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KenTelli

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KenTelli last won the day on August 6

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  1. I changed something but nothing changed. I think I didn't search for the lines correctly or perhaps changed the wrong ones. Unfortunately, I got lost in the lines and can't find the ones I need. There are a lot of these lines and I'm completely confused. I would not like to distract you, but if you could take screenshots of the necessary segments where something needs to be changed, I would be very grateful to you. In any case, I thank you for this wonderful mod and the opportunity to try it out and edit it.
  2. You helped me a lot! Thank you very much! Now headshots work the way I would like them to :) There is one more question. What parameters are responsible for ensuring that an NPC, after his health level has reached “0”, continues to stumble and maintain his balance even though you continue to shoot at him? I would like NPCs to stay on the ground as much as possible even when I shoot at them and their health has already reached "0". Sometimes NPCs, after you fire a fatal shot, quickly fall to the ground, and sometimes they stumble, even receiving numerous wounds when firing quickly from a revolver. Is this also a chance parameter?
  3. Magnificent and, in my opinion, the best euphoria mod to date. I played and version 1.1 already pleasantly impressed me! Thank you so much for your work and I'm damn glad you're back in this business! The only question that worries me is how to return expressive headshots when, when hit in the head, the NPC grabs his head and slowly falls to the ground? In this mod, all the hits are very expressive, but the headshots, in my opinion, are too realistic and simple... Is it possible to make a separate version with theatrical headshots? or how could I do this?
  4. Cineastic headshot soOO good! Looks more impressive and dramatic. Realistic - boring. But realistic. ))) I am in favor of continuing the ideas of theatrical and more spectacular physics from RDR1. I'm really looking forward to the new version of C.E.R.R. I hope we'll see a new update someday!
  5. Thank you! Thanks to you, I figured out how it works. I'm very glad that you returned to C.E.R.R and released version 2.0. Don't stop improving. I really missed your mod. Good luck with your future updates!
  6. Hello dear author! Thank you for your hard work! I need help. How to make euphoria mods work on enemy NPCs in story missions? In story missions, NPCs unfortunately use a different damage system and this has been confirmed. Is it possible to somehow make NPCs in missions react to being hit by bullets in the same way as regular NPCs outside missions? The "JustFBleed" mod helps a little but the physics does not work correctly. PDO also helps, but the additional settings of this mod do not suit me. Is there any simple plugin or way to make the euphoria mod in its pure form work normally on story enemy-NPCs?
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