Hey! I'm an extreme fan of this mod, and I left this comment on the Nexus page for this mod? To which I was directed by I guess the guy over there to talk to you here! Here's the original comment:
It's not very realistic maybe but for added depth could you add a stat or maybe a chance-based outcome where an NPC whom enters dying state, can recover?
An example would be: An NPC (javier) gets shot in the stomach, and goes down, into the dying state. Most players use this mod to change health values as well because npcs seem like bullet sponges, but what if upon entering the dying state, there was a % chance this NPC would enter a sort of, "recovering state"? There's no difference between these two stages if at all, but if the NPC is able to recover uninterrupted (ex. arthur is distracted by other npcs) this NPC could get up! Maybe using injured animations? And the player can tweak how often the NPCs enter recovering stages, at what HP they would enter it and fall over, and how much hp/second said npc can recover! I think it would add a lot of cinema and depth to combat, and for players who don't like this/don't view it as realistic, they can disable it!
An extra bit of depth could be the ability to adjust what health threshold the NPC begins to regenerate at (for example, dying state 1 = below 65 health, dying state 2 = 35 health, if the NPC lands anywhere between these two health parameters, they will proc an *also* adjustable percentage chance towards entering "recovery" stages. Then it can be something or other like, "NPC Health = above 75, able to get up, will enter animations x" etc. There can also be an adjustable limit to how many times an NPC will be able to enter this stage before skipping to dying state 3 or just immediately dying.
If you want to go even further in depth, perhaps an NPC will crawl (using the animation the player or NPCs make when ragdolled under things they can't walk out from under normally) to safety, or away from the player if in a horrific state?
I know this is a huge ask but oh my gosh, this would be absolutely everything I've been looking for and icing on the cake! You don't have to do it exactly as I have written it because I know these things are tough to do but I believe it would be revolutionary and add spice aside from a gameplay standpoint, instead of an NPC going down and staying down, yknow? Imagine, you're in a tough gunfight, and unbeknownst to you an NPC who was shot, but not fatally, crawls away as you deal with his friends. He slowly makes his way to his feet, regaining strength, and right as you turn your back, he stands and shoots once more!
Please consider! I've been playing with your mod on and off for the longest!