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black0cs

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black0cs last won the day on August 16

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  1. How outdated? because I seem to only experience this issue in the latest builds
  2. Is the code opensource? SHit give me a few days and ill see if I can fix it
  3. I dont have this issue personally. But then again I had no trains in chapter 3 without any mods or even modloaders etc. Then it was all fine throughout chapter 4-6 with a shit ton of mods. Then I lost tram peds and had to redo the gameconfig values to get them back. This game is all over the place right now. And its tied to how it allocates memory at any given time. It wouldnt surprise me that the save files are also linked to memory allocation as it has to check for history information.
  4. Issue probably isnt hooking itself but game running out of available resources. Look at GTA 5. You have 5 essential mods. Heap, page, resource, decal and 1 more that I forget. Their single purpose is to keep the games memory adjusted where it wont lose functionality.
  5. If you are experiencing issues with passenger in trams after downloading the gameconfig. You can try these values. Just open up the gameconfig with the notepad+ and press ctrl+f and find configpopulation. You can just copy the whole thing and paste over it until the last line which is Densitybased removal. If you dont want to copy the whole thing the lines that say original value is the parts I have edited. Having your own values might hurt the improvements made to passengers. So Id reccomend copying this. This essentially lowers the amount of vechiles at a given time and gives the game more memory to handle passengers as they seem the ones that are the lowest priority during ped creations. You wont actually see a difference in ambience at least I didnt personally. There is still plenty of vechiles parked and driving around. <ConfigPopulation> <ScenarioPedsMultiplier_Base value="100"/> <ScenarioPedsMultiplier value="100"/> <AmbientPedsMultiplier_Base value="100"/> <AmbientPedsMultiplier value="100"/> <MaxTotalPeds_Base value="150"/> <MaxTotalPeds value="150"/> <MaxTotalPedsMP_Base value="110"/> <MaxTotalPedsMP value="110"/> <PedMemoryMultiplier value="1500"/> <!-- Original value of 500 --> <PedsForVehicles_Base value="250"/> <!-- Original value of 100 --> <PedsForVehicles value="250"/> <!-- Original value of 100 --> <VehicleTimesliceMaxUpdatesPerFrame_Base value="15"/> <!-- Original value of 5 --> <VehicleTimesliceMaxUpdatesPerFrame value="15"/> <!-- Original value of 5 --> <VehicleAmbientDensityMultiplier_Base value="40"/> <!-- Original value of 100 --> <VehicleAmbientDensityMultiplier value="40"/> <!-- Original value of 100 --> <VehicleMemoryMultiplier value="1500"/> <!-- Original value of 500 --> <VehicleParkedDensityMultiplier_Base value="25"/> <!-- Original value of 100 --> <VehicleParkedDensityMultiplier value="25"/> <!-- Original value of 100 --> <VehicleLowPrioParkedDensityMultiplier_Base value="25"/> <!-- Original value of 100 --> <VehicleLowPrioParkedDensityMultiplier value="25"/> <!-- Original value of 100 --> <VehicleUpperLimit_Base value="30"/> <!-- Original value of 60 --> <VehicleUpperLimit value="30"/> <!-- Original value of 60 --> <VehicleUpperLimitMP value="30"/> <!-- Original value of 60 --> <VehicleParkedUpperLimit_Base value="25"/> <VehicleParkedUpperLimit value="25"/> <VehicleKeyholeShapeInnerThickness_Base value="95"/> <VehicleKeyholeShapeInnerThickness value="95"/> <VehicleKeyholeShapeOuterThickness_Base value="100"/> <VehicleKeyholeShapeOuterThickness value="100"/> <VehicleKeyholeShapeInnerRadius_Base value="50"/> <VehicleKeyholeShapeInnerRadius value="50"/> <VehicleKeyholeShapeOuterRadius_Base value="145"/> <VehicleKeyholeShapeOuterRadius value="145"/> <VehicleKeyholeSideWallThickness_Base value="90"/> <VehicleKeyholeSideWallThickness value="90"/> <VehicleMaxCreationDistance_Base value="245"/> <VehicleMaxCreationDistance value="245"/> <VehicleMaxCreationDistanceOffscreen_Base value="50"/> <VehicleMaxCreationDistanceOffscreen value="50"/> <VehicleCullRange_Base value="250"/> <VehicleCullRange value="250"/> <VehicleCullRangeOnScreenScale_Base value="140"/> <VehicleCullRangeOnScreenScale value="140"/> <VehicleCullRangeOffScreen_Base value="150"/> <VehicleCullRangeOffScreen value="150"/> <VehicleMaxScenarioSpawned value="24"/> <!-- Original value of 32 --> <MaxDeadPedsAroundPlayerInSP value="120"/> <MaxDeadPedsAroundPlayerInMP value="112"/> <MaxGlobalDeadPedsInSP value="130"/> <MaxGlobalDeadPedsInMP value="130"/> <SpawnHistoryMaxPeds value="360"/> <SpawnHistoryMaxVehicles value="36"/> <!-- Original value of 48 --> <DensityBasedRemovalRateScale_Base value="48"/> <!-- Original value of 36 --> <DensityBasedRemovalRateScale value="48"/> <!-- Original value of 36 --> <DensityBasedRemovalMaxAmbientPopulation_Base value="15"/> <DensityBasedRemovalMaxAmbientPopulation value="15"/> <DensityBasedRemovalTargetHeadroom_Base value="10"/> <DensityBasedRemovalTargetHeadroom value="10"/>
  6. Using the non beta version of the mod fixes this. It works fine if you download the mod from nexus and not the one from his comments. So it must be a changed made to the code in the beta versions
  7. Others have mentioned it but there is a bug where if you die in a mission your healt core get stuck and wont reset. (Not sure if Arthur being sick has anything to do with it) Anyways I am using Scripthook V2 July Beta update from his discord.
  8. Update: I dont know anymore. I give up. Trains dissapeared again after playing for a while in chapter 3. Then returned in chapter 4. I cant find a correlation.
  9. I just deleted everything again and tried the same methology. Again no trains even without mods or with. But loading up chapter 2 gives them back. I have two chapter 3 save files. 1 without doing the bandint 8, 9 and gabmler poker challenge. And 1 with doing them. The one where the challenges are done is where I have played for a bit and the trains dissapear. I am gonna play for a bit now on the chapter 3 save file where there are trains and the challenges are not done to see if they eventually dissappear. There is something wierd going on here. The games logic around trains is so wierd. Maybe its tied to progression or something. I dont really know at this point.
  10. Ignore this. After you fix the save. It will revert back to corrupted after a while by itself. I guess there is no fixing this issue without Rockstars help or a modder that can do something like resource adjusters mod for GTA 5.
  11. After doing some more testing I've come to the conclussion that autosave is the issue? Hear me out. After discovering that a clean chapter 2 save file returns trains and then loading up a "corrupted" save file in the same game session also keeps trains. I tested further by saving and overwritting the old "corrupted" save file with the new "uncorrupted" save file. Then quit the game and restarted and loaded back into the new "uncorrupted" save file. And tested for trains again. Yes trains were back. I then kept playing and quit the game and restared the game again. This time trains were gone. Wierd right? I then tested again this time i disabled the autosave. Loaded up chapter 2 save file. Loaded back into the "corrupted" save file. Made sure trains were back. Overwrote the "corrupted" save file. And quit the game. Restarted the game. Checked for trains on the new no autosave "uncorrupted" save file. and look at that. They are there. As long as the game does not load from a autosave the trains are fully there and functioning. So this is my solution: 1. Download: https://www.nexusmods.com/reddeadredemption2/mods/36?tab=files https://www.nexusmods.com/reddeadredemption2/mods/649 and https://www.nexusmods.com/reddeadredemption2/mods/233 2. Place the save file into C:\Users\yourusername\Documents\Rockstar Games\Red Dead Redemption 2\Profiles\D885893F (Different numbers for different users) back out and go into the settings folder and delete all the bin and vulkan/dx12 cache files. Not your system.xml 3. Go into your lml folder and delete mods.xml and patterns.dat. Load up the game and into the chapter 2 save file. 4. Use rampage and the train manager mod to locate a train and see if it spawns. Make sure you teleport further away then you think and let it naturally spawn in. 5. If trains are spaning normally now do not quit the game but rather load into your old save file and test again there. 6. If trains are loading normally. Disable autosave. Save over the old "corrupted" save file that you have and restart the game. 7. Test again if the issue has been resolved. This is a fix that worked for me. I hope it works for others. Please note that the game only had issues with trains nothing else. So to make sure you have the same issue as me go into the city and check if you have passengers in the trams. If not then you probably dont have the same issue as me but rather mods that are to heavy. If you do have passengers in trams but no trains. Try my fix.
  12. So I readded my mods and one train spawned before nothing again. I decided to reload the chapter 2 save file again and test there. Again the trains were working fine with the mods installed. So I reloaded back again into my chapter 3 "corrupted" save file and again the trains are working normally... It's so wierd and I believe it might be linked to save files somehow https://www.nexusmods.com/reddeadredemption2/mods/36?tab=files this is the save file I used. You mind trying to see if you have the same effect. Just place the save into your Rockstar Documents folder. Load up the game. Make sure that the save file you usually play on dosnt have trains. Then load up the chapter 2 save file you downloaded and teleport a bit further away from a train and catch up to it. If trains spawn try reloding back to your save file and see if they function again?
  13. I finally experienced that no train bug. But a wierd variation of it. No matter if I deleted all mods it would not revert back to normal. Meaning corrupted save file. I tried an older save file same issue but I believe I also used some mods on that. I ended up deleting the entire game, including the documents folder for it. Afterwards I redownloaded and installed only the train blip mod and rampage. Using the same old save file it still didnt function. That is untill I downloaded a clean chapter 2 save file. I teleported around to the trains where they all were. And they all spawned. Confirming this was a save file corruption. But then I loaded up the old corrupted save file (didnt quit the game) and trains were spawning normally again. I have no clue why. I ended up overwritting the save file with the new instance where the trains spawn and restarted the game. Now the game is spawning the trains normally again. I still havent added back the mods yet. But maybe this can function as a fix? Maybe the game is using some sort of universal cache system. And loading up a clean chapter 2 save can help reverse it. Remember that I deleted the entire game and only was in the corrupted save file for like 10 seconds tops before I realised the game wasnt showing trains. I am not sure where the game stores this information but id try deleting the documents folder first. And then the game and following my footsteps. But id probably not include the corrupted save file first. But only the clean save then save again when you load in and can confirm that trains spawn. And then move your old corrupted save file in and then launch and load into chapter 2 again, check for trains again. Then load into corrupted save file and check for trains. If yes. Save and overwrite the save file. If not... I guess this didnt work for you.
  14. You are using a mod that is touching trains and expect them to work as vanilla? I do not use that mod and I experience trains in every settlement and wilderness. I am also seeing peds spawn correctly in them. I am running a 4090, i7-10700k and 32gb of ram so my hardware isnt a problem. Ultra everything and DLSS in Vulkan. I am also using a shit ton of mods including script mods and texture mods.
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