Everything posted by Krokx
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Adler Ranch/Braithwaite Manor Rebuilt + Populated Colter - Safehouse Mod
sorry to say that, but the mod is extremely buggy, map editor doesn't close, num pad 0 doesn't work, every time I load the map in the map editor the character in the game cries and then dies, after he is dead I can move the camera in free roam and I see that colter is really populated (which is intended) but I can't close the map editor and I can't get the character back again into play. So right now the mod is very interesting, but absolutely unplayable.
- Adler Ranch/Braithwaite Manor Rebuilt + Populated Colter - Safehouse Mod
- Adler Ranch/Braithwaite Manor Rebuilt + Populated Colter - Safehouse Mod
- Adler Ranch/Braithwaite Manor Rebuilt + Populated Colter - Safehouse Mod
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RDRFR 0.1 Now Available!
I'm already using RPH 2.80 (the latest) will RDRFR work with the latest RPH? (don't want to overwrite it with an older one)
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Installing RDRFR makes playing original story impossible?
OK, thanks. Still another question: - when I go on duty, can I revert to John Marston (in other words can I abandon my duty?) - will RDRFR work with other mods, like pedestrian mod, longer days mod etc.?
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Installing RDRFR makes playing original story impossible?
My question is as in the title. After I install RDRFR is it still possible to play the original story mode or not?
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Lenny's Simple Trainer
- 1,354 comments
- 25 reviews
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Ped Damage Overhaul
Ok I got it. I changed the values you described in your last post. I wonder why by default you set dyingthreshold on 250. So if I understand right, when I inflict damage from 300 down to 249 the ped won't get up again? Is that not too soon? I set now to 180 lets see how this works out. Does every shot take away 10 damage only?
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
Generally I like this mod. Question: is there a chance wounded peds would get up again and flee or continue to fight? As for now I only experienced wounded peds moaning and moving on the ground and finally bleeding to death.
- 1,267 comments
- 5 reviews
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Custom Time Scale
I can't sleep in Beecher's Hope with the mod enabled or disabled with the hotkey. Is this a known bug? I mean I get the action to sleep in my bed (near Abigail) but after pressing sleep nothing happens and the option to sleep disappears.
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Custom Time Scale
What is the hotkey? (Is it the same as Toggle Key = Z)? PS. Had another several hours session with the mod running (and Lenny's Simple Trainer) no crashes so far 🙂 Question: Does anybody know if I can watch a show in theatre or cinema again in RDR2? I mean when I lost the show because it wouldn't start because of the mod, can I come back later (turn off the mod) and watch the show?
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Custom Time Scale
Ok I played now for several hours with this mod on (and Lenny's Simple Trainer). First I had 2 crashes after some minutes of play, but I don't know if this is related particularly to this mod since I had crashes with LST only, but rather rare. But then I had now a run of several hours without a crash. Why this mod? 1. It allows you not only to time scale the time but the weather too. (it was great experiencing a storm in St. Denis for about 45 minutes!) 2. It allows you to sleep and skip time (which LST doesn't manage to do.) The only issue I have run into is: you can't watch a show in a cinema because the show won't start. Well it starts sort of (people are cheering) but there is no projection on screen.
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Custom Time Scale
Right now the game simple doesn't start. That is: When I try to start the game using the RAGEPluginHook, then the RAGEPluginHook starts, then it tries to start the game via Steam and a small Steam window occurs telling that there is a problem with an update. When I start the game through Steam (normally) the game starts ok, but the RAGEPluginHook is not started. EDIT: Ok I got it to work. For anybody who wonders like it works: 1. Start Steam 2. Start RDR2 (via Steam) 3. Start RAGEPluginHook when in main screen in RDR2 (before loading the save game) 4. Load game 5. Press F5 or a customized key to check if RAGEPluginHook works Thank you. PS. Right now it works even together with Lenny's Simple Trainer.
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Custom Time Scale
Does this mod work together with Lenny's Simple Trainer or do the two collide somehow? Also how to make it enable to load on start up?
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Lenny's Simple Trainer
@LMS Is there a chance you will fix the sleeping issue in this mod? When using custom time cycle, sleeping doesn't jump for let's say 6 hours but only for a few minutes. I can advance time manually using this trainer but still it's annoying.
- 1,354 comments
- 25 reviews
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Lenny's Simple Trainer
Generally speaking yes it's really stable, although I had at least two crashes when using TimeCycle on, it usually happens when in story mode something is supposed to happen at another time of the day than through the TimeCycle setting on. I.e. when returning with Jack from fishing to the camp, this is supposed to be in the evening, but when TimeCycle is on I got back still in the morning and the game crashed. Which was not that tragic since I replayed the mission, advanced the time to evening and came back to camp and the game didn't crash. Still I wish Lenny would update the trainer so that sleeping would pass time. Right now, you can sleep but no time is passing by when CustomTimeCycle is on.
- 1,354 comments
- 25 reviews
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Lenny's Simple Trainer
Hi I like the option of change the time cycle very much and generally it works well. (better than Longer Day's mod based on AB Scripthook since it changes also the speed the pocket watch is working). But there is an issue with sleeping. Please anybody knows how to fix or circumvent this issue? (The issue being when going to sleep while time cycle change is on, you will awake and NO time passed by. Even when you switch time cycle off and then go to sleep, then you wake up in the morning but after switching time cycle on again, the ingame time will revert to the time you last switched time cycle off.) Another question is: Can this function be extracted from LST as a standalone? I don't want to use all the cheats availible in the mod I simply would like to prolong the days and nights in the game. Please help.
- 1,354 comments
- 25 reviews