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Lonewulv13 last won the day on April 11
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HUGE Problem with Modding RDR2 That No One is Talking About
Lonewulv13 replied to Dagger323's topic in RDR2 Mods Discussion
What do you mean by this? How can I replace files rather than stream them? Will this fix spawning issues?- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
Lonewulv13 replied to Dagger323's topic in RDR2 Mods Discussion
What causes mods that have nothing to do with increased textures or spawns break the spawning?- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
Lonewulv13 replied to Dagger323's topic in RDR2 Mods Discussion
It makes no sense cause there's rarely more than like 4-8 peds on a trolly and little more on a train. Regular pedestrian peds don't seem to be affected. There must be a way to increase the texture pool...- 658 replies
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Here ya go! I also finally fixed the standing around bleeding issue. I recommend using the Head Bleed mod with this as I'm not sure if you'll experience any odd behavior from head shots without it. I think I've modified everything in order to achieve the most realistic combat behavior possible. Be aware- pretty much every gun except for the Cattleman using regular bullets is going to down everyone into dying states with one torso shot (as it likely would in reality). I pretty much only use the Cattleman for my sidearm as it's the most classic style Cowboy pistol. Express rounds for quick- regular rounds for fun lol (running bleeds chance). Also one leg shot will cause NPCs to trip constantly. No one walks away from a leg shot... PedDamageOverhaul.ini
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HUGE Problem with Modding RDR2 That No One is Talking About
Lonewulv13 replied to Dagger323's topic in RDR2 Mods Discussion
Maybe someone can make a work around mod which just forces passengers to spawn on trollies/trains/carriages and forces train spawns?- 658 replies
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I think I've basically figured out the issue. If I change any of the following values, the odd standing around while bleeding occurs: BleedingChanceDying1 = 100 BleedingChanceDying2 = 40 BleedingChanceShot = 150 Keeping the values like this seems to be the closest I can get to achieving natural behaviors. Npcs don't run for very long while bleeding out though at least they drop to the ground when reaching 4hp rather than standing around. Most of the time anyway. However (of course) I've discovered a new glaring issue that is bizarre as all hell. I've noticed it randomly happen before but only with single NPCs and could never figure out what was causing it. Whenever you use your lasso on someone, virtually all NPCs start to freak out and do this weird gyrating dance thing. It is highly noticeable in Saint Denis as dozens of NPCs will start gyrating around you. It even effects spawning as if you start going down a street tons of horses and NPCs will start to spawn and many will be doing the strange gyrating move.... This game just doesn't want me to play it with this mod (and I can't go back to vanilla after using it).
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Yeah I'm suspecting the current Scripthook/ASI loader is the actual culprit for me. Tried a bunch of different versions. None seem to be working properly. The only values that seem to reflect properly are weapon damage and body damage. Unless police in Saint Denis react differently. Though I recall everything working fine before the last game update.
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So I copied all the files to the cracked version of the game and the issue was... semi-fixed? Most NPCs will still freeze at 4hp but will usually drop within a second or two. Still looks weird as they just go limp and fall forward. I just can't seem to get them to run for longer, drop to the ground and writhe for a little while then die. They completely ignore the new DropNPCInDyingState. Can you tell me which version of Scripthook and asi loader you're using?
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Well I'm at a complete and total loss. I thought maybe there was some kind of mod conflict though I removed every other mod and the issues still persist. NPCs still stop running at 4 and stand there though with the bleeding chance higher they drop pretty quick though it still looks strange. Some just ignore dying states and continue moving and attacking when below dying state threshold. Is there a certain asi loader necessary for the current version of the game? Is there some kind of mod cache tied to the game save or something that needs to be cleared? Have you tested the mod recently after the last update? It's like there's a ghost in my machine screwing with me.
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Yeah these aren't bugs but are simply the settings in the ini file. Arm and leg damage is set to 1 by default so that NPCs aren't killed by a few arm or leg shots. You can adjust these however you like. Setting them to 0 puts them at their default state though if you're going for more realism you want to keep them low as it takes quite a few shots to the leg/arm to kill someone (unless you hit an artery though the game does not include arteries in limbs). I am experiencing bugs where the game isn't reacting to the way my settings are adjusted, resulting in unusual behavior such as health dropping to 4 and then staying there causing odd behavior such as NPCs getting back up and just standing there motionless until they randomly die and fall back down. Or health will drop way faster than what they are set to. I will try to help you figure out how to adjust your settings in the ini file: Open the file titled PedDamageOverhaul.ini: To change the arm/leg damage scroll down to the following lines: Change those numbers to whatever you like. 0 sets them to the game's vanilla value as does setting them to 100. Setting them to 50 would make them do half the amount of damage as the vanilla game. To change leg shot behavior such as tripping and falling, scroll down to the following lines: I set mine very high as in reality when you get shot in the leg you're definitely not going to be able to run so they end up tripping and falling every one or two steps. Read the settings above and below and adjust those settings accordingly such as LegsHitThreshold. I set mine to 1 so one shot in one or both legs will cause them to start tripping and falling as they would in reality. Unfortunately Rockstar didn't animate a limping animation like the first game for some odd reason which would make it even more realistic so this is the best we can achieve. I'll provide you with my ini file which is set about as realistically as it can be I think. Mind you, most weapons will down NPCs in one or two shots to the torso as they would in reality. Feel free to adjust the torso and head damage below the arm and leg damage shown above or lower the weapon damage which is located above the body damage settings: PedDamageOverhaul.ini Hopefully you don't experience the same bugs that I am. My bugs could be happening due to another mod though I've tried removing all the ones that affect health and damage or combat behavior and the issues still persist.
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I may have figured out the issue. It seems if the bleeding chances are set too low PDO gets confused sometimes and health stops dropping. Though now I'm getting yet another issue where NPCs seem to be ignoring dying states completely even though dyingtstatechance is set to 100. Despite being under the dying state threshold NPCs will continue to move around and shoot. Also I'm not sure if this is an unavoidable issue though I've kind of just lived with it but when NPCs get disarmed often times they will point at me with nothing in their hand as if they're aiming a pistol and trying to shoot. Also the playerinvincibility feature is not working.