Jump to content

DoctorBones

Insiders
  • Posts

    35
  • Joined

  • Last visited

  • Days Won

    1

 Content Type 

Profiles

Forums

Gallery

Downloads

News Articles

Modding Wiki

RDR2 Native Database

RDR2 Native Parameters

RDR2 Player Clothes Database

RDR2 Ped Voices Database

RDR2 Ped Speech Lines

RDR Modding Tutorials

RDR2 Ped Model Database

RDR2 Animations Database

RDRFR Changelog

RDRFR Installation Guide

RDRFR Features

RDRFR Settings

LML User Contributions

Everything posted by DoctorBones

  1. Sounds promising, can't wait!
  2. Looks good! I think we're going to need a "Legend of the West" Coat now ;)
  3. Oh yeah that could work. Thanks for the help!
  4. Okay I don't know what happened but now it works. Though I cannot pick it up. It adds to your wallet once you get near it. I don't know if that can be changed to you having to pick it up?
  5. Hi there. I am trying to spawn in a clip of money for the player to pick up. However I can't seem to get it done. I have been trying this but to no avail: //playerPos is in this case a place holder OBJECT::CREATE_PICKUP(GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_VARIABLE"), playerPos.x + 5, playerPos.y + 5, playerPos.z + 5, 0, 200, true, GAMEPLAY::GET_HASH_KEY("s_inv_moneyclip01x"), 1, 1); Could someone help me out with this?
  6. Yeah just the jail doors. I'm trying to create a feature in my mod that will open them. Speaking of RDRFR how did you make the jail doors openable?
  7. I'm trying to add a function to a mod that would benefit a lot if the player was able to open jail cell's in sheriff bureaus. Anyone know how this can be done?
  8. 399 is now having a PED lassoed but not hogtied.
  9. Nevermind figured it out.
  10. DoctorBones

    TASK_DISMOUNT_ANIMAL

    Does anyone know what is meant be taskFlag?
  11. Will this update effect any .asi mods? (after scripthook is updated and all)
  12. To anyone reading this I figured it out thanks to LMS! DECORATOR::DECOR_SET_INT(*entity name*, "honor_override", 0); Just add this to your associated PED and you're all set! (In case it wasn't obvious *entity name* has to be the name of the ped(without the * *) you want to add, neutralise or remove honor from you.)
  13. Hello there, As a sort of followup from my previous question I want to try and see if I can use a ped's model on a different ped. Does anyone know if this can be done? Like for ped "G_M_M_UniBanditos_01" use the model of "G_M_M_BountyHunters_01"
  14. Or rather where do I find (information about) decors?
  15. I hate to ask this but: what exactly are decors?
  16. Hello to whomever, I am trying to add in bounty hunters to a mod I'm developing. Unfortunately I have stumbled upon a problem where every time you kill them you lose honor. Now I know I could use a different model other than a bounty hunter but it's rather important it's a bounty hunter. So does anyone know of a way to make a character an enemy or make it so you don't lose honor when killing them?
  17. Okay dude, I cannot express my gratitude to you on this one, it finally works now. I was stuck on this for so damn long XD. You're the best!!
  18. Hello to whoever is reading this, I have an issue with a OPEN_SEQUENCE_TASK related task. I am trying to make a PED do a specific set of actions after each other. For I tried to use the OPEN_SEQUENCE_TASK feature. Howver after a time the game no longer recognizes the PED who is referred to 0 or something. The PED will no longer do what he's supposed to do unless I change the 0 to it's name. However if I do that I can no longer run the actions after each other, now the PED will only do the last set action. Could someone help me with finding a way around this? Here's the part of the code I am referring to: Object seq; AI::OPEN_SEQUENCE_TASK(&seq); AI::_0x92DB0739813C5186(target, horse, -1, -1, 2.0f, 1, 0, 0); // Mount the horse AI::_0xFD45175A6DFD7CE9(target, player, 3, 0, -999.0f, -1, 0); // FLEE AI::CLOSE_SEQUENCE_TASK(seq); AI::CLEAR_PED_TASKS(target, 1, 1); AI::TASK_PERFORM_SEQUENCE(target, seq);
  19. Would it be possible to have a mod that lets you visit the Braithwaite Manor in the prologue?(Or after the mission: Blood Feuds, Ancient and Modern) I don't know what can be made possible but if there is a talented modder out there looking for a challenge why not this one? 😉
  20. Love it, love it, love it!
  21. Hello all, Are there any talented modders out there willing to create a mod that resets the completed bounty hunter posters? I wish to replay some of the bounties I have done(all of them actually XD). It would be awesome to be able to keep doing bounties with a simple push of a key. Thank you for reading and a good day!
×
×
  • Create New...