- 2,725 downloads
- Version 0.0.2
NOTE: THIS ADD-ON IS A WORK IN PROGRESS. DESCRIPTIONS OF FEATURES ON THIS PAGE REFLECT PLANNED FUNCTIONALITY. SEE THE "CURRENT CAPABILITIES" SECTION BELOW FOR WHAT THE ADD-ON CAN DO RIGHT NOW.
NOTE 2: ONLY BLENDER 3.2 IS SUPPORTED AT THIS TIME! This is due to Python versioning issues. It will be resolved in the future, but for now ONLY Blender 3.2 is supported.
RedDeadBlend2 is an add-on for Blender that allows the user to import, modify, and export drawable (YDR) and drawable dictionary (YDD) model files from the PC version of Red Dead Redemption 2.
Fragment (YFT) model file support is eventually planned, but it is not currently a priority.
Main repository: https://github.com/Sage-of-Mirrors/RedDeadBlend2
Installation
In Blender, go to Edit -> Preferences.
Click the button the left-hand side that says "Add-ons."
Click the button in the top-right that says "Install..."
Select the RedDeadBlend2 ZIP file and press "Install Add-on".
You should now find a sub-menu under File -> Import labelled "Red Dead Redemption 2". Use the options under this menu to load your desired files.
Current Capabilities
Importing YDR:
Geometry (vertex & face data)
Normals
Vertex colors
Tex coords
Skeleton (joints & vertex skinning)
Importing YDD:
Most of the YDR features above except skeletons, in some cases; dictionaries are tied closely to fragments
Roadmap
YDR
Basic geometry importing (COMPLETE)
Skeleton importing and vertex skin setup (COMPLETE)
Shader and shader parameter importing
Shader selection and shader parameter editing
Basic geometry exporting
Skeleton exporting
Shader and shader parameter exporting
Expression importing
Expression exporting
YDD
Expand YDR support (COMPLETE)
Importing contained YDRs (COMPLETE)
Exporting multiple YDRs
Changelog
Beta 2:
Update YDR loading to include normals, vertex colors, and tex coords. Also implement basic YDD importing. Only works with Blender 3.2 due to Python versioning shenanigans.
Beta 1:
Initial release. Includes only geometry and skeleton importing, and may be unstable. Only works with Blender 3.2 due to Python versioning shenanigans.