean by this? How can I replace files rather than stream them? Will this fix spawning issues?
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HUGE Problem With Modding RDR2 That No One Is Talking About
What causes mods that have nothing to do with increased textures or spawns break the spawning?
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HUGE Problem With Modding RDR2 That No One Is Talking About
It makes no sense cause there's rarely more than like 4-8 peds on a trolly and little more on a train. Regular pedestrian peds don't seem to be affected. There must be a way to increase the texture pool...
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Ped Damage Overhaul
Here ya go! I also finally fixed the standing around bleeding issue. I recommend using the Head Bleed mod with this as I'm not sure if you'll experience any odd behavior from head shots without it. I think I've modified everything in order to achieve the most realistic combat behavior possible. Be aware- pretty much every gun except for the Cattleman using regular bullets is going to down everyone into dying states with one torso shot (as it likely would in reality). I pretty much only use the Cattleman for my sidearm as it's the most classic style Cowboy pistol. Express rounds for quick- regular rounds for fun lol (running bleeds chance). Also one leg shot will cause NPCs to trip constantly. No one walks away from a leg shot... PedDamageOverhaul.ini
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HUGE Problem With Modding RDR2 That No One Is Talking About
Maybe someone can make a work around mod which just forces passengers to spawn on trollies/trains/carriages and forces train spawns?
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Ped Damage Overhaul
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Ped Damage Overhaul
I think I've basically figured out the issue. If I change any of the following values, the odd standing around while bleeding occurs: BleedingChanceDying1 = 100 BleedingChanceDying2 = 40 BleedingChanceShot = 150 Keeping the values like this seems to be the closest I can get to achieving natural behaviors. Npcs don't run for very long while bleeding out though at least they drop to the ground when reaching 4hp rather than standing around. Most of the time anyway. However (of course) I've discovered a new glaring issue that is bizarre as all hell. I've noticed it randomly happen before but only with single NPCs and could never figure out what was causing it. Whenever you use your lasso on someone, virtually all NPCs start to freak out and do this weird gyrating dance thing. It is highly noticeable in Saint Denis as dozens of NPCs will start gyrating around you. It even effects spawning as if you start going down a street tons of horses and NPCs will start to spawn and many will be doing the strange gyrating move.... This game just doesn't want me to play it with this mod (and I can't go back to vanilla after using it).
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
Yeah I'm suspecting the current Scripthook/ASI loader is the actual culprit for me. Tried a bunch of different versions. None seem to be working properly. The only values that seem to reflect properly are weapon damage and body damage. Unless police in Saint Denis react differently. Though I recall everything working fine before the last game update.
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Ped Damage Overhaul
So I copied all the files to the cracked version of the game and the issue was... semi-fixed? Most NPCs will still freeze at 4hp but will usually drop within a second or two. Still looks weird as they just go limp and fall forward. I just can't seem to get them to run for longer, drop to the ground and writhe for a little while then die. They completely ignore the new DropNPCInDyingState. Can you tell me which version of Scripthook and asi loader you're using?
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Ped Damage Overhaul
Well I'm at a complete and total loss. I thought maybe there was some kind of mod conflict though I removed every other mod and the issues still persist. NPCs still stop running at 4 and stand there though with the bleeding chance higher they drop pretty quick though it still looks strange. Some just ignore dying states and continue moving and attacking when below dying state threshold. Is there a certain asi loader necessary for the current version of the game? Is there some kind of mod cache tied to the game save or something that needs to be cleared? Have you tested the mod recently after the last update? It's like there's a ghost in my machine screwing with me.
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
- 1,267 comments
- 5 reviews