Jump to content

NonStoppingNow

Members
  • Posts

    4
  • Joined

  • Last visited

Personal Information

  • Country
    France
  • Gender
    Female

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

NonStoppingNow's Achievements

Feller

Feller (1/10)

0

Reputation

  1. I see... That makes sense. Now I'm using _FIND_CLOSEST_GPS_POSITION and it seems to return the coordinates of the first point of the route. Let's see!
  2. Thanks for your help. I'm not sure if I have the skills to decode unnamed natives... My final goal is to show on the screen the direction to the next point (closest point) of the route. For example, you select a waypoint in the map and a route is generated, then the idea is to get the indications as text (left, right, front and back) guiding you through the generated route. Kind of a compass or a very basic navigator... My plan to do this was to get the coordinates of the first point of the route and then calculate the direction based on the location of the payer and camera position/rotation. Right now I can calculate the directions towards any given point, but now I'm missing how to obtain the coordinates of the route. Maybe there is another way to get that information using only the already named functions? Also, I'm a bit confused about some concepts, for example, what is a 'custom route' or a 'waypoint recording'? Or how can I get the handle to the generated route? Maybe this can be interesting for the task.
  3. That function will return only the number of points, right? I needed the coordinates of such points. I can try, you know how to get the blip of the route to pass it as an argument to GET_GPS_BLIP_ROUTE_LENGTH?
  4. Hi, I'm trying to get the list of points (coordinates) from a GPS route. I've been playing a bit with the map functions, but I'm a bit lost here. I don't want to generate a custom route by my own, my plan is to just set a waypoint during the game and then retrieve the points (vector3) of the generated route. Does anyone know how to do it or at least how to get close to that? Thanks!
×
×
  • Create New...