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14N001st

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  1. Version 1.2

    1,287 downloads

    What this mod does is pretty simple: it allows you to perform "grapple struggle reversals" in all grapple situation. In other words, it allows you to perform reversals even when you're not tried to be subdued. [How it works] As soon as you're grappled you'll see another that says "Reverse" prompt upside of "Break Free" button. This button will be half-filed and drain over time. If you don't act quickly or fail the button mashing mini game the button will turn red and your only option will be "Break Free". How this button reacts will change depending on your Hold Assist settings. CONTROLS E or Triangle = Mash grapple button to reverse enemies grapple This feature will also be added to Enhanced Brawling later. When I add this to Enhanced Brawling, you won't need to download this individually. [DONATIONS] These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do. Here's my Patreon if you want to support me. 
  2. Version 3.4

    32,731 downloads

    This mod contains all of my works that aimed to improve melee combat only in one file. (Restored animations and mechanics, grapple sequences, subdue animations, 6 brawling styles, struggle challenge, charging with knife, shoving, kicking, more environmental finishers, new brawl animations and alternatives for default ones, grapple position switching, ability to take hostage with every weapon and more) New updates changes will be written in the "posts" section. Changes: [Brawling Styles] 6 Brawling Styles all of them with their unique grapple and melee animations • BS_PLAYER= Default animations •BS_PLAYER_WINTER1 = Unique grapple dismiss animations that put the NPCs in intimidated position | Unique rightside counter attack animation •BS_PLAYER_FINALE = Different knife attack and parry animations • BS_BRUISER = Slow but heavy attacks | Unique subdue reversal and knockout animations | Different animations for ground grapple attacks | Grapple back from front | Unique blocking stance • BS_MICAH_FINALE = Fast but light attacks | Different animations for both standing grapple and tackle | If your enemy is using that brawling style you can block their grapple attacks by pressing [R]. | Wall Grapple Sequence | Unique blocking stance | Different knife parry animations | Different dodge animation to back • BS_MIXED = This one is a custom brawling style that has all the dodge and parry attack animations from BS_BRUISER, BS_MICAH_FINALE, BS_PLAYER and BS_PLAYER_WINTER1. [Grapple Reversals] Complete new feature that I also released as a standalone mod. - When you're grappled you'll have an option to rapidly press E to perform a grapple reversals in 3 grapple situations. - If you fail you won't be able to reverse and your only option will be "break free". For controllers the key is "Triangle" How hard the button mashing will be or how fast the button will drain can be changed from the EnhancedBrawling.ini file. [Struggle Exit Mechanic Restoration] When you start a struggle, you'll get a prompt on right side of the screen that says "Exit" to stop the struggle animation to go back to previous grapple state. For controllers key is "Square" [Window Throws on Command] When grappling press X+WASD or RB+Directions in controllers to throw enemies over rails, onto tables or through the windows whenever or wherever you want. [Restored takedowns for crouching and seated NPCs] Takedowns on Crouching NPCs - 1 unarmed takedown from rear - 2 restored knife takedowns from front and back for machete and knife + 3 blade takedowns from rear, left and right - 4 armed takedown entry animations that you will choose to follow up with either a knockout or execution by pressing melee button or fire button. [Showcase] Takedowns on Seated NPCs These can be performed with either one handed or two handed guns. - 4 armed seated takedown entry animations that will play depending whether you're attacking from front, left, right or back. You'll choose to either follow up with knockout or execution by pressing melee or fire button. [Showcase] [Hand to hand combat] - Restored 4 attack animations to be used on NPCs that are in on ass and on knees intimidated state to either knock them or hit them. - Restored 1 knockout or attack animation for pistol on intimidated enemies that are in on ass or on knees state. - Restored 1 knockout or attack animation for rifle on intimidated enemies that are in on ass or on knees state. - Restored unused intimidation attack animations. - Restored unused GTA V takedowns for fists, pistol and machete [Showcase] - Ability to perform takedowns with molotov and dynamite. - Ability to use BS_MIXED which is contain all the brawl animations in one brawl style. - Ability to charge at NPCs with knife. You can also do that move with left mouse click or F [Showcase] - You can start all of the combo animation by counter attacking - Ability to kick and shove NPCs just like Micah with BS_PLAYER_FINALE. [Showcase] - Shoving NPCs just like in Online mode by pressing Left Mouse Click or R2 [Showcase] - Struggle challenge [Showcase] - Ability to kick NPCs while brawling [5 Animations] [Showcase] [Grapple Enhancements | Changes and Animations Expansions] - 2 alternative back grapple counter escapes - 1 alternative mount grapple counter escape - 9 alternative front grapple counter escapes - New breakout animation for back grapple struggle [Showcase] - Alternative animation for grapple enter counter [Showcase] - Ability to switch from front to mount and mount to front with pistol and knife [Showcase] - Alternative knife parry block animations [Showcase] - New counter escape variations for ground grapples - Ability to grapple grounded enemies with every possible weapon. [Showcase] - New variations for Unarmed, Knife, Machete, Rifle and Pistol knockouts and executions including new animations for pistol [Showcase Variations] - When you perform grapple with knife, you'll get Micah's grapple entry and throw animations [Showcase] - You'll get a "Subdue" when you're grappling an NPC in position that you can subdue them [Showcase] - You'll get a "Exit" prompt when subduing enemies to stop subduing them. - Front grapple challenge will player a little more often while in a melee combat - You'll be able to shove the enemy off of you when performing a counter escape - Ability to subdue and get subdued ( [F] to Breakfree | [E] to reversal | If you're attacker [F] to kill or knockout) [Showcase] - Ability to throw NPCs to any direction whether there is a object or not - Ability to switch from front grapple to back and from back grapple to front [Left Mouse Click or Aim Button] [Showcase] - Taking NPCs hostage with every weapon possible by grappling them from behind[Showcase] - Ability to switch from front to back and back to front grapple [Showcase] - Unique trough drowning animation that can be used in water [Showcase] - Defenestration, window throw animations that can be used anywhere while grappling a NPCs [Showcase] - Back grapple sequence [Showcase 1 | Showcase 2] - Now you can throw enemies to every direction you want even if you are too close to an object - You can perform standing front and back grapple against lawmen now [New animations for hand to hand combat and changes] - 1 new front combat knife execution - 1 new grapple front grapple counter escape animation - 1 new rear grapple knife execution - 2 new rear grapple pistol execution - 4 new one handed weapon execution animations for both front grapple and front combat executions [3 of these executions cause a short bleedout] - 10 new rear unarmed takedown animations - 2 new knife stealth kill animation - 1 new sleeping unarmed takedown animation - 1 new seated rear knife takedown animation - 2 new front pistol takedowns + 2 new front pistol executions - 1 new front rifle takedown + -2 new front rifle xecutions - 1 new rear front takedown animation - 7 new front takedown animations - 4 new front grapple knockout animations - 2 new ground grapple knockouts - 4 new knife struggle knockouts - 1 new mount struggle reversal animation - 1 new ground grapple attack animation - 2 new takedowns for two handed weapons - 4 new takedowns for pistols - New choking animations [Showcase For New Animations] - Running executions from right and left can be performed with knife - You can perform execution from left with a knife - Alternative knife execution for knife and machete - 2 alternative grapple knockout animations for front and 1 for back - Grapple knockout animation can be performed as takedown animations - Restored unused GTA V melee combat animations for fists, machete, and knife [Showcase] - 3 new unused knife combo animations [Showcase] - New alternative knife dodge animations [Showcase] - New struggle knockout animation for bs_micah_finale while using a knife [Showcase] - 10 New brawling animations that can be activated by pressing[T] while brawling [Showcase] - New grapple fail animations for front grapples - 2 extra unarmed counter attack animations (1 for left and behind, 1 one for rightside) - New punch animation that can be performed while too close to an enemy - New unarmed takedown animation to be used on seated enemies (Approach them from left or right) [Showcase] - 2 new pistol animations for both pistol grapple knockouts and executions. [Showcase Pistol Animations] - You can execute enemies while in non combat stance by pressing Left Mouse click or R2 instantly [Showcase] - 3 new takedown animations for rifle and pistol. (2 for rifle, one for pistol) [Showcase] - 3 extra knife counter attack animations (1 for left and behind, 2 for right side) [Showcase] - 3 new knife takedown fail animations (2 for front one for back) [Showcase 1 | Showcase 2] - Knife wall execution will work just like rifle and pistol wall executions(While near a wall press F or Left Mouse click. Then either press F to knockout or left mouse click to execute) - New running executions for hatchet and machete (Left, Right, Back, Front) [Showcase | Showcase 2] [Brawling Style Changes] -BS_MICAH_FINALE can dodge while holding a knife and can perform BS_PLAYER_FINALE animations. - BS_MICAH_FINALE has alternative grapple throw animations - BS_MICAH_FINALE front grapple knockout punches has sound now. - All brawling styles can perform armed grapples. - BS_PLAYER_FINALE can perform all the counter attack moves Micah do to enemies now. [Showcase] - Alternative grapple throw animations for BS_MICAH_FINALE [Showcase] - BS_PLAYER_WINTER1 has all more counter attacks and now able to perform grapple attacks - BS_BRUISER special counter attack animation now can be performed regardless of the brawling style - Changed BS_BRUISER's grapple entry animation to fix an animation issue - Added all of the counter attack animations to BS_BRUISER - Back grapple from front and wall grapple sequence now can be performed in BS_PLAYER (No need to change your brawling style to use these moves.) [Showcase] - You can subdue enemies from behind regardless of your brawling style - BS_PLAYER_WINTER1's grapple throws can be performed with every weapon - 4 Extra new parry attacks for BS_MICAH_FINALE [Showcase] [Bar Brawls] - Now you'll be able to start bar brawls in Valentine and Rhodes saloon. Just go and attack someone and everyone will start to attack each other. [Showcase] - You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. (For example, you can perform window throw animations near every window inside Valentine Saloon) [Showcase] - AI will be able to perform environmental finishers [Showcase] [AI Enhancements and Other Enhancements] - AI can perform lead in. - AI is set to attack you from behind when you're fighting with multiple enemies. - AI will be able to tackle you from behind instead of always grappling you. - AI can perform knife combos. - AI and player can counter armed executions (NPCs mostly counter it if they're using a melee weapon) [Showcase] - AI will be able to perform environmental finishers [Showcase] - AI can perform armed executions on from behind.(If you don't like it download the alternative version which this function is disabled from the optional files section) [Showcase] - All brawling styles can be dazed in a fight. - AI can subdue you. - AI will be able to dodge into all directions Left, Right and Back. This will allow them to perform more counter attack animations. -They can also duck instead of stepping back to counter. - When you try to grapple, they can initiate front grapple challenge. If you don't escape, you'll be grappled. - When AI performs GTA V counter attacks on you, you'll ragdoll. [Environmental Attacks] - You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. More of it will be added in the next updates(For example every window inside Valentine Saloon) [Showcase] [First Person Melee Combat] - Every melee move that was disabled for first person mode now can be performed in first person mode. [Camera] - Added cameras for struggle intro, struggle outro and struggle mount reversal. - Removed camera movements (For example, table smash animations camera movements are removed and struggle knockout) [Bug fixes that was in the base game and other stuff] MAX_DISTANCE added to config file. If you set value high, you can perform scripted melee moves from more far away. - BS_MICAH_FINALE is able to dodge while holding a knife now. - The texts you'll see when you change your brawling style will look better now. - New camera movements are added for mount grapple struggle intro and outro. - Controller users can perform kick with RB while in melee fight. - You'll be able to start dragging enemies with whatever brawling style you're using. This is done to make this mod and Drag NPCs work better together. - Certain features like new takedowns, reversals, struggle exit etc won't work in certain missions. - Fixed the problem that caused players not to be able to subdue the NPCs from behind. - Fixed the issue that caused player to go into T pose when grappling NPC with a machete from behind. - There won't be choke button when you're grappling a NPCs with machete anymore. - Wall grapple sequence now kills the enemy. [Showcase] - Micah's tackle knockout now kills the enemy and has blood effects. [Showcase] ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Credits] These are the people I’d like to thank for their efforts in assisting and offering support throughout the process of developing these mods. ModiFiver - He is always willing to help me with file editing and helped figure out how to edit these files. TuffyTown - His open sourced mods helped me to understand scripting and he also help Ked - He also assisted me with scripting, especially when I was new to scripting. PixieV - Showed me how to trigger speech lines. People that suggested new ideas and reported bugs. Also other people I can't name, but helped or offered support when I needed help in RDR2Mods Discord server. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [DONATIONS] These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do. Here's my Patreon if you want to support me. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [INSTALLATION] - Always make sure to have latest versions of both Lenny's Mod Loader and Alexander Blade's Script Hook - Drop Enhanced Brawling.asi and EnhancedBrawling.ini to your Red Dead Redemption 2 folder. - Drop "Enhanced Brawling" folder inside of "lml" folder to your own lml folder. [CONTROLS] Numpad1 / F1 = bs_player Numpad2 / F2 = bs_player_winter1 Numpad3 / F3 = bs_bruiser Numpad4 / F7 = bs_micah_finale Numpad5 / F8 = bs_player_finale Numpad6 / F9 = bs_mixed Numpad7 / F10 = Back grapple subdue sequence (Set tap assist to hold and hold left mouse click to subdue) Numpad8 / F11 = Struggle challenge Numpad0 / Z = (Remove the effects of grapple sequence, if you don't you won't be able to grapple anyone) Right Mouse Click / Aim Button = Standing Grapple Switch N / Left D-PAD= (Subdue Animations) G / RB= Kick [Combo] Up Arrow = Kick to the chest Left Arrow = Kick [No Ragdoll] Right Arrow = Kick [Ragdoll] Down Arrow = Kick to the leg Z = Trough drowning animation (This feaute doesn't work as it should, don't worry if it's not working in your game. I'll try to fix it later) Left Mouse Click / R2 = Shove NPCs (Run and press the button) X + WASD / RB+Directions = (Defenestration, window throw animations) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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