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k1ng.j3w

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k1ng.j3w last won the day on March 24 2022

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  1. Thanks man! Yeah I had a feeling it was this way.... Hopefully in the future some things come to light to make it easier. Cheers for all your hard work
  2. Hi @AnymYo I have been enjoying your mod with Ped Damage overhaul and asked Hugh a question related to rag dolls, he pointed me in your direction so I thought I'd check in with you: IL quote what I wrote on the Ped Damage over haul page: "There was something that I have noticed which is how easy it is for the player to 'push' about npcs. This is very exaggerated when npcs are in a dying state and can be bumped about like a soccer ball. I was wondering if there is a way to make npc bodies more heavy, at least when they are in their dying states. There is a mod called 'lower bullet force' which causes corpses to become heavy and much more unmovable. I've found the line from physicstasks which they have set (maxplayeractivationlimit=350/ this causes corpses to move less when pushed by player) Do you have any recommendations for changes I can make to the physicstask file? (if possible) I have had quite a thorough look and tried changing a number of paramaters with no luck" thanks again for all your work, you guys are truly committed to the cause,
  3. Hi @HughJanusI've taken a hiatus off RDR2 and have recently come back to playing it. Really love what you have added with your mod, it seems alot more concise now, There was something that I have noticed which is how easy it is for the player to 'push' about npcs. This is very exaggerated when npcs are in a dying state and can be bumped about like a soccer ball. I was wondering if there is a way to make npc bodies more heavy, at least when they are in their dying states. There is a mod called 'lower bullet force' which causes corpses to become heavy and much more unmovable. I've found the line from physicstasks which they have set (maxplayeractivationlimit=350/ this causes corpses to move less when pushed by player) Do you have any recommendations for changes I can make to the physicstask file? (if possible) I have had quite a thorough look and tried changing a number of paramaters with no luck, thanks again for this mod, you are doing gods work, cheers,
  4. Hey @HughJanus Thanks so much for your mod! I started playing around with it again recently and have been trying to find a way to randomize the knockdowns (I want to be able to play so that when I shoot an NPC they will have a change to be incapacitated on the ground for a random number of seconds (around 1-10 say) I can't find anything in the config and have been playing around with the lower bullet force mod - there's a line in the code around time incapicated. That's sort of what I am looking for, but want it randomizable. Do you know if there's a way to do this? And if so can it be done from within your mod? Sorry if I'm missing something obvious,
  5. Hi Hugh, one thing that has really bothered me through my play through is the fact that shooting NPC's seems to throw them around, do you know if there is a way to change it so that bullets don't move NPC's as much (sort of like GTA 4, I have been nostalgia playing it) As always keep up the great work,
  6. No problem 🙂 thought i'd mention it, might have a play around when openIV gets updated Thanks for the great work!
  7. Hi again Hugh, sorry I should have been more specific. I mean when you look down the sights in first person the camera zooms in, I am wondering if this can be removed. 🙂
  8. @HughJanus Coming to say again, thanks for the great mod! I was wondering if you would know anything about the following: 1)Do you know/are you capable of removing the field of view 'zoom' that occurs when using iron sights? Is this something that can be removed? 2)Would there be a possibility to enable a bleed-out timer on first bullet hit? not just when enemies have been downed? As far as I am aware this is not in but I may be wrong. Enjoy your Tuesday!
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