Everything posted by HughJanus
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Ped Damage Overhaul
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
@ChristianW. Whats the name of the NPC or the model hash? Are you using the "vanilla" ini settings or your own, customized ones? @xuru @ChristianW.@Cullen Bohannon@bbastion@Crysii OK, now I added/switched to the following ini values: NPCHealthMin = 75 NPCHealthMax = 75 FriendlyStoryNPCHealthMin = 450 FriendlyStoryNPCHealthMax = 450 OtherStoryNPCHealthMin = 0 OtherStoryNPCHealthMax = 0 PoliceNPCHealthMin = 75 PoliceNPCHealthMax = 75 Setting NPCHealth Min and Max to 0 does not disable the feature, leaving all NPCs at their vanilla health (because I need some sort of anchor for the DyingStates). All other Min and Max can be set to 0 to leave those NPCs at their vanilla health. Please test! A lot! lol PedDamageOverhaul.asi PedDamageOverhaul.ini
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
No, thats it. Thank you. The two currently excluded sheriffs are no story npcs, are they? I would remove them from the "other story npcs" since they would be lawmen then anyway (adhering to the new npc categories). Or should we keep them there to ensure they wont be limping? (in case people want lawmen to not be different from regular npcs)
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
@xuru I have now begun to remove the NPCHealth-check from the mods functions. Please check if everything still works as expected. If it does, I can move onward (eventually being able to set different health values for different npcs). If anyone has ideas on which NPCs should receive different health values, please share. This is what I had in mind: Friendly Story NPCs Other Story NPCs Lawmen All other NPCs PedDamageOverhaul.asi
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
@xuru I see. No, currently thats not possible (for the same reason different health values for different affected npcs arent possible - NPCHealth currently is used as an anchor for the mods functions, you cant deviate from NPCHealth without making the mod useless for the affected npc).
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
They are excluded, if you set ExcludeOtherStoryNPCs to 1. Remember that many lawmen cannot be disarmed in vanilla. PDOs disarming feature enables that. Concerning dismemberment --> what Entreped said 🙂
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
You didnt install the mod correctly. If you press F9 you will see that it says "ini file not found". Dont use mod managers for the installation. I dont know how they try to install the mod, but the asi does not find the ini.
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
Added new ini options for disabling the mod in missions and disabling the new police behavior in missions. PedDamageOverhaul.asi PedDamageOverhaul.ini
- 1,267 comments
- 5 reviews
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Reduce and raise sweat level
You need to get the player ped and then set the sweat level for it. This is how you get the ped: Ped playerPed = PLAYER::PLAYER_PED_ID(); This is how I suppose you set the sweat level (although I dont know which values work): PED::SET_PED_SWEAT(playerPed, 1.0f); You can check out the code of PDO here - maybe it helps you understand stuff: https://github.com/HJHughJanus/PedDamageOverhaulRDR2/blob/master/PDO/PedDamageOverhaul.cpp
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How can I make the player wanted in my script?
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Ped Damage Overhaul
Please dont forget to set the falling times. Your npcs now have 40% more health, which means they will survive falls they normally wouldnt. With the two settings for death and downed, you can adjust the milliseconds (for the falling time) after which an npc will get incapacitated or die.
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
@PunkRockingPanda What Entreped said. If you install the mod as stated in the description, it will work. I dont know why the Mod Manager installs the ini in a way the asi cant find it.
- 1,267 comments
- 5 reviews
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Mod Idea/Request (lawman on horses behaviour) DONE! -> PDO
Thank you for the detailed test protocol and the great feature suggestion!
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Ped Damage Overhaul
Added the following ini parameters (all untested): StopCoreDepletionAfterDeathInMissions (self-explanatory) StopMoneyLossAfterDeathInMissions (self-explanatory) ActivateAlternativePoliceBehavior (makes lawmen get off their horses some distance away from the player, if the player is on foot - so they dont seem suicidal --> idea by Anymyo) DismountDistanceMin (minimum dismount distance - thats the closest lawmen will come to the player when mounted) DismountDistanceMax (maximum dismount distance - thats the furthest lawmen will dismount away from the player...vanilla behavior can make them dismount further away in some cases) Please provide feedback, if possible. PedDamageOverhaul.asi PedDamageOverhaul.ini
- 1,267 comments
- 5 reviews
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Mod Idea/Request (lawman on horses behaviour) DONE! -> PDO
Quick fix (now checks if player is not on horse - I forgot that in the morning). PedDamageOverhaul.asi
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Mod Idea/Request (lawman on horses behaviour) DONE! -> PDO
I tried implementing it in PDO. Please check it out. You have the following ini settings: ActivateAlternativePoliceBehavior = 0 DismountDistanceMin = 30 DismountDistanceMax = 50 Set the first one to 1 to enable the feature and then test it a bit, please. I wont post this version in the official PDO-thread before you say its working as intended (I coded this blindly, no tests whatsoever). PedDamageOverhaul.asi PedDamageOverhaul.ini
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Ped Damage Overhaul
@xuru Done. The ini option is called OtherStoryNPCHealth. All blips related to dying NPCs now get removed when the player dies (this will impact performance on player death a tiny bit, but I think its worth fixing the bug). PedDamageOverhaul.asi PedDamageOverhaul.ini
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
@xuru Put the police chief on the list of "other npcs" as well. Thank you. Does the blip also appear if you start your game with the blip option in the ini disabled or is it really caused by PDO? Is there an NPC where the blip is shown? PedDamageOverhaul.asi
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
@xuru Fast as always, thank you. New version attached. @MattyReady Please just read the comments in the ini, they explain everything :) PedDamageOverhaul.asi
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
If you provide me their model hashes, I can exclude them from the mod to be sure. Charles should already be excluded, but maybe he uses another character model in the epilogue?
- 1,267 comments
- 5 reviews
- Hey all
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Ped Damage Overhaul
Depends on your preference. Health for the most NPCs is 75 in vanilla RDR, iirc. Depending on how many bullets you want them to take, you adjust the DyingMovementThreshold. After that you could divide the DyingMovementThreshold by 2 and set that as your DyingMovementThreshold2. Then you do the same for DyingMovementThreshold2 and DyingThreshold. If you dont enable the BleedWhenDying (= downed NPCs slowly bleeding out), then you have to adjust the maximum Dying State Time in the ini (= kills downed NPCs after this amount of time has run out).
- 1,267 comments
- 5 reviews
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RDR2 doesnt launch
Remove the EasyHook and EasyLoad files (I dont know why you would need them). What is Handcuffs.dll and why is this a .dll? (maybe this is the one that needs EasyHook) --> Remove it if you dont know. What is NativeInterop.dll? --> Remove it if you dont know. What is SimpleHook? --> Remove it if you dont know. You are missing Alexander Blades Script Hook https://www.dev-c.com/rdr2/scripthookrdr2/
- RDR2 doesnt launch