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14N001st

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  1. Version 3.2

    27,211 downloads

    This mod contains all of my works that aimed to improve melee combat only in one file. (Grapple Sequences, subdue animations, 5 brawling styles, struggle challenge, charge with knife, shove, kick animations, environmental finishers, new brawl animations and grapple position switching for back and front grapple for every weapon and more improvements) [Version 3.2] - 1 new rear knife takedown - 1 new struggle knife kill animation - 2 new front pistol takedowns - Blood Effects are added for Bill, Micah, Dutch, Hosea, struggle knife kill, struggle knife kill micah, bs_micah_finale unarmed grapple knockout, bs_micah_finale ground stomp. - 1 new rear seated knife kill animation - 1 new rear sleeping takedown animation - 1 new rear pistol knockout - BS_MICAH_FINALE alternative grapple throw animations are added back. [3.0 Animations Showcase] [3.1 Animations Showcase] [3.2 Animations Showcase] [Changes and Fixes] - Front to back and back to front grapple switch can be performed even when the victim isn't your enemy. - Controller users will be able to see the subdue prompt. - Front choke animation ending too soon is fixed. - AI will be able to tackle you in cases where they would grapple you from back when you turn your back against them. - Takedown fails are removed for now. I'll try to do something different with them in the future. [Brawling Styles] 6 Brawling Styles all of them with their unique grapple and melee animations • BS_PLAYER= Default animations •BS_PLAYER_WINTER1 = Unique grapple dismiss animations that put the NPCs in intimidated position | Unique rightside counter attack animation •BS_PLAYER_FINALE = Different knife attack and parry animations • BS_BRUISER = Slow but heavy attacks | Unique subdue reversal and knockout animations | Different animations for ground grapple attacks | Grapple back from front | Unique blocking stance • BS_MICAH_FINALE = Fast but light attacks | Different animations for both standing grapple and tackle | If your enemy is using that brawling style you can block their grapple attacks by pressing [R]. | Wall Grapple Sequence | Unique blocking stance | Different knife parry animations | Different dodge animation to back • BS_MIXED = This one is a custom brawling style that has all the dodge and parry attack animations from BS_BRUISER, BS_MICAH_FINALE, BS_PLAYER and BS_PLAYER_WINTER1. [Hand to hand combat] - Restored unused intimidation attack animations. - Restored unused GTA V takedowns for fists, pistol and machete [Showcase] - Ability to perform takedowns with molotov and dynamite. - Ability to use BS_MIXED which is contain all the brawl animations in one brawl style. - Ability to charge at NPCs with knife. You can also do that move with left mouse click or F [Showcase] - You can start all of the combo animation by counter attacking - Ability to kick and shove NPCs just like Micah with BS_PLAYER_FINALE. [Showcase] - Shoving NPCs just like in Online mode by pressing Left Mouse Click or R2 [Showcase] - Struggle challenge [Showcase] - Ability to kick NPCs while brawling [5 Animations] [Showcase] [Grapple Enhancements | Changes and Animations Expansions] - New breakout animation for back grapple struggle [Showcase] - Alternative animation for grapple enter counter [Showcase] - Ability to switch from front to mount and mount to front with pistol and knife [Showcase] - Alternative knife parry block animations [Showcase] - New counter escape variations for ground grapples - Ability to grapple grounded enemies with every possible weapon. [Showcase] - New variations for Unarmed, Knife, Machete, Rifle and Pistol knockouts and executions including new animations for pistol [Showcase Variations] - When you perform grapple with knife, you'll get Micah's grapple entry and throw animations [Showcase] - You'll get a "Subdue" when you're grappling an NPC in position that you can subdue them [Showcase] - Front grapple challenge will player a little more often while in a melee combat - You'll be able to shove the enemy off of you when performing a counter escape - Ability to subdue and get subdued ( [F] to Breakfree | [E] to reversal | If you're attacker [F] to kill or knockout) [Showcase] - Ability to throw NPCs to any direction whether there is a object or not - Ability to switch from front grapple to back and from back grapple to front [Left Mouse Click or Aim Button] [Showcase] - Taking NPCs hostage with every weapon possible by grappling them from behind[Showcase] - Ability to switch from front to back and back to front grapple [Showcase] - Unique trough drowning animation that can be used in water [Showcase] - Defenestration, window throw animations that can be used anywhere while grappling a NPCs [Showcase] - Back grapple sequence [Showcase 1 | Showcase 2] - New breakfree animation(Press [K] while grappling a NPCs or being grappled by an NPC, might cause some problems while two or more enemies are targetting you at the same time) [Showcase] - Now you can throw enemies to every direction you want even if you are too close to an object - You can perform standing front and back grapple against lawmen now [New animations for hand to hand combat and changes] - 8 new rear takedown animations - 2 new knife stealth kill animation - 1 new sleeping unarmed takedown animation - 1 new seated rear knife takedown animation - 2 new front pistol takedowns - 1 new rear front takedown animation - 7 new front takedown animations - 3 new front grapple knockout animations - 2 new ground grapple knockouts - 3 new knife struggle knockouts - 1 new mount struggle reversal animation - 1 new ground grapple attack animation - 2 new takedowns for two handed weapons - 2 new takedowns for pistols - New choking animations [Showcase For New Animations] - Running executions from right and left can be performed with knife - You can perform execution from left with a knife - Alternative knife execution for knife and machete - 2 alternative grapple knockout animations for front and 1 for back - Grapple knockout animation can be performed as takedown animations - Restored unused GTA V melee combat animations for fists, machete, and knife [Showcase] - 3 new unused knife combo animations [Showcase] - New alternative knife dodge animations [Showcase] - New struggle knockout animation for bs_micah_finale while using a knife [Showcase] - 10 New brawling animations that can be activated by pressing[T] while brawling [Showcase] - New grapple fail animations for front grapples - 2 extra unarmed counter attack animations (1 for left and behind, 1 one for rightside) - New punch animation that can be performed while too close to an enemy - New unarmed takedown animation to be used on seated enemies (Approach them from left or right) [Showcase] - 2 new pistol animations for both pistol grapple knockouts and executions. [Showcase Pistol Animations] - You can execute enemies while in non combat stance by pressing Left Mouse click or R2 instantly [Showcase] - 3 new takedown animations for rifle and pistol. (2 for rifle, one for pistol) [Showcase] - 3 extra knife counter attack animations (1 for left and behind, 2 for right side) [Showcase] - 3 new knife takedown fail animations (2 for front one for back) [Showcase 1 | Showcase 2] - Knife wall execution will work just like rifle and pistol wall executions(While near a wall press F or Left Mouse click. Then either press F to knockout or left mouse click to execute) - New running executions for hatchet and machete (Left, Right, Back, Front) [Showcase | Showcase 2] [Brawling Style Changes] - BS_MICAH_FINALE has alternative grapple throw animations - BS_MICAH_FINALE front grapple knockout punches has sound now. - All brawling styles can perform armed grapples. - BS_PLAYER_FINALE can perform all the counter attack moves Micah do to enemies now. [Showcase] - Alternative grapple throw animations for BS_MICAH_FINALE [Showcase] - BS_PLAYER_WINTER1 has all more counter attacks and now able to perform grapple attacks - BS_BRUISER special counter attack animation now can be performed regardless of the brawling style - Changed BS_BRUISER's grapple entry animation to fix an animation issue - Added all of the counter attack animations to BS_BRUISER - Back grapple from front and wall grapple sequence now can be performed in BS_PLAYER (No need to change your brawling style to use these moves.) [Showcase] - You can subdue enemies from behind regardless of your brawling style - BS_PLAYER_WINTER1's grapple throws can be performed with every weapon - 4 Extra new parry attacks for BS_MICAH_FINALE [Showcase] [Bar Brawls] - Now you'll be able to start bar brawls in Valentine and Rhodes saloon. Just go and attack someone and everyone will start to attack each other. [Showcase] - You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. (For example, you can perform window throw animations near every window inside Valentine Saloon) [Showcase] - AI will be able to perform environmental finishers [Showcase] [AI Enhancements and Other Enhancements] - AI will be able to tackle you from behind instead of always grappling you. - AI can perform knife combos. - AI and player can counter armed executions (NPCs mostly counter it if they're using a melee weapon) [Showcase] - AI will be able to perform environmental finishers [Showcase] - AI can perform armed executions on from behind.(If you don't like it download the alternative version which this function is disabled from the optional files section) [Showcase] - All brawling styles can be dazed in a fight. - AI can subdue you. [Environmental Attacks] - You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. More of it will be added in the next updates(For example every window inside Valentine Saloon) [Showcase] [First Person Melee Combat] - Every melee move that was disabled for first person mode now can be performed in first person mode. [Camera] - Removed camera movements (For example, table smash animations camera movements are removed and struggle knockout) [Bug fixes that was in the base game] - Fixed the problem that caused players not to be able to subdue the NPCs from behind. - Fixed the issue that caused player to go into T pose when grappling NPC with a machete from behind. - There won't be choke button when you're grappling a NPCs with machete anymore. - Wall grapple sequence now kills the enemy. [Showcase] - Micah's tackle knockout now kills the enemy and has blood effects. [Showcase] --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [DONATIONS] These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do. Here's my Patreon if you want to support me. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [INSTALLATION] - Always make sure to have latest versions of both Lenny's Mod Loader and Alexander Blade's Script Hook - Drop Enhanced Brawling.asi and EnhancedBrawling.ini to your Red Dead Redemption 2 folder. - Drop "Enhanced Brawling" folder inside of "lml" folder to your own lml folder. [CONTROLS] Numpad1 / F1 = bs_player Numpad2 / F2 = bs_player_winter1 Numpad3 / F3 = bs_bruiser Numpad4 / F7 = bs_micah_finale Numpad5 / F8 = bs_player_finale Numpad6 / F9 = bs_mixed Numpad7 / F10 = Back grapple subdue sequence (Set tap assist to hold and hold left mouse click to subdue) Numpad8 / F11 = Struggle challenge Numpad0 / Z = (Remove the effects of grapple sequence, if you don't you won't be able to grapple anyone) Right Mouse Click / Aim Button = Standing Grapple Switch (If NPCs grapple you you can use same keys to make them do the same move but they need to use bs_player or bs_bruiser) N = (Knife Subdue (mounted), unarmed subdue (mounted), unarmed subdue (grapple from behind), unarmed subdue(back grapple from front, unarmed subdue (wall grapple sequence) G = Kick [Combo] Up Arrow = Kick to the chest Left Arrow = Kick [No Ragdoll] Right Arrow = Kick [Ragdoll] Down Arrow = Kick to the leg Z = Trough drowning animation (You have to press shove them or dismiss them to the ground (intimidate them first) and while shoving them press Z and F together rapidly or just try to press Z while the animation is playing.) E or F= Charge at NPCs with a knife Left Mouse Click or R2 = Shove NPCs (Run at any NPC and press left mouse click or R2) X + WASD = (Defenestration, window throw animations) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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