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TigerJack

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    Italy

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  1. Just a beautiful place. Made me want to climb that rock 😃
  2. two in the same place
  3. I will post only stories happened between the story missions so there will not be spoilers about the main story (myself haven't still finished the story). It was in the first days after the game release, I realized how amazingly innovative is this game about the reaction of the environment on your passage and actions. So i started to act more carefully paying attention to all the wonderfully crafted and living world around Arthur and understood how, most of the times, is convenient and fun to behave. It seemed like there was an unsaid rule that everyone needs to check each other and everything is better to be done slowly. Told to myself: "Cool!! it make sense in a world where everyone has a gun and chances to pay for murder are relatively low". Now comes the inexplicable. I was almost in the outskirts of Valentine, with the hunted animals on the horse, so i slowed down ready to behave accordingly to the common sense and was thinking well now because i'm still low on skills and experience with the game it's better to stay calm, but then, later on, a little tasty assault on the town has to be tried. I couldn't end to formulate this thought that a galloping guy with a shiny outfit and an annoying voice almost crossed my way from the right (it scared me in real life) and as i realized he was handling a rifle and was referring to me i pulled out my gun and killed him. So what? Well if i could go back in time i would have waited to see what he would do because believe me now I can't say if his acting was like "hi dude here comes your end!" or "Hi fella let's raise some hell in town", because he was handling the rifle but still not aiming to me. Obviously the game can't know what I'm thinking, but that is what happened right while I was thinking that.. Your turn! 😄
  4. On the medium setting the smoke works, but I would like to have the setting on ultra. Is there any way to make it work on ultra?
  5. TigerJack

    Hello all!

    I'm glad to be part of this community. Gamer since Commodore vic 20. In RDR2 first time in life i gave a cent to aesthetic component in a game!! 😁
  6. All settings up. Got the game trough steam and did the scan for missing game files as suggested by R support plus lots of other things. All other smokes and overall graphics are unmatched (studied some months as game programmer) so i tought there must be something in GameObject (or Entity) like the bool IsVisible or ItExists that is set to false so that only the smoke of locomotives isn't sent to the drawing or physics or both. So ended up here and got rage and taxi and tried to find by myself, but rightfully couldn't get into the logic behind this. So is a matter of time? or what? Is there the possibility to do that by myself? Here is a picture, the smoke can't be seen even closely.
  7. Hello, in my game locomotives doesn't have smoke, any hint on how to enable it? I'd also like to make a little mod that makes the loser of a brawl uncounscious instead of dead (this for a start, then would like to implement the fact that he remembers you and maybe try to take revenge maybe with the help of others or trying an ambush in the wilderness).
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