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HughJanus

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Everything posted by HughJanus

  1. @AnotherRdRnerd You have to use LML, do you have it installed? This is a new version attempting to fix a bug with BodyGuardSpawner. PedDamageOverhaul.asi
  2. PDODR -> Dismemberment Reactions: NPCs who have been dismembered don't always die within 2 seconds - the reactions can strech up to 20 seconds (based on chance). PDOHCFAB -> Higher Chance For Arterial Bleeding: the trigger chances for arterial bleeding have been modified (e.g. neck shots cause bleedouts more often)
  3. @MattyReady No, there is no limit (except 0 being the lowest possible value - so no negatives^^). If you want NPCs to stumble at least 2 seconds and 10 seconds at max, you set min to 2000 and max to 10000.
  4. @djred99 If you get me the source code of the GTA V mod, I am willing to try porting it to RDR2 (no money needed).
  5. @AnymYo Thanks for this great mod and making it work with PDO. Really enjoying it!
  6. Big thanks to @crossed99 for making it possible to exclude spawned bodyguards from PDOs effects!
  7. @tempsave No, the antagonize action is vanilla -> if the NPC is knocked down but still in a state that vanilla would allow to antagonize, it will be possible. Else it wont 🙂 @MattyReady There is only the stumbling time (search for "stumbling" in the ini and increase the minimum value (and the maximum value, so min < max)). Here is a new version with a new ini parameter for excluding bodyguards spawned by the BodyGuardSpawner. Thanks to @crossed99 for making this possible. You need at least v1.0.6 of BodyGuardSpawner in order for this to work. PedDamageOverhaul.asi PedDamageOverhaul.ini
  8. @ChristianW. No, I meant increasing the push force (expecting NPCs to grab onto stuff in order to prevent themselves from falling). I know the "rapid fire" behavior from older versions, but have not witnessed them yet in the 2.0betas. My guess was that if an NPC has already triggered the shot and is disarmed in this same split second, the gun empties its magazine/drum. Unfortunately I wouldnt know how to fix this except for not enabling the disarming feature 😕 @Aztec2012 Friendly Fire should work - it does for me at least. Did you install everything correctly? As for the "weapons in camp" - this is somewhat out of scope for this mod. @RedDeadRedemption2B What does your windows event viewer say about the crash?
  9. @Grilled Leeks The LML version (not euphoria mod compatible) also includes the physicstasks.ymt file, which is the file euphoria mods also modify. Just delete this file from your PDO lml folder and CERR will work fine. If not, it will depend on your load order. @Bequivocal Thanks for trying to help!
  10. Search for "Stumble" in the ini file. There is a min and a max parameter - adjust those to your liking.
  11. This is surely due to the HogtyingDisarms feature. It will be disabled by default in the v2.0 release. Thanks for reporting!
  12. It was the version.dll. I removed it and the game launched. Thanks for the quick and correct answer!
  13. Hey all, I updated the game, updated ABs script hook, updated LML. When I try launching the game from R* launcher, the game window never opens. The "Play" button gets greyed out, then after 20 seconds or so it is enabled again. I suppose I missed something - can anyone lend a hand? I unfortunately dont have a lot of time (to go through all the files, etc.) and am hoping for someone who had the same problem to just post the solution lol BR HJ
  14. Sheriff Malloy is already fixed. The other problem is linked to HogtyingDisarms, as you already suspected. Its hard to fix, because the random encounters dont always use the same NPC model (so excluding an NPC model does not work). We will most likely set HogtyingDisarms to 0 in the v2.0 release (because you are not the first person to report this and theres not really a clean way of fixing it).
  15. OK, now we know its not the stumbling time. You could try to adjust the pushing values (the force which makes them stumble). Maybe they only grab onto things when pushed harder/softer than the current setting? Just to be sure you understand: PDO (asi, ini) does not change the vanilla euphoria settings, it only uses force pushes to trigger euphoria behavior in a way that would not occur in vanilla rdr2. So why do older versions of PDO look different euphoria-wise than newer versions? -->What changed between old and new versions are the force pushing settings - those things are adjustable in the ini file. --> You could try changing the pushing settings (in the new ini) to those of older releases and check how this affects the behavior. I would leave the stumbling as long as it is now (just for proper testing).
  16. But are you using an euphoria mod with the new version? To properly test the new version, you have to uninstall any euphoria mod, then crank up the min and max time (like min 4 seconds, max 15 seconds), then go somewhere where objects are (like a saloon) and shoot a guy - it will look silly because of the long stumbling, but you will be able to see if the NPC is trying to grab stuff.
  17. Can someone please upload the new script hook (Alexander Blade)? The download link always opens the blog page for me (with the "RDR2 script hook released" entry from 2019).
  18. @ChristianW. If you are using a Euphoria Mod, it will overwrite whatever PDO would do to reactions. If not and youre not satisfied, you can increase DSEuphoriaStumbleMax (its set to 3 seconds by default, because many people complained about the long stumbling being too unrealistic). @12uniflew Unfortunately not. We cannot determine wheter an NPC is currently bleeding out by an artery shot or not. You dont however need this option, if you increase the NPCHealth to about 100 or so (and leave the thresholds low enough, so and NPC can get artery shot without entering any dying state - this way the NPC can walk around bleeding - you have to adjust the FallTimeDeath and FallTimeDown in the ini, though - otherwise NPCs will survive falls they are not supposed to survive - they will also be able to eat more bullets, so theres a tradeoff (one we were not willing to accept, thats why we lowered the NPCHealth and sacrificed the long running around bleeding feature)).
  19. Dont install via mod manager, it wont work (I dont know why).
  20. PDO also has this feature and it is configurable in the ini file.
  21. I wrote the code, my man^^ Last time I checked, it was still working. If theres any bugs, let me know.
  22. There is the Knockback-Feature for that - you just have to configure it to your liking in the ini file 🙂
  23. I suppose you would have to learn to script for that. If you have a tiny bit of programming experience its not that hard 🙂
  24. PDO has such a feature. The default value in the overhaul config is 25%, but you can increase it to 100.
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