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Dagger323

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Everything posted by Dagger323

  1. This mod was just posted on Nexus and looks somewhat promising. I haven't had the chance to test it out yet for myself, but I encourage anyone in this thread to give it a try and report back any findings, positive or negative: An Experimental Game Config to Help with the pop-in and spawn issue at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)
  2. It's not specific to online content mods. ALL of the mods I was using at the time I first noticed this issue did not require version.dll nor Online Content Unlocker, and used absolutely no online assets, yet many of them still broke the spawns. Conversely, I have used many online content mods since and many of them did not affect the spawns at all. It seems to have to do specifically with the number of textures the game engine is trying to load at the same time as spawning peds, trains and wildlife, and if that number is too high, then the game will cut back on spawns to prioritize the textures. Many upscaled texture mods cause this issue, but mods that simply utilize existing textures without upscaling them, and without increasing the number of textures at once or swapping them out for higher quality ones, do not. After a lot more rigorous testing I have concluded that I have not actually had any issue with spawning while modding in custom horse models and coats, for example, because none of the ones I've seen or used cause any increase in texture quality or the number of textures rendering at once. The horse mods simply replace existing horse models with existing textures already in the game. So simply having mods using custom .ymt's or .ytd's in the "stream" folder is not inherently an issue unless those files have an increased texture quality from the vanilla textures. This also explains why simply enabling a higher LOD scale, particularly setting it to 2 instead of the default 1 in the system.xml file or from downloading the "Increased Geometry Level of Detail" mod from NexusMods will immediately cause a decrease in spawns because the number of higher quality textures and assets being loaded further away from the camera is drastically increased.
  3. Forcing a train and passengers to spawn by buying a ticket to ride one is not the same as encountering trains with passengers and a guard spontaneously in the world. Try seeing if you can spot trains with passengers when you're NOT riding them. Also, as others have pointed out, the specific mods you're using and the resolution and graphical settings of your game will greatly impact how likely you are to experience this issue.
  4. I happen to be running the game at max ultra settings in 4K (with some additional settings in the system.xml file turned up as well for added visual improvements). Funnily enough, I'm also running the game with a stutter fix mod to fix the horrible texture and asset pop-in that has occurred since the game's September 2022 update. Since discovering the spawning issues, I've tested the game with both lowered graphical settings as well as disabling the stutter fix mod. In my particular case, there doesn't seem to be any notable difference after doing so if I still am running other mods that I've confirmed are causing the spawning problems. I don't know how there haven't been more people who've reported this, unless they're so focused on what their mods themselves are designed to do that they're simply not paying attention to the wildlife and NPCs.
  5. Well there are evidently around 2,000 views of this thread on this site, yet only a handful of people have responded to it. Out of those two-thousand, I highly doubt we're the only ones who are experiencing this problem, considering how many mods I had to eliminate that were causing it. I agree that modders should be taking more responsibility, particularly with testing this stuff before releasing mods. Even just one specific mod can and does totally break the NPC/wildlife spawns. What annoys me even more is when individuals post mods on Nexus, for example, and don't even enable bug reports or have a place to leave comments. Several of the character clothing/face/hair texture upscaling mods were particularly guilty of this, and most of those were responsible for breaking spawns.
  6. I'm glad you posted. I was seriously expecting this thread to get a lot more attention but unfortunately it seems the community is largely ignoring the problem. After countless hours, I managed to get my game mostly working without spawning bugs, but this involved cutting out numerous significant mods that took ages to narrow down as the fault behind it. There's plenty of other mods out there too that I'm not using, and haven't used, that I'm sure are also breaking the game, but without more people reporting on this issue and keeping track of it, they aren't going to get fixed. For such a seemingly passionate modding community on the game, you'd think this issue would be a top priority for everyone. I'm still scratching my head as to why it's not.
  7. Some mods don't seem to have the same constant demand on the engine that other ones do. Although sometimes the sheer amount of mods installed can still break the spawning regardless. Check the trolleys in Saint Denis, as well as the stagecoaches and wagons around towns. Even after removing mods I've had it where trains with passengers will show up but the other things I mentioned would be completely without passengers for the most part. Also, wildlife is a big one. The vanilla game has tons of birds and animals everywhere which many mods seem to mitigate considerably.
  8. I should also mention that I found this post on Reddit: So it seems that this issue has indeed been present for some time, given the date on the post.
  9. It's hard to say for sure but nearly all of the mods I'm using have been updated since the game's last title update (September 2022) so I doubt that's the issue. I even uninstalled all but a couple heavier mods like PDO and certain texture mods that have been updated this year, and the spawning issue persisted. I then only installed a few lighter mods that hadn't been updated since 2021 or 2022 and the spawning improved (but still wasn't completely fixed). It's very possible that most players simply didn't notice these issues but were present for quite a long time. It's very easy to get caught up in focusing on what the mods are designed to do to the game and not notice other things that they're taking away from the experience unless you know to watch for them. I had seen no-passenger stagecoaches for quite a while but never thought too much about it until the last week or so when I decided to try to check on the trains. That's what really opened my eyes to these issues.
  10. Ped limit is not the issue here. The reason I know is because I installed the mod from NexusMods that increases the ped limit to 255 and nothing changed. None of the mods I'm using are increasing the number of peds spawned at one time anyway. The game is not reaching a ped limit, the engine simply can't handle too many things thrown at it at once like most texture mods and mods like PDO and will not draw certain things like trains, passengers in trains/stagecoaches/wagons, and many wildlife unless the number of mods installed are reduced, or specific mods that greatly stress the engine are simply not used. This is absolutely a huge problem that more people need to be made aware of.
  11. Check all the stagecoaches and wagons too. I bet you won't find any passengers other than the driver. Most likely you're also seeing a lot less birds in the sky and various other animals. If you temporarily disable all your mods you'll immediately see a huge increase in the amount of wildlife in the world. It's actually insane how much of a difference it makes in the ambience.
  12. It really is unfortunate because I had numerous mods installed that really improved the game in a multitude of ways. I never really saw these issues before, although for the last month or so I began to notice the lack of passengers riding in stagecoaches out on the trail between towns, which I found strange. But I never put two and two together until recently. Looking back, trains had been somewhat scarce too, but I never really thought why that might be. I just figured it was the game doing its thing. This stuff must have been greatly affecting the game for a while and I just now began to pay attention and notice it. This raises the question of how many other people are unaware this is happening, and what in the world can be done about it, if anything? I've been rigorously testing different mods for the past few days and even one or two key mods like PDO and upscaling mods to Arthur can completely break the NPC and wildlife spawns. It's probably a pipe dream but I'd love it if someone could come out with some sort of mod to fix this and force the game to load all of the things it's supposed to by default so that more mods can be applied simultaneously without breaking stuff like ped spawning. I guess I just want to get more attention to this topic so that more people start discussing it. It's a huge problem and undoubtedly a complete deal breaker for many who are installing mods to try to improve their experience rather than hinder it.
  13. So after modding RDR2 for about five months (I first started modding it in early August 2023), it has now come to my attention that modding essentially breaks the game engine's ability to properly spawn in NPCs, wildlife, and even trains, in the way the game was intended. Trains rarely if ever spawn in, and if they do, NPCs will be nearly or completely absent from riding as passengers on the train, and the armed guard will be gone who usually stands at the back end of the caboose (only the engineer will be driving the train, but no one else will be present). NPCs will also essentially never be found riding as passengers in stagecoaches or in the back of wagons or riding shotgun next to the driver (only the driver will spawn in). In general, there will be less NPCs seen standing or sitting at train stops like Emerald Station or Wallace Station, or at various locations throughout the world. Further, wildlife is drastically reduced, with only a few birds and deer and whatnot scattered sparsely throughout the surrounding area, perhaps at about a 20 percent (or less) amount of the densely populated wildlife that is typically found in the vanilla game. The only way to fix these issues is seemingly to uninstall most if not all mods to put less strain on the game engine and allow it to render in NPCs, trains, and wildlife correctly. I have had numerous mods installed from both rdr2mods as well as nexusmods, from modded quarter horse breeds/coats, to environment texture overhaul/upscales, to the Arthur Morgan Upscale Project, 4K Story and Side Characters, realistic gun metals and wickedhorseman's Firearm Cosmetics, euphoria ragdoll mods such as C.E.R.R, A.E.M and W.E.R.O, as well as PDO and fixes to decrease ped accuracy, and several others. All the mods I use regularly only require lml, scripthook and dinput8.dll, and none require version.dll or any online content unlocker, but it doesn't seem to make a difference either way - more than just a couple mods being installed at once still breaks the open world's NPCs, trains, and wildlife from spawning properly. I have had to remove almost all my horse mods, gun mods, texture mods, and combat mods like PDO in order to get the open world populated correctly again. Basically I have next to no mods that I downloaded that I can use at this point. This comes as quite a huge letdown for me, as I was really enjoying getting into modding the game how I wanted it to be. But diminishing the open world into a mere shell of what it is supposed to be is simply too immersion breaking for me to be able to ignore. I don't know why more people aren't talking about this, because it is a huge problem in my eyes, but I've basically found no information about this anywhere. Who out there that is into RDR2 modding has noticed these issues? Is there any solution to this that anyone knows of? I really don't want to have to delete all my mods, but at this point, it looks like that's the only way I can get the full intended single player experience of the game without watering down the open world and sacrificing immersion.
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