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Cuddlecreeper8

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Everything posted by Cuddlecreeper8

  1. Just redownload the mod (and scripthook if needed), and make sure the game itself isn't broken either.
  2. You can either rename it and then change the file extension (the name/letters after the .) or just redownload the file and delete the broken one.
  3. The GTA Equivalent can be played in SP, as can this mod too.
  4. I'm sorry what? -20 FPS? That's not possible, you cannot get negative frames per second.
  5. This is just a mod to overhaul ped behaviour, and health if you want, it does not control the amount of peds in missions.
  6. Always use the latest version (1.49 currently) of Ped Damage Overhaul as it comes out, I Have Native Trainer that comes with Script Hook, JediJosh920's Trainer, Photomode Enhancer and TieYourLasso
  7. Changing NPC Health appears to not change anything, I still 3 shot people when NPC Health is set to 1000, this shouldn't happen. It worked perfectly on an old version of the mod.(forgot which though.)
  8. surviving dismemberment was done in a fallout 4 mod before, but then again completely different engine.
  9. Please shorten the length of the rope. It's too long and NPCs keep tripping and glitching because of the length.
  10. Well this isn't much of a problem anymore for mods that aren't using RagePluginHook. I always have preferred ScriptHook to be honest, but RagePluginHook does have some great mods like RDRFR.
  11. With the Rockstar Launcher it is possible since you can disable automatic updates, problem is someone needs to upload a backup of the previous version which would be huge to just download.
  12. As anyone has noticed ScriptHook and RAGE Plugin Hook have been broken by the latest update. Is there anyway to revert to the previous version of RDR2? I know this has been done with previous Rockstar Games such as GTA IV.
  13. Simple Answer: Rockstar Launcher. DRMs like Steam and EGS seem to cause some issues (Mostly EGS but who wants to buy stuff there anyway). Rockstar Launcher is also better since shortcuts don't need to open Steam or EGS, then Rockstar then the game. I have had many issues with GTA IV and V because of Steam opening then Rockstar and sometimes it just gets stuck. Best Idea is to buy it directly from Rockstar.
  14. Let me guess this is for Micah?
  15. It seems that Ped Damage/Reaction Editing is just drops FPS on Rockstar games, I believe on Gunshot Wound 2 (another Ped damage/health/reaction mod for GTA V) one of the change logs was improved performance, and I remember reading something where you could set the radius that peds would be effected since it could lag the game if too large. Rockstar just has really weird things that if you change it lags.
  16. Hey this mod is great and the new Overhaul preset is very fun! When do you plan to make a 1.5 or 2.0 version of this mod? What features are you planning on adding?
  17. I have 0.3.2 installed same glitch.
  18. Store holdup callout is completely broken. I was in Saint Denis and got a Holdup callout and I disarmed the robber and then arrested them. When I arrested them, the criminal just ran away with my character slowly walking after them with no way to move.
  19. Same here with me. Great mod but only the shootout callout works.
  20. I think it would be a cool mod if a NPC could live after being dismembered, ini files for chance to survive and other stuff would be cool, while RDR2's gore is great, it could use some work with mods.
    This mod is great and makes RDR2 fun to play again because the mod makes combat more fun! Best part if you don't like the values or want to experiment with values (Or just make all NPCs bullet sponges) you can in the INI file. I would say this is the FIRST big overhaul mod of RDR2. While there are a selection of mod menus with their cool features this mod does what tries to better than other mods.
  21. Agreed. This would be good for people with good honor to not just brutally murder people who have committed crimes.
  22. When OpenIV gets full RDR2 support are you going to add new features/animations?
  23. I only used Photo Mode to get the camera as low as the gun. Then it appeared normal while on the same Y level as the gun, if I went any higher it would start to fade back to partly invisible. I could not replicate what I got yesterday but still when going to the same Y axis it make parts of the gun re-appear. I don't know much about how LOD works on the Rockstar games but I would guess its something to do with LOD. The screenshots below should show you partly what I'm talking about.
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