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romeocharles

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  1. Hello! I'm a bit confused on how I'm supposed to manually download mods with the LML mod manager ui tool. It took me a minute but I finally have a few files that say they are installed, some being automatically converted but I just downloaded the crime rebalance mod (from nexus, it's just habit) and the readme says to drag the whole file into the LML mods folder. I didn't do this with any of my other mods that I used LML to convert, or whatever it's doing when I press the plus button and select what file (they're in the games root folder, not the LML folder). Pretty confused and I haven't booted the game in yet, I'm going to soon and I'm going to do some troubleshooting of my own if mods requiring LML don't work but I think a simpleton like me needs a better explanation than what the home page of the LML ui tells me. Merry Christmas, I will have most likely figured it out by the time I get a response but I'd still like a verification I'm doing it correctly and not causing unnecessary problems. I'll try and just use the LML download button on this site, but Basic Needs wasn't on here, as well as a few others and I really like survival mods so I'm definitely going to do my best to get that to work. Also not sure if I can compile all my .asi's into one place because the instructions I watched said to just drag it into the root folder, their game seemed to run fine and they had more than a few mods on it but it mentioned nothing of LML so now I'm scrambling to put together different instructional videos, forum posts, and updates that are my only guide in this mess. 2nd Edit, more important: Some mods only have the 'replace', and 'stream' folders, am I supposed to make a folder and then put those in that folder, again adding them with the plus manually in the LML ui, or am I supposed to just drag and drop them into the existing 'replace' and 'stream' folders in the lml folder? I did that with a mod earlier and it would not show up which is why I'm thinking the former would work, and the mod that does this will not be relevant until later in my playthrough so I won't really have any way of knowing that it's working for a while. sorry for so many edits and questions I'm just lost, more lost than when I tried to get oblivion to run while modded and I never got past the 'start game' on that one. Sadly. Edit: Also is there a way to have mods that only have a .asi like walk faster in camp show up in the mod loader? Asking because I'd like to play red dead online and I know playing it with mods could cause me to get banned and being able to enable/ disable mods easily from the loader instead of having to go through hand remove them one by one to a new folder (especially because they're unorganized) would be very handy. Maybe putting the .asi's in a folder, if I can indeed do that, and all other relevant files in a folder and manually adding the big folder of .asi's to the mod loader with the + button could work?
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