Jump to content

HughJanus

Recognized Creator
  • Posts

    830
  • Joined

  • Last visited

  • Days Won

    93

 Content Type 

Profiles

Forums

Gallery

Downloads

News Articles

Modding Wiki

RDR2 Native Database

RDR2 Native Parameters

RDR2 Player Clothes Database

RDR2 Ped Voices Database

RDR2 Ped Speech Lines

RDR2 Modding Tutorials

RDR2 Ped Model Database

RDR2 Animations Database

RDRFR Changelog

RDRFR Installation Guide

RDRFR Features

RDRFR Settings

LML User Contributions

Everything posted by HughJanus

  1. There is a reaction which makes NPCs stand still in shock. Its occurence is proportional to the DSEuphiaStumbleChance (so if you want it to happen less often, decrease the chance). Or did I misunderstand you?
  2. No, its currently not in the mod. I wouldnt know how to accomplish this. Euphoria is some kind of ragdoll behavior - if an NPC is in this mode, I cant really touch it or order it to do something without the NPC leaving the euphoria/ragdoll mode. The only way to do this, is to configure the file in which euphoria behavior is specified - and for this, OpenIV is needed. This is the way I understand things, at least. Maybe Im wrong, though.
  3. Found the bug, thanks for reporting. New version is up.
  4. Thanks for making me aware. Forgot to add this parameter. Proper version uploaded.
  5. Great, I love mods based on random generation. Makes the game feel more personal :)
  6. Do you by any chance know the ID of SKEL_R_Foot? Or maybe even better, have a list of all the bones? :D
  7. The parameter DyingStatesForMelee enables the dying states for fistfights. Then you have to configure DyingStateChance - this parameter governs how many of the NPCs will enter dying states.
  8. New version for testing (since I got another bug report). Please be so kind to provide feedback. PedDamageOverhaul.asi
  9. @jctwizard I dont know, unfortunately. I have the following bone IDs on NPCs I cant really tell which limb they belong to: 14283 22798 30226 34606 45454 54802 56200 Is there an easy way of finding out?
  10. @WannaFightAboutIt I misunderstood you. I thought you wanted NPCs to not just go down but then also not play certain animations. The two paramters (DyingStatesForMelee and MeleeDyingStateKnockout) were implemented for more dramatic fistfights, so this is how its supposed to work 🙂 Thanks for sharing your solution.
  11. @WannaFightAboutIt No, if you dont want the NPCs to play animations when down, just set UseAnimChance to 0.
  12. @WannaFightAboutIt You should configure the mentioned ini values like so: - NPC health = 400 - Knockback Threshold = 0 - DyingMovement1 = 300 - DyingMovement 2 = 200 - DyingThreshold = 100 - DyingStatesForMelee = 1 - MeleeDyingStateKnockout = 1 - KnockbackChance = 0 The Knockback has to do with NPCs randomly getting knocked back and staying down for a short amount of time (knocking the wind out of enemies). It does not help your cause. The main problem with your configuration is that the dying state values have to be in this order: dyingmovement > dyingmovement2 > dyingthreshold Please try the suggested values and check if it works for you.
  13. I forgot to turn on "BleedWhenDying" in the ini, it seems. Please set it to 1.
  14. Thanks for the feedback. Here a release candidate in which we tried to reduce the NPCs in shock (standing still, then falling after a few seconds), the NPCs in shock on the ground (laying still, moving their mouths) and the NPC which managed to stand on horses on certain occasions^^ We also tweaked the ini a little. Please test 🙂 PedDamageOverhaul.ini PedDamageOverhaul.asi
  15. @Zere.exe thanks for the feedback. Yes, the testing versions I upload are always with invincibility enabled, so you dont have to fear dying while testing 🙂
  16. Isn't the aiming already assisted? When I play with a controller, I only have to pull the left trigger (aiming) and the crosshair will automatically center on the nearest target/enemy.
  17. Another version with a few fixes, as well as some ini tweaks. Please post the feedback here in this thread and dont DM me. PedDamageOverhaul.ini PedDamageOverhaul.asi
  18. Next try^^ PedDamageOverhaul.ini PedDamageOverhaul.asi
  19. Here is a new testing version for you guys. This version has been in internal testing for a while and we still have problems with one particular bug: sometimes when you manage to one-shot enemies or decrease their health so far that it jumps one or more dying thresholds, they just drop like sacks of rice. In this version we tried to fix it, but none of us has a lot of time for testing. Any feedback would be greatly appreciated. PedDamageOverhaul.ini PedDamageOverhaul.asi
  20. This is one hell of an enlightening thread!
  21. I think the rampage trainer has this functionality (friendly fire). It is also included in the next release of Ped Damage Overhaul, but the mod does some more stuff, so not sure if you would want to install it. Just use the trainer :)
  22. Why dont you use a trainer and make yourself invincible?
  23. Does this affect the running animation as well?
  24. I pray youre going to take a second look when its properly patched. I can only imagine how great it could be with some mods (just looking at what mods did to RDR2 and how they made me play through the game twice more). Thanks for responding!
×
×
  • Create New...