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HughJanus

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Everything posted by HughJanus

  1. Do you have any other mods installed? Maybe some which alter NPC health or weapon damage?
  2. Hey guys, same problem for me again - not able to download the new script hook version (the link always brings me to the blog entries). Can someone lend a hand and share the script hook?
  3. Im assuming you installed the mod via some Mod Manager. Please try installing it manually (drag&drop the files of your preferred version to your game directory). The ini parameters you are looking for are: NPCWeaponModifier NPCSpecialWeaponModifier
  4. They should "wiggle" if you are not using euphoria mods and have the option with euphoria mods in the ini set to 0.
  5. Hey guys, sorry I cant react to all the comments. My free time is sparse and the little time I have, I spend playing. I got a comprehensive list of small bugs from a guy on nexus and am through most of them (fixed). Those three I have not been able to reproduce. Can someone here please check if they can reproduce them with the latest version (see attached - the ini is the one I am testing/playing with, no official release one) or if they are fixed already? The bugs: Very first mission: After you fight at Sadies house, you go to check out the barn and have to fistfight an Odriscoll there. This one seems to be unkillable for the guy who reported this. I suppose he is using an old version or his ini is not found, but could someone please check? Chapter 2, mission "The Sheep and The Goats": in the deadeye part where you save John and Strauss, youre supposed to mark the enemies and then shoot. The enemies dont die for the guy who reported this. Again, I cant reproduce this. Please someone check. Chapter Epilogue Part 1, mission "Jim Milton Rides, Again?": the mission is in three stages - You fight 2 guys in the beginning of the mission, then ride to the farm and have a shootout with the gang, then you go into the barn and find the gang leader - he is invincible for the guy who reported this. Once again, for me he is not. Maybe the ini is not found and old default settings for story NPC health are loaded? PedDamageOverhaul.asi PedDamageOverhaul.ini
  6. They will still be bleeding, but with the normal bleeding values and not the longer bleeding ones.
  7. Search for "stumbl" in the ini and you should find a min and max stumbling time. Set those as you prefer.
  8. Could you try again with this build? (same ini as you are currently using) Sorry for the delay. EuphoriaModInstalled has to be set to 1 (the implemented fix is only working if the setting is 1...if its working at all, that is 😄). PedDamageOverhaul.asi
  9. What @Gunter Severloh said. Dont install PDO with mod managers.
  10. @MattyReady Not via the ini, no. But you can uninstall the PDO extra features (LML), which increase the chance of bleeding. Furthermore you could use the file from the PDO extra feature and compare it (e.g. with notepad++) to the vanilla game file -> this way you can learn which values to change in order to lower the chance of bleeding.
  11. I deleted the following files and have my menu back: global/audio.ymt global/systemsettings.ymt strings/strings.gxt2 Seems to work (dont know what I might have caused by this, though).
  12. So I have not played RDR2 for real (like actually playing, not testing and bugfixing) in quite a long time. Since the last update added FSR support, I wanted to check out game and also installed some mods. Seems like the vestigia mod removes the FSR settings from the menu. Is anybody savvy enough in game file modding to tell me what I need to change in order to get the setting back?
  13. I think I fixed both cases. Please provide some feedback. PedDamageOverhaul.ini PedDamageOverhaul.asi
  14. Even if youre just here to hang around and enjoy some mods - nice that youre here 🙂
  15. I just wanted to check the currently open bugs out (have not reproduced them myself, yet): Case 1 Input: ExcludeOtherStoryNPCs = 0, OtherStoryNPCHealthMin = 0, OtherStoryNPCHealthMax = 0 Expected Outcome: "other story NPCs" should have their vanilla health, yet be affected by PDO Reported Outcome: Valentine Sheriff is dead on arrival of the player Case 2 Input: EuphoriaModInstalled = 1 Expected Outcome: NPCs should not stumble when under the DyingMovementThreshold, but stay down when on the ground (for whatever reason) Reported Outcome: NPCs who duck into cover and are under the DyingMovementThreshold collapse and go into Dying State Unfortunately, my game throws the FFFFFF error and I have not been able to fix it. Since Im out of time for today, I blindly coded the "disable longer bleedouts in missions" (@ChristianW.). If anyone (except the guys who reported the bugs) is able to reproduce any of the two cases described above, please let me know. PedDamageOverhaul.asi PedDamageOverhaul.ini
  16. A late welcome to you! I love to see the RDR2 modding community grow 🙂
  17. @ChristianW. I will have to take a proper look at the problem, but I currently cant because Im unable to download the new script hook version. And yes, it needs some coding but what you asked (turning off longer bleeding in missions) is possible.
  18. Im afraid thats not the case. I cant download it with the windows standard browser, neither with my firefox or the firefox or chrome on my laptop.
  19. Thanks, friend. But whenever I click the download link on this site, I get redirected to ABs blog (no download starting). Thats why I need the actual files (since there are no other mirrors).
  20. Hello, it's me again. Same problem - the link for the download always redirects me to the blog post. Could someone upload it, please? https://www.dev-c.com/rdr2/scripthookrdr2/
  21. New version. Fixed some bugs concerning npc health (not the one mentioned by @ChristianW. - have not been able to take a closer look, yet). PedDamageOverhaul.asi
  22. @ChristianW. Weird indeed. Since the quick fix didnt cut it, I will have to take a proper look at it. Dont know when, though. @Wicker Just use your old ini and add the new parameter to it.
  23. @Wicker We use a native function to drop the currently equipped ped weapon. We dont do anything special, so I dont really know why this happens. Of course, we could implement our own "force npc to drop gun" function in which we might get to the root of the problem, but since its no major flaw, we have always decided to use our time for new stuff or fixes for critical bugs.
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