Everything posted by Shtivi
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RDR Contracts
The mod is currently discontinued. There were some bugs in the first place, and on top of that some of the game patches along the way messed it up even more. Right now I'm busy with some other projects and this one is currently on hold.
- 21 comments
- 1 review
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Campfire Weapon Locker
- 948 downloads
- Version 1.0.0
A real simple scripts which allows you to access the Weapon Locker via campfire. Installation: Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Download and install LMS asi loader: https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/ Copy CampfireWeaponLocker.asi to the game's root folder. How to use: Set up a camp. Use the prompt to open up the weapon locker. Donate: https://www.paypal.com/donate?business=X4H3B5F6JD8AG -
Duels
- 30,000 downloads
- Version 1.0.0
RDR2-Duels A simple mod lets duel you everyone with a gun in the game. Features Much inspired by the real duels in the game. Adds an option to duel any npc. Customizable settings. Cinematic duels, converstaions and sound effects. Controller friendly. Installation: Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Make sure you have an asi loader, it usually comes along with Scripthook. Remove previous versions of the mod, if you have any installed. Copy Duels.asi and Duels.ini to the game's main installation folder. How to use: Approach a ped and lock on it. You'll notice a new prompt, letting you to challenge the ped for a duel. Once challenged, get to the blip marked on your radar. Draw your sidearm by holding the attack control. Kill your opponent! You may walk from the duel at any time, but your opponent might attack you for bailing. Playing a dirty move like attacking your opponent while it's getting into position will cause him to attack you. Settings and customization Add the Duels.ini file to the game's main installation folder. Follow the instructions in the file and make sure you make the right changes. Notes: If you'd like to report an issue, please attach your Duels.log file. Donate: https://www.paypal.com/donate?business=X4H3B5F6JD8AG- 6 comments
- 1 review
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- 9
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RDR2 Seats
- 9,493 downloads
- Version 1.0.0
Rockstar built a huge, beautiful world. This mod allows you to enjoy it a little bit more, by adding the ability to use all kinds of seats. Features All common seats such as benches, chairs, etc are now interactable. Your character will start random scenarios while sitting, like drinking a beer or smoking a cigar. Sitting will slowly restore your cores. Installation: Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Make sure you have an asi loader, it usually comes along with Scripthook. Remove previous versions of the mod, if you have any installed. Copy Seats.asi to the game's main installation folder. How to play: Approach a bench or a chair while you're on foot. You'll notice a prompt, hold the key to sit on it. Once you're sitted, hold the key again to get up or simply hit one of the movment keys. Notes: If you'd like to report a seat which doesn't show the prompt, please attach a screenshot and describe where it's located. -
RDR Contracts
- 21 comments
- 1 review
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RDR Contracts
have you noticed if your target was mounted on a horse or a wagon? was the mission area populated with relatively few npcs? it seems like the mission has ran as expected (otherwise it would have been reflected in the logs.) The only thing comes up to me, is that the target actually left the area very quickly which might have failed the mission quickly as well.
- 21 comments
- 1 review
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RDR Contracts
- 21 comments
- 1 review
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RDR Contracts
Hey, thanks for reporting this. Can I please have your contracts.dat & log files? EDIT: Fixed in 1.0.4.
- 21 comments
- 1 review
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RDR Contracts
- 21 comments
- 1 review
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RDR Contracts
- 21 comments
- 1 review
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RDR Contracts
- 21 comments
- 1 review
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RDR Contracts
- 16,127 downloads
- Version 1.0.5
RDR2-Contracts This mod adds new, auto generated, contract missions for you to play. Over 19 different mission scenarios with hundreds of possbile variations, difficuly levels and locations! Make the best of your weapons and skills and earn money by accepting contracts and assassinating targets around the game's world. Features Over 19 different mission scenarios with different difficuly levels. Dozens of different locations each mission can take place in the game's world. UI for reviewing and managing your contracts. Bonuses for hanging your targets using TieYourLasso mod! (minimum version 3.2.0) Bonuses for harder and far away missions. Some targets are wealthier than others, some are outlaws. Keep and eye for opportunities to make extra profit! Game's missions are always in priority - you don't have to worry about conflicts with the mod's added missions. Some contract targets will affect your honor. Installation: Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Make sure you have an asi loader, it usually comes along with Scripthook. Remove previous versions of the mod, if you have any installed. Copy Contracts.asi and Contracts.dat to the game's main installation folder. If you're interested in TieYourLasso bonuses, download and install it as well. How to play: Head towards the nearest major town (Valentine, St Denis, Strawberry, Blackwater, Annesburg, Tumbleweed and so on). Keep an eye for peds offering you contracts. Interact with the ped to accept it. Head over to the mission's location and track down your target. Assassinate it. Escape the area if you're wanted. Go to a post office and collect your payment! If you don't like a mission, want to review your active missions, you are able manage your accepted contracts with the GUI: set up a camp or simply rest in place to open up the mod's menu. Note: you can only have one active mission per town at a time. Notes: If you found a bug and want to report it, please attach your Contracts.dat and Contracts.log files. Missions will be locked if their start location is too close to your's when you accept them, or if the game was loaded in their area. Special thanks to: LMS and Konstantinos96b - for all the help with researching!- 21 comments
- 1 review
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- 10
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Using scenarios with objects
Have you tried creating a scenario point on that entity and assign a task for a ped to use that scenario point? https://alloc8or.re/rdr3/nativedb/?n=0x794AB1379A74064D and then: https://alloc8or.re/rdr3/nativedb/?n=0xCCDAE6324B6A821C AI::_0xCCDAE6324B6A821C(ped(), scenarioPoint, NULL, -1, 1, 0, 0, 0, 0, 0);
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TieYourLasso
- 60 comments
- 1 review
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TieYourLasso
Hi, thanks! I know about this issue when you just attach a ped to the ground, but peds should not attack you when they are noosed to the gallows. Actually they should ignore everything any just stand there. Make sure that you use the "Tie Noose" option and not the regular "Hang" prompt. I will investigate this issue, and please let me know if it happens to you every time or just sometimes.
- 60 comments
- 1 review
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TieYourLasso
- 60 comments
- 1 review
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TieYourLasso
- 60 comments
- 1 review
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TieYourLasso
What were you trying to do exactly? Were you carrying a ped? Were you close to one of the trapdoors? Try to just approach the lever and see if you get a “Push Lever” prompt. If no so maybe you haven’t installed the new version. If yes then please add a screenshot.
- 60 comments
- 1 review
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TieYourLasso
Can you attach a screenshot? You should carry a living hogtied human ped and approach the gallows. The Hang prompt should be replaced with the Tie Noose. Gallows has capacity of 1-4 peds at once, and if you have noosed a ped and it got away (like if the rope was shot or something), you have to push and pull the lever back in order to reset it.
- 60 comments
- 1 review
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TieYourLasso
Not everyspot can be detected by the mod, but wait for the Hang prompt. I would recommend you to try it under a bridge for the first time to understand how it works. And you can also you the towns' gallows.
- 60 comments
- 1 review
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TieYourLasso
Right, it was a mistake, you can download the rar file. I don't think that such thing is possible with the knowledge we have today, but I'll give it a try.
- 60 comments
- 1 review
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Ped task ids
Don't worry, I will 🙂 Cool, I'll check this one out.
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Ped task ids
Thanks, this is a lot. And I have to admit that I didn't think about this technique to find them out. Although it's still guessing. Also, in one of my mods I'm using the is hogtied, and it is still working for me (after the last patch). Strange.
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Ped task ids
Hi everyone! Been a while since I had time to write any script... missed it. I think there is lack of knowledge about ped task ids. Which ones do you know? I'm talking about the task index parameter for this native function: I know only that 399 = is ped hogtied. (Thanks to LMS) Which ones do you know? To be more specific, I'm looking (for a lot of time actually) for a way to find out whether the player holds up a ped with his lasso, and which ped it is. I am not aware of any built-in way to do it, so I've implemented a workaround in one of my mods (TieYourLasso). But it is a bit flakey and could work much better. Thanks!
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