@Rodolph der Hase
Only put all the files from the "bin" folder of ScriptHook into your RDR2 main directory + the two files from the mod.
Ive attached a screenshot where you can see how it should look in your RDR2 main directory.
1. Files from the "bin" folder of ScriptHook
2. Mod files
In German:
Habe einen Screenshot angehangen, wie es im RDR2 Hauptverzeichnis aussehen sollte.
1. Sind alle Dateien aus dem "bin" Ordner von ScriptHook.
2. Sind die Dateien aus dem Mod-Archiv.
Sieht das so bei dir genau so aus?
@fitfondue @HughJanus
Unfortunately, there is no .rpf archive manipulation/modification/import function in OpenIV 4.0 available for now. But it was easy to locate the euphoria behavior files. For example the "Injured on the ground" behavior (wich i mentioned in my comment before) is located and configured with serveral vailures in:
"RDR2-Main Folder\data_0.rpf\data\tune\physicstasks.ymt"
<Item type="CTaskNMInjuredOnGround__Tunables">
But there are also some other interesting files in wich we can find mechanics and configurations.
For example:
RDR2-Main Folder\data_0.rpf\data\tune\combattasks.ymt
RDR2-Main Folder\data_0.rpf\data\tune\weapontasks.ymt
RDR2-Main Folder\common_0.rpf\data\demage\dismemberment.meta
RDR2-Main Folder\common_0.rpf\data\naturalmotion\*.xml
Maybe that helps you to get access to more features wich could be invoked via script for the mod.
Only view and export of files in the .rpf archive... There is no .rpf archive manipulation/modification/import function available for now... That means its not possible to import own content to the game yet.
@HughJanus @fitfondue
Thank you very much for that great Mod! Both of you! Ive been waiting for something like that for a long time... the last games Rockstar was caring about such details was GTA4, RDR1 and MP3... In my Opinion they ruined GTA5 completely according to shooting mechanics, Euphoria ragdoll and behavior.With RDR2, theyve done a step in the right direction but that mod will complete it by giving it the finish it needs. That .ini file is very good to create own configurations, thanks for that. Unfortunately im not familiar with C++ scripting and ASI files... I modified the euphoria behavior in GTA5 by my self a little bit but thats it and in RDR2 its not possible yet (as far as i know).
I have some Ideas wich may fit good to the mod, but im not sure if its possible to realize it yet.
My Ideas:
- More movement for NPCs wich are laying on the ground.
(That "Movement on the ground behavior" like rolling or legs movement could be triggered by a chance (like stumbling/falling down in the current 1.3 version) so it wouldnt be applied on every NPC and adds a more dynamic feeling to shootouts. Also the "Injured behavior" wich we can see a few seconds before a NPC dies could be used for this. That behavior could be also randomly applied on fire survivors)
- Bullet reactions for NPCs wich are laying on the ground.
(If they are on the ground and you shoot them, its like they dont care to get shot... only the final shot wich sets the health to 0 and let them die causing a reaction. Maybe its possilbe to cause a reaction to every bullet like holding/touching the wound with the hand)
- Slower movement/running or limp animation when shot in a leg or both legs.
(The random fall down wich is caused from leg injuries is such a great thing that i was wondering why it wasnt implemented in the game from the beginning! Sometimes NPCs are running so fast after they got shot in both legs that i think there is nothing wrong with their legs until i see that they are falling down. Maybe the limp animation would be fit better and they are forced to ragdoll on the ground for a minimum of 4 seconds before they get up and run again)
- Reduced knock back force for bullets
(Sometimes i shoot for example 5 bullets on an NPC and the first 4 dont affect the body while the NPC is in Ragdoll mode but the 5 bullet applies overpowered force to the body and throws the body away like the NPC was hit by a bus or something like that. I think this happens to get the NPC to the ground faster and to avoid long balancing everytime. Maybe its better to let the NPC randomly collapse while he is in ragdoll mode to prevent recurrently long balancing everytime.)
In my Opinion it's the best mod for RDR2 for now! 11/10 😁
Keep up the great work!