Everything posted by DoctorBones
-
John's RDR1 duster
DoctorBones commented on Seancarter78's comment on a file in Red Dead Redemption 2 Player & Clothing
-
John's RDR1 duster
DoctorBones commented on Seancarter78's comment on a file in Red Dead Redemption 2 Player & Clothing
-
How do you create "pick-up" items?
Oh yeah that could work. Thanks for the help!
-
How do you create "pick-up" items?
Okay I don't know what happened but now it works. Though I cannot pick it up. It adds to your wallet once you get near it. I don't know if that can be changed to you having to pick it up?
-
How do you create "pick-up" items?
Hi there. I am trying to spawn in a clip of money for the player to pick up. However I can't seem to get it done. I have been trying this but to no avail: //playerPos is in this case a place holder OBJECT::CREATE_PICKUP(GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_VARIABLE"), playerPos.x + 5, playerPos.y + 5, playerPos.z + 5, 0, 200, true, GAMEPLAY::GET_HASH_KEY("s_inv_moneyclip01x"), 1, 1); Could someone help me out with this?
-
Anyone know how to open locked doors like jails?
Ah great thank you!
-
Anyone know how to open locked doors like jails?
Yeah just the jail doors. I'm trying to create a feature in my mod that will open them. Speaking of RDRFR how did you make the jail doors openable?
-
Anyone know how to open locked doors like jails?
I'm trying to add a function to a mod that would benefit a lot if the player was able to open jail cell's in sheriff bureaus. Anyone know how this can be done?
-
Ped task ids
399 is now having a PED lassoed but not hogtied.
-
GET_PED_LAST_WEAPON_IMPACT_COORD
Nevermind figured it out.
-
TASK_DISMOUNT_ANIMAL
Does anyone know what is meant be taskFlag?
-
Usual break with update
Will this update effect any .asi mods? (after scripthook is updated and all)
-
How do you make a PED an enemy?(not lose honor when killing them)
To anyone reading this I figured it out thanks to LMS! DECORATOR::DECOR_SET_INT(*entity name*, "honor_override", 0); Just add this to your associated PED and you're all set! (In case it wasn't obvious *entity name* has to be the name of the ped(without the * *) you want to add, neutralise or remove honor from you.)
-
Is there a way to swap the model of a ped with that of another ped?
Okay, thanks for the quick responce!
-
Is there a way to swap the model of a ped with that of another ped?
Hello there, As a sort of followup from my previous question I want to try and see if I can use a ped's model on a different ped. Does anyone know if this can be done? Like for ped "G_M_M_UniBanditos_01" use the model of "G_M_M_BountyHunters_01"
-
How do you make a PED an enemy?(not lose honor when killing them)
Where can I find game scripts?
-
How do you make a PED an enemy?(not lose honor when killing them)
Or rather where do I find (information about) decors?
-
How do you make a PED an enemy?(not lose honor when killing them)
I hate to ask this but: what exactly are decors?
-
How do you make a PED an enemy?(not lose honor when killing them)
Hello to whomever, I am trying to add in bounty hunters to a mod I'm developing. Unfortunately I have stumbled upon a problem where every time you kill them you lose honor. Now I know I could use a different model other than a bounty hunter but it's rather important it's a bounty hunter. So does anyone know of a way to make a character an enemy or make it so you don't lose honor when killing them?
-
OPEN_SEQUENCE_TASK, is there anyway to use anything other than 0 as placeholder?
Okay dude, I cannot express my gratitude to you on this one, it finally works now. I was stuck on this for so damn long XD. You're the best!!
-
OPEN_SEQUENCE_TASK, is there anyway to use anything other than 0 as placeholder?
No gonna try that now, thanks!
-
OPEN_SEQUENCE_TASK, is there anyway to use anything other than 0 as placeholder?
Hello to whoever is reading this, I have an issue with a OPEN_SEQUENCE_TASK related task. I am trying to make a PED do a specific set of actions after each other. For I tried to use the OPEN_SEQUENCE_TASK feature. Howver after a time the game no longer recognizes the PED who is referred to 0 or something. The PED will no longer do what he's supposed to do unless I change the 0 to it's name. However if I do that I can no longer run the actions after each other, now the PED will only do the last set action. Could someone help me with finding a way around this? Here's the part of the code I am referring to: Object seq; AI::OPEN_SEQUENCE_TASK(&seq); AI::_0x92DB0739813C5186(target, horse, -1, -1, 2.0f, 1, 0, 0); // Mount the horse AI::_0xFD45175A6DFD7CE9(target, player, 3, 0, -999.0f, -1, 0); // FLEE AI::CLOSE_SEQUENCE_TASK(seq); AI::CLEAR_PED_TASKS(target, 1, 1); AI::TASK_PERFORM_SEQUENCE(target, seq);
-
(mod request) Braithwaite Manor restored prologue
Would it be possible to have a mod that lets you visit the Braithwaite Manor in the prologue?(Or after the mission: Blood Feuds, Ancient and Modern) I don't know what can be made possible but if there is a talented modder out there looking for a challenge why not this one? 😉
-
Bounties Expansion
Love it, love it, love it!
-
(MOD Request) Bounty Hunter reset key
Hello all, Are there any talented modders out there willing to create a mod that resets the completed bounty hunter posters? I wish to replay some of the bounties I have done(all of them actually XD). It would be awesome to be able to keep doing bounties with a simple push of a key. Thank you for reading and a good day!
-
- bounty hunt
- bounty
- hunter
- reset
-
+3 more
Tagged with: