Jump to content

AnymYo

Recognized Creator
  • Posts

    126
  • Joined

  • Last visited

  • Days Won

    36

 Content Type 

Profiles

Forums

Gallery

Downloads

News Articles

Modding Wiki

RDR2 Native Database

RDR2 Native Parameters

RDR2 Player Clothes Database

RDR2 Ped Voices Database

RDR2 Ped Speech Lines

RDR2 Modding Tutorials

RDR2 Ped Model Database

RDR2 Animations Database

RDRFR Changelog

RDRFR Installation Guide

RDRFR Features

RDRFR Settings

LML User Contributions

Files posted by AnymYo

  1. A.R.E.P (AnymYo's Reworked Euphoria Physics)

    Description

    This mod brings you Max Payne 3-inspired, yet authentically tuned for a western-style, "exaggerated" shot and burning reactions. The shot reactions are written from scratch and shouldn't break the immersion of RDR2. It's actually a WIP update for C.E.R.R that I initially abandoned to revert to an earlier stage after the physicstasks hotreload tool was released. I've added some of the new C.E.R.R features that I'm working on for the upcoming update. Now it's a solid euphoria mod, created without experimentation, following the same pattern as seen in older Rockstar Games titles. No weapon customization via the weapons.ymt file and no updates planned.

    A.R.E.P Main Preview:


    A.R.E.P now caters to a broader range of ragdoll-related preferences by offering various versions to choose from, each focusing on specific aspects. Despite the different adjustments, each version retains the core elements that make for a satisfying ragdoll physics experience—exactly what I aim for with A.R.E.P and what we were accustomed to in older Rockstar Games titles.


    - A.R.E.P 1.1:
    This is the main version of A.R.E.P (1.1). Inspired by Max Payne 3 ragdolls, this version offers a ragdoll result adapted to the western genre. If you're looking for a balanced and immersive experience between balancing/collapsing, appropriately exaggerated shot reactions, and satisfying Euphoria physics, this is the version to choose. Headshots can result in a drop or sometimes in a "the brain isn't working so well anymore" reaction. Fire reactions are much more dramatic—NPCs either throw themselves to the ground or run away while burning.


    ###################

    Alternative Versions:
    These are alternative versions of A.R.E.P that were requested by the community.

    ### It is important to mention that, unfortunately, it is not possible to modify A.R.E.P 1.1 without altering the overall result in the game (even aspects, which shouldn't be affected)... Even adding a simple empty line in the physicstasks.ymt file or changing a comment somehow causes Euphoria-related aspects like stumbling/balancing and bullet force effects to slightly change. I have absolutely no idea why this happens, nor do I know how to fix it. Nevertheless, I have done my best to create a satisfying experience for all versions. ###



    - Version A "A.R.E.P v.A (Less balance, faster drops)":
    In this version, the Euphoria balance time and NPC stability have been reduced, causing NPCs to fall to the ground noticeably faster. As a result, their body weight feels heavier. Additionally, NPCs immediately drop upon receiving headshots. Those who enjoyed the vanilla Euphoria tuning of RDR2 but prefer a touch of "realism" in A.R.E.P, will love this version!


    - Version B "A.R.E.P v.B (Drop Headshots)":
    This version is like A.R.E.P Main, but with the difference that headshots make the NPC drop to the ground instantly. Changing the parameters slightly affected the balancing. It feels a bit altered due to the aforementioned phenomenon/bug.


    - Version C "A.R.E.P v.C (Spaghetti Western incl. more stumbling)":
    Many wanted more stable NPCs that stay in balancing mode for longer. This version has been adjusted in various aspects to achieve a higher chance to let NPCs stumble longer, especially when you rapidfire them. But even here, it was important to me to make it immersion-friendly, so I tried my best to adjust it this way. Overall, this version feels more like a 1960s spaghetti western.

    ###################


    -> Installation:
    Choose a version and copy the corresponding folder into your LML folder. For example the "A.R.E.P Main" Folder. Make sure the mod is active in Lenny's Mod Loader UI.


    Important for troubleshooting:
    - Be aware that you can only run one Euphoria/Ragdoll mod at a time.
    - Custom settings in weapons.ymt (like custom impulses or associated Euphoria tuning sets) can affect A.R.E.P's Euphoria tuning, possibly in a negative way.
    - If you use PDO, make sure you set "euphoriamodinstalled" to "1" in the .ini file.

    3,445 downloads

       (2 reviews)

    15 comments

    Updated

  2. Cineastic Euphoria Ragdoll Rework (C.E.R.R)

    Hello everyone!

    Prolog
    This Mod is bringing back some cineastic and diversified euphoria ragdoll shot reactions which R* did not consider necessary to implement since they think that the euphoria engine is a feature that "costs more time and money and players dont notice it"...

    A really sad attitude and absolutely wrong in every way!!!!
    The fact that youtubers these days making successfully videos about
    ragdoll showcases from a game which was released 2010, speaks for itself...

    When the most people talking about realism in Euphoria driven games, most of them actually mean "authentic" motions. And that was what Rockstar Games aimed for in GTA4, Red dead Redemption (2010) and MaxPayne 3. It wasnt realistic in a way that NPCs immediately fell lifeless to the ground after you shot them, but the motions the NPC was performing were really authentic, believable and movie-like for each genre the game was set in. Since GTA5 this feature is missed.

    Cineastic Euphoria Ragdoll Rework (C.E.R.R)
    This mod is inspired by the great and "evergreen" Red Dead Redemption from 2010 and other classic western movies!
    Unfortunately its really hard to recreate this great shooting
    experience from RDR1 by just watching videos and playing the game, thats
    why I started studying the euphoria behaviours and parameters to create
    something that maybe go in the "right direction" and would reach a kind
    of the old R* standards of Euphoria ragdoll physics...

    This mod is bringing you new and diversified gunshot reactions, for each weapon and also ammo type (revolver, pistol, shotgun, bow and so on)
    NPCs behaving differently when shot depending on each weapon, ammo and hit zone!
    I also implemented a range of random varieties to certain shot behaviors.
     

    Some of the features:

    - The reactions are inspired by the original Red Dead Redemption (2010) and classic western movies (Tombstone, A Fistful of Dollars, The Good, the Bad and the Ugly, and so on)
    - All modded Euphoria tasks have been rebuilt from the ground up to match the motions
    - All own created reactions containing those classic and "alive" looking authentic euphoria features like they were before GTA5 was released
    - NPCs reacting longer to shots without collapsing
    - Different hit zones with significant reactions (legs, neck, head, stomach, arms, torso)
    - Almost each weapon and its ammo type has its own reactions (Normal ammo, express, splitpoint, different arrows, slug, fire ammo)
    - NPCs start writhing in flames instead of simply falling down when you shoot them with a fire arrow
    - NPCs stay active and more life like on the ground
    - A Lowered stiffness to create more "fluid" motions to match that "satisfying" feeling, people know from GTA4, RDR1 and MP3
    - And more!


    Feel free to post your feedback in the comments/review section 🙂
    I hope you enjoy the mod!


    A special thanks goes to SyntheticOutlaw for giving me that great start into this kind of modding!
     

    Please see Installation.txt for installation instructions!
    This mod is 100% compatible to Red Dead Offline! -> Its really awesome. If you dont have it yet, I relly recommend to check it out!
    This mod is also 100% compatible to PDO! (Go to the .ini and set "EuphoriaModInstalled = 1")



    In case you want to make other mods compatible which are also using the weapons.ymt file, you will need to merge all changes from the other weapon.ymt (from the other mod) into the weapons.ymt file from C.E.R.R. There are a lot of euphoria related changes in the weapons.ymt file from C.E.R.R so its less work to use this file as a base. Each section which contains changes, is marked with a comment which contains "C.E.R.R REDONE". I also marked all explicit changes with a comment which contains "CERR" (without dots between the letters to make it easy to find). Ive done this only in the weapon section "Cattleman Revolver Single" but its a repeating pattern for all other weapon sections. Just keep all values marked in the "Cattleman Revolver Single" section also in all other weapon sections to keep the C.E.R.R adjustments properly.


    Just download Notepad++ and download the "Compare" and the "XML Tools" plugin.

    With these plugins, you can collapse all sections by pressing "ALT+0". This makes it easier to keep track of things.

    All changes are done only in:
    <CWeaponInfoBlob> -> <Infos> -> <Item type="CAmmoInfo"> and <Item type="CWeaponInfo">

    By using the compare function, you can compare both files to see the differences and what to take over. After you did this, just copy the changes of the other mod to the weapons.ymt file from C.E.R.R.

    I also warmly welcome any creator to make their mods compatible with C.E.R.R!


    Have fun!




    Other media:
     

    74,879 downloads

       (5 reviews)

    187 comments

    Updated

  3. RDR2 Euphoria Modding Essentials

    This Tutorial contains basic explanations, examples, a (mostly) translated version of physicstasks.ymt, a (mostly) translated version of weapons.ymt and templates to convert euphoria messages and also a mod template for lml!
    Everything you need to know to create your own euphoria mod for RDR2!

    Join the discussion for ideas and help on Discord: https://discord.gg/Bv9PgFy3

    I strongly recommend using Notepad++ with the "XML Tools" plugin!
    Next to this, I also recommend using this mod:
    If you test euphoria stuff, you will need to restart the game a ton of times. This awesome mod puts you immediately to the SP game without any menue or legal screen intro!

    Also Im not a native speaker and english is not my main language, so I apologize for any incomprehensibility.

    Just download the .zip, open it and click on Tutorial.xml to get startet!

    1,244 downloads

       (0 reviews)

    6 comments

    Updated

×
×
  • Create New...