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thefish

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  1. thefish made an edit on p2 in RDR2 Native Parameters
  2. thefish made an edit on mount in RDR2 Native Parameters
  3. thefish made an edit on ped in RDR2 Native Parameters
  4. thefish made an edit on p2 in RDR2 Native Parameters
  5. thefish made an edit on mount in RDR2 Native Parameters
  6. thefish made an edit on ped in RDR2 Native Parameters
  7. thefish made an edit on mount in RDR2 Native Parameters
  8. thefish made an edit on ped in RDR2 Native Parameters
  9. thefish commented on admin's comment in SCRIPTS
    Appears to return a Reason enum. Relates heavily to the result of _0x9E4EF615E307FBBE().
  10. thefish commented on admin's comment in SCRIPTS
    Seems to be some sort of health check for scripts. If this returns true an enum is checked against native 54AE4FDEEFEAB77E(). Enum value ranges from 0 to 4. Typical usage in dairyfarm.c (return 1 means stop the script execution gracefully): This method is found in many scripts. Copy & paste style. Interestingly in most scenarios I've seen, when the result of 54AE4FDEEFEAB77E() is 2 and bParam0 is true, the script will continue. int func_49(bool bParam0, bool bParam1) { int iVar0; if (Global_1572887->f_12) { return 0; } if (!NETWORK::NETWORK_IS_GAME_IN_PROGRESS()) { if (bParam1 && NETWORK::_0xF2CBC969C4F090C7()) { } else if (bParam1 && NETWORK::NETWORK_IS_SESSION_ACTIVE()) { } else if (bParam1 && &Global_1572887 < 39) { } else { return 1; } } if (!NETWORK::NETWORK_IS_SIGNED_ONLINE()) { return 1; } if (SCRIPTS::_0x9E4EF615E307FBBE()) { switch (SCRIPTS::_0x54AE4FDEEFEAB77E()) { case 0: return 1; case 1: return 1; case 2: if (!bParam0) { return 1; } break; case 4: return 1; case 3: return 1; default: return 1; } } iVar0 = 0; while (iVar0 < SCRIPTS::GET_NUMBER_OF_EVENTS(1)) { if (SCRIPTS::GET_EVENT_AT_INDEX(1, iVar0) == 1976253964) { return 1; } iVar0++; } return 0; }