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joebeefhash

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joebeefhash last won the day on February 23 2023

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  1. I can try to help you. You'll know if the version.dll is the problem if you're not hearing 3 beeping noises when launching the game. It'll take a minute, it's not instant so don't look for the 3 beeps immediately, just as long as they come before the game starts. Do you have those 3 beeps? Also, could you upload a picture of your Red Dead Folder, the one where the RDR2.exe is located and also the LML folder which is where WhyEm's is usually installed. Let me know if you need any help.
  2. Oh and don't worry, if we can just get the cocaine gum, adding all of those should be easy. But yeah, we won't stop at just cocaine gum. We'll get the booze too!
  3. Thanks for your kind words friend! Getting the values to show up is pretty easy, it's that second part that seems to be tricky. I just put a default value of 12345 and it showed up as $123.45. But like you said, "this shopkeeper isn't interested in this item" was the issue. I think it has to do with the shopinventories lst but I'm not totally sure. I've been following a guide loosely that's meant for adding explosive ammo to the fence for purchase, so I was thinking well, that's not TOO FAR from what I'm trying to do here, but too bad there isn't a guide for how to sell things that can't be sold.
  4. But I'm starting to wonder though, I've seen people asking for this mod as far as two years back and still no one has made it...A little concerning. Only because I've seen several people ask for it.
  5. I agree, it's stupid. Most people say "you can discard them in the satchel" and I'm like nah....that's even worse lol. Bro, I've managed to get the price to show but I've not got a shopkeeper to buy it yet. I am still trying, I've tried several things. I tried so many different things yesterday I'm going to try a different approach. I'm going to try replacing something with the cocaine gum just for educational purposes. If I could just replace something I feel I could possibly figure it out, hopefully. I don't think this an area that's impossible. I know lots of things are impossible in this game at the moment. I've not seen one custom gun or a custom animation and a game like Fallout 4 has several. It's not the modders, it's a Rockstar game design thing. Unknown hash codes that have still yet to be deciphered. Pain in the butt really!
  6. I'm still learning myself but I'm a quick learner and for one thing I try several things out over and over, modifying one value at a time and monitoring changes, rinse and repeat. If you create backups, it's totally safe. I mess my game up all the time by modifying the wrong values are setting a bad value. I just copy over my backed up file, replacing the crappy one that I messed up and I'm back for Round 2 :) I'm not TOTALLY sure but I think it may be like this > Items that are already in the catalog and that can be sold, can EASILY be modified. You literally change a value to what you want, save the file, quit. It's really easy. > Items that can not be sold have a few extra steps that need to be taken. If you're a noob to modding it might be a bit of a pain, but I'm going to try simply adding sellprices to cocaine_gum and see what happens. If it works you're in luck as that will not be hard at all. I'm not sure about the second > point. I will test it out right now and find out. I'll start with COCAINE GUM! lol
  7. Hey I'll try to help you out. Give me about an hour or maybe two to get woke up. I think I may can help you with this. But wait, you can't sell those items at a fence already?
  8. Not a problem at all mate! You're welcome. I'm glad you got it working and I hope you enjoy the mod!
  9. But I'll post a known working folder structure for reference anyways! You won't have a lot of those files as a lot of them are mods. Usually indicated by an .asi or .ini
  10. Essentially, we need you to repeat the same mistake so that we can easily undo it rather than "Hey look at my folder structure and delete anything you don't see here" Which that is an option! Lol
  11. Okay, the easy trick to fix dragging the modloader contents in the RDR2 folder. You'll need to download the modloader again, so that you can COPY THE FILES to the same directory. It'll ask you if you want to overwrite them. Say yes. You'll now noticed all the files from the ModLoader folder are highlighted. While they are highlighted you can click on one the highlighted items and delete and it should delete all of them so long as they stay highlighted.
  12. That's what the LML folder will usually look like. The mods will be inside the first folder, not a second LML folder inside LML. You see the way my red_dead_offline folder is slightly different than yours? You should be able to open that red_dead_offline_133 folder and inside will be the folder that I have. Folders inside of folders is where people can get confused by when you do it enough you'll start to get the hang of it.
  13. Absolutely, I'm not totally sure exactly how but it should be simple. I'll upload pictures here in a second as well so you can see my folder structure. To delete the ModLoader > it should have all the contents in one folder called ModLoader or something very similar, it isn't even required to be in the same folder as the game. I've used it a long time ago while it was in my downloads folder. It then creates that second LML folder that you have, So you have LML>LML>Various Mods. I just have LML>Various Mods. So you should be looking to delete two folders but that's going to delete your mods, so create a backup somewhere just in case. I even sometimes take screenshots for references and place them into the backup folder. Cover all ends! A backup that you don't where to put is no good! Did you mistakenly drag all the contents from the folder directly into your game directory? If so I know an easy trick to fix that. Could you post one more picture of main game installation folder. We can get your folder structure cleaned up and that ModLoader fixed easy.
  14. I see....I think I see. On WhyEm's page it says NOT TO DOWNLOAD with MODLOADER. > Don't use LML's download manager or any download manager for this mod Honestly, I would move away from the ModLoader myself bro and learn to do it manually. I promise you it ain't hard at all. It's actually simpler to be honest because 9 times out of 10 your drag everything to the LML folder and that's it. Every now and then some files might be required also to be in the root directory but the fact that you know where both directories are, I say you can learn easier. You also have one extra folder dealing with that ModLoader that we don't have, and also WhyEm's Dlc said not to use a modloader, how many other mods are out there like that? That's why I stay away from it. Seems to work 99% of the time, it's the 1% that gets you and I think that's going to be your case brother. Let's start working this out and get WhyEm's Dlc working for you.
  15. The one in the directory. SteamLibrary\steamapps\common\Red Dead Redemption 2\lml There should be a text file called "mods". Right above one called "patterns". You don't have a lot of mods which is good. I've got all of those except for shiny guns and disable invisible snipers, so not sure if they conflict or not. Doesn't seem like they should. But you never know. There are a few things I think you should try if you didn't already. 1. Don't change anything at all, simply try it with a fresh save. 2. If that gives you nothing > THEN uninstall RDO and WHY'ems Dlc. Only install RDO and launch your game and verify RDO online files are showing up in the catalog. (I like to test with the Navy Revolver as that is the one that is most apparent if you're not using correct version.dll) If they are indeed showing up in the catalog and the mod is confirmed working, now exit the game and install WhyEm's Dlc. Make sure when trying all of this you do it on a fresh save. Also, there are 3 different editions of WhyEm's. Standard, RDO and some other edition, you got the right one? (I'm sure you do)
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