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John's RDR1 duster
DoctorBones commented on Seancarter78's comment on a file in Red Dead Redemption 2 Player & Clothing
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John's RDR1 duster
DoctorBones commented on Seancarter78's comment on a file in Red Dead Redemption 2 Player & Clothing
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How do you create "pick-up" items?
Oh yeah that could work. Thanks for the help!
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How do you create "pick-up" items?
Okay I don't know what happened but now it works. Though I cannot pick it up. It adds to your wallet once you get near it. I don't know if that can be changed to you having to pick it up?
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DoctorBones started following Ped task ids , How do you create "pick-up" items? and Anyone know how to open locked doors like jails?
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How do you create "pick-up" items?
Hi there. I am trying to spawn in a clip of money for the player to pick up. However I can't seem to get it done. I have been trying this but to no avail: //playerPos is in this case a place holder OBJECT::CREATE_PICKUP(GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_VARIABLE"), playerPos.x + 5, playerPos.y + 5, playerPos.z + 5, 0, 200, true, GAMEPLAY::GET_HASH_KEY("s_inv_moneyclip01x"), 1, 1); Could someone help me out with this?
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Anyone know how to open locked doors like jails?
Ah great thank you!
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Anyone know how to open locked doors like jails?
Yeah just the jail doors. I'm trying to create a feature in my mod that will open them. Speaking of RDRFR how did you make the jail doors openable?
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Anyone know how to open locked doors like jails?
I'm trying to add a function to a mod that would benefit a lot if the player was able to open jail cell's in sheriff bureaus. Anyone know how this can be done?
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Ped task ids
399 is now having a PED lassoed but not hogtied.
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GET_PED_LAST_WEAPON_IMPACT_COORD
Nevermind figured it out.
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TASK_DISMOUNT_ANIMAL
Does anyone know what is meant be taskFlag?
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Usual break with update
Will this update effect any .asi mods? (after scripthook is updated and all)
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DoctorBones changed their profile photo
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How do you make a PED an enemy?(not lose honor when killing them)
To anyone reading this I figured it out thanks to LMS! DECORATOR::DECOR_SET_INT(*entity name*, "honor_override", 0); Just add this to your associated PED and you're all set! (In case it wasn't obvious *entity name* has to be the name of the ped(without the * *) you want to add, neutralise or remove honor from you.)
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Is there a way to swap the model of a ped with that of another ped?
Okay, thanks for the quick responce!
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Is there a way to swap the model of a ped with that of another ped?
Hello there, As a sort of followup from my previous question I want to try and see if I can use a ped's model on a different ped. Does anyone know if this can be done? Like for ped "G_M_M_UniBanditos_01" use the model of "G_M_M_BountyHunters_01"