ydamao
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ydamao last won the day on August 9
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HUGE Problem with Modding RDR2 That No One is Talking About
ydamao replied to Dagger323's topic in RDR2 Mods Discussion
I'm really sorry, but I don't think I can distribute anything publicly, especially John and Arthur Get Tattoos. There's no doubt that this is original content. I can only upload the install.xml settings, but not the texture files that are optimized for size reduction. I don't think this will solve your problem, though. It might depend on the configuration of each person's computer. However, I’ve only created the install.xml for John’s Gang Tattoo. The install.xml for WhyEm's DLC has been distributed by werwolf969. I’ve uploaded the entire file structure for John’s Gang Tattoo, and you just need to place the YTD files in the correct folders. I think that’s all I can do to help you. Sorry about that. SAOSN 4K JOHN torso YAKUZA tattoos.zip- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
ydamao replied to Dagger323's topic in RDR2 Mods Discussion
After more than a month of testing and learning, as I mentioned earlier when thanking Dundarrion, my electric cars, trains, carriages, and the passengers inside the vehicles can now be generated properly. I didn't go to see the chickens; wild animals generated. I had already solved the issue before I discovered the problem, because my issue was that passengers in trams, carriages, and trains were not generating properly. I couldn't be bothered to wait for the train in Saint-Denis. However, when I tested in Saint-Denis, I was able to see trains, trams, and passengers inside them all at the same time, and this happened while I was riding at high speed. In the countryside, while I was at Emerald Ranch station, playing cards, trains came by every few minutes, and they had passengers inside. The simplest way to test, as someone mentioned earlier, is to turn yourself and the horse into memory overloaders. I used the "John and Arthur Get Tattoos" mod and the "WhyEm's DLC" combination saddle and horse mask. I deleted all the clothes and weapons from WhyEm's DLC because I don't use them. I don't use high-end material mods, and my monitor is 1080p, so I can't see any difference when using them. The only mod I noticed any difference with is the Blackwater Terrain Textures Overhaul. I feel that only this mod truly improves the texture quality of objects; the others just increase their size without any real effect. In fact, on my monitor, they make the game look more artificial. Now, let me explain my solution. I’m not a programming expert, I’m just an ordinary player who loves this game. Maybe it’s a dumb solution, but my trams, carriages, and trains with passengers, both in town and in the countryside, are now generating normally. First, as mentioned earlier, the texture files like YTD are the main cause of generation issues. I don’t use many texture mods, just the two I mentioned, so I’m like a walking memory overload, haha. To drastically reduce the texture size, I reduced the "John and Arthur Get Tattoos" texture to 1024. For the WhyEm's DLC horse mask, I found and used the original YTD file from the game, which has a small file size but still decent quality. The combination saddle from WhyEm's DLC isn’t found in the game, so it’s probably something custom-made. I could only find the layers, which had a resolution of 1024, but I reduced the combination saddle texture to 512. I also added normal maps, lighting, roughness, etc., and the quality is still good. Even though I reduced the "John and Arthur Get Tattoos" texture to 1024 and the WhyEm's DLC saddle to 512, there seems to be no visual difference in the game, though I’m not sure if someone with a 4K monitor would notice a difference. The "John and Arthur Get Tattoos" texture was originally 4096, so I tested three versions: 512, 1024, and 2048. The 512 version was the most stable, with no generation issues at all. 1024 seemed to be on the edge. If I replace the WhyEm's DLC combination saddle with a 1024 texture, passengers don’t generate, but sometimes they still do. It’s intermittent, sometimes passengers generate, sometimes they don’t. Overall, there’s a 60%-70% chance that passengers will appear. I still use the 512 version because there’s no noticeable difference in quality. Next, let’s talk about file replacement vs. streaming methods. I tested file replacement and it seems to have some effect, but it's not very significant. With the streaming method, I can only use the "John and Arthur Get Tattoos" texture at 512 and the WhyEm's DLC combination saddle reduced to 256. However, using the file replacement method, I can now use the "John and Arthur Get Tattoos" texture at 1024 and the WhyEm's DLC combination saddle at 512, and the generation works properly. Increasing the resolution further causes generation problems. As for the animal generation issue, I’m not sure if anyone experiencing this problem is using the "Improved Wildlife ALPHA" mod. This mod has a lot of errors. It drastically changes the animal generation radius and the detection scan frequency settings. For example, I saw that the original animal spawn range was 200 meters, but it was changed to something like 5 meters — I can’t remember the exact number. Some of the detection scan settings were also changed from scanning once every second to scanning once every 0.000001 seconds. The generation priority weights were also massively increased. I believe a maximum value of 1 should be 100%, and anything larger doesn’t make sense. If you have this mod installed, or similar files, try uninstalling them to see if it helps. I’d like to thank everyone who helped me, whether I’ve mentioned you or not, for helping me solve this issue. Thank you!- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
ydamao replied to Dagger323's topic in RDR2 Mods Discussion
Thank you very much for your help. I have now completely solved this problem.- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
ydamao replied to Dagger323's topic in RDR2 Mods Discussion
Is it possible to use the file replacement method to replace horse-related files like a_c_horse_ardennes_strawberryroan.ymt, or can it only be replaced through streaming? I am watching your video, and it’s very detailed. You demonstrated how to find and use the mount points for ytd files. However, when I used your method to find the mount point for the horse files, I couldn't find them.- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
ydamao replied to Dagger323's topic in RDR2 Mods Discussion
谢谢。我正在学习使用 RDR2 Texture Toolkit 导出和编辑文件以在游戏中使用,这稍微改善了情况,但并没有完全解决问题。看了 DDS 文件后,我注意到我导出的压缩格式与其他格式不同。从其他人的 DDS 文件导出的 YTD 文件在我的系统上运行良好,没有问题,所以我怀疑问题出在我的压缩格式上。- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
ydamao replied to Dagger323's topic in RDR2 Mods Discussion
Does anyone know where I can download CodeX? I can't find it on NexusMods.- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
ydamao replied to Dagger323's topic in RDR2 Mods Discussion
The reason WhyEm DLC is so bloated is that it contains a lot of things. Some things are hard to find in single-function mods. For example, I wanted my horse to wear a mask, but I couldn't find any mod for that after searching for a long time. Also, for instance, the WhyEm DLC wardrobe lets you remove individual clothing accessories, and there are a lot of clothes that someone else might like, but of course, I won’t modify the clothing. So I had to compromise. It’s like the topic we’re discussing—deciding between the lively, original game and mods. Haha. By the way, do you know if there’s a standalone horse mask mod? If there is, I would give up WhyEm DLC.- 658 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
ydamao replied to Dagger323's topic in RDR2 Mods Discussion
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HUGE Problem with Modding RDR2 That No One is Talking About
ydamao replied to Dagger323's topic in RDR2 Mods Discussion
A few months ago, I noticed this topic but didn’t have the time to fully read through it. Yesterday, I stayed up all night and read everything from start to finish. Oh my God, it’s been months and there’s still no good solution to this issue. Over the past few months, I’ve also tested many different days. My most serious problem is caused by the WhyEm DLC. I’m using WhyEm’s DLC Red Dead Offline Edition, and I modified his shop_items.ymt file to make it use the textures that are already in the game. It has some effects. Since I only use his saddles and horse masks, I don’t have high requirements, so switching to the game’s original textures works with some effects. The WhyEm DLC-modified Red Dead Offline Edition file also caused a serious problem. The optional file—the WhyEm DLC Red Dead Offline Edition compatibility file—causes the coffee pot to be impossible to purchase (this is a permanent bug that must be resolved during the “Self-Respect, Injured and Departing” mission). This happens right at the start of Chapter 2, before Hosea takes Arthur hunting. The solution is to exit the game, uninstall the Red Dead Offline Edition compatibility file, then re-enter the game and buy the coffee pot before saving the game. Afterward, exit the game and reinstall the Red Dead Offline Edition compatibility file. That should fix it. Otherwise, you won’t be able to buy the coffee pot later on. Also, when purchasing enhanced gear from the trapper, it will prevent the extra level-ups for Health, Stamina, and Dead Eye from working. It’s stuck at level 8, and you won’t be able to reach level 10 anymore (this is also a permanent bug). The solution is the same: exit the game, uninstall the Red Dead Offline Edition compatibility file, then buy the enhanced gear before saving the game. After that, exit and reinstall the Red Dead Offline Edition compatibility file. It should work normally, but if you don’t do this, you won’t reach level 10. It looks like I’ll just have to continue waiting.- 658 replies
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