Everything posted by vincemeister55
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HUGE Problem With Modding RDR2 That No One Is Talking About
An update on the WhyEm DLC; So, I finally finished editing the texture files of the mod, and after a thorough testing of the mod with and without, here are my findings: *With Original WhyEm DLC enabled (meaning no edited files whatsoever)* -I get the despawning bug immediately after loading a save game. *With Edited WhyEm DLC enabled with EDITED textures* -When loading a save game with any WhyEm item/s equipped on Arthur, I don't get the despawning issue. But here is the catch; IT WILL ONLY LAST FOR A FEW MINUTES. Meaning for example, I load a save game in St. Denis with WhyEm clothing equipped, in the very first few minutes, everything is good, but after a few minutes, then you can see the problem. Here is a video for example; So here is my final assessment. My method of changing the texture-format of WhyEm DLC textures didn't work. I think it has something to do with the quantity of texture files from WhyEm (2000+). The game just couldn't handle those so many addtional files. But for better or for worse, it'll give an idea that there is a fix out there, not just for WhyEm, but for all other big texture mods. It hasnt been discovered, yet. Anyway, I'll share my edited texture files if anybody is interested in trying it in their game. Remember, it may vary from user to user. It might work for you if you only have a few texture mods. Just try. https://www.mediafire.com/file/cz2i46tcrj17u4i/WhyEm+DLC+textures+edited+by+vincemeister55.rar/file HOWEVER - - -- If you only want the Hairdos of the mods, you can use it without the despawning issue. Just delete the Item_Textures folder in WhyEm DLC. Here is a video for example. It's the same save file as the above video, you can see the Eyepatch is gone, as well as the Gunbelt. Because I deleted the texture folder. But I still got the hairdo, The Kurt hairdo as well as the coat. I think it is vanilla even though I brought it at the trapper under WhyEm CLothing. You can still access the WhyEm clothing at the trapper. You will just get a transparent look for some of the clothes that are without textures, of course. And most importantly, there are no despawning issues after a few minutes. Just watch the video... That's it fellers. I did my best, but my best wasn't good enough.
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HUGE Problem With Modding RDR2 That No One Is Talking About
Tried installing Blackwater Terrain Textures today. No issues. Tried installing Terrain Textures Overhaul with an edited install.xml file, no issues. Alright!
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HUGE Problem With Modding RDR2 That No One Is Talking About
The RDR 2 Toolkit. It wont import dds files with sRGB format.
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HUGE Problem With Modding RDR2 That No One Is Talking About
Yeah, feeling the same thing. Im doing the WhyEm DLC and for all I care, all I want from that mod are the hairdos. But why am I editing the textures? lol. Do you know how to import dds sRGB format? The toolkit wont accept sRGB. I was trying to edit Terrain Texture Overhaul, but not importing sRGB format makes the texture with too much brightness.
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HUGE Problem With Modding RDR2 That No One Is Talking About
Yes I use that mod. But I use the replacement method in installing that. A feller in the comments section on that mod page gave a tip on how to do it. EDIT: Now that I think about it, I might just well downscale those textures too.
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HUGE Problem With Modding RDR2 That No One Is Talking About
1. OpenIV (to open and export the textures) 2. RDR 2 Toolkit (to create ytd files) 3. Redm (for the toolkit to work) 4. Paint.net or any program that can open and edit dds files (I use paint.net) P.S To those who like to use the WhyEm's DLC mod, I'm currently editing the texture format of the texture files in the mod. Its a very tedious process as the mod contains 2000+ texture files, and you need to edit each file. The mod has 4 texture folders, each with 500 texture files. I just finished 1 folder. I then test different variations if it fixes the spawning issue when using the mod. You need to equip at least 1 item from WhyEm's DLC mod to have accurate results of the test; 1. I first test it with only 1 texture folder installed, the original, unedited files = spawning issue 2. I then tested it with my edited textures, still 1 folder = the train spawns with passengers, no spawning issue 3. I test again with my edited texture files in 1 folder, plus the 3 unedited folders = it spawns the train, but no passengers (but the weird part is after like a minute, passengers will spawn. Its like a delay) So, after all the tests, I decided to continue this tedious process of editing the texture files. lol. Since It works with my test #2.
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HUGE Problem With Modding RDR2 That No One Is Talking About
The texture-format used in the Firearms Cosmetics is B8G8R8A8 pixel format. I changed it to BC3 DXT5 format.
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HUGE Problem With Modding RDR2 That No One Is Talking About
I was using the version.dll for a while. I then changed to Online Content Unlocker when I decided to add those Online Animals mods. So far so good. Also, I just tried installing the mod Firearms Cosmetics. If I install the mod, I still get the train spawn but there are no passengers inside. I really like the mod, so what I did is I tried opening the texture files on it, edited the texture-format, and then tested it on the game. Voila! Passengers are back on the train. So now I decided I might do and try this method on the WhyEm DLC mod. Hope it does since I like the hairdos on that mod. As for the gameconfig, Im not really messing with it. Im using the Experimental Gameconfig release on Nexus and used it as base. Currently, I havent done anything about the file.
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HUGE Problem With Modding RDR2 That No One Is Talking About
I added some more mods with still no spawning issue; Asi: No Auto Horse Equip Hide Lasso On Horseback Kill Yourself NPC Dualwield Mod Ammu-Nation PED Accuracy Overhaul Texture mods in stream folder; Snowtop Rhodes Spaghetti Western Buildings Red Rock Reservation
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HUGE Problem With Modding RDR2 That No One Is Talking About
I dont use that mod, and Im still early in chapter 2. But for the sake of testing, I installed it. And I made a video. From Valentine to St.Denis. Now I dont know what to look for in St. Denis. I mean, I saw those mini trains on the street and saw a train arrive. Around the 11-minute mark of the video when the train arrives. So, I hope in any way the video might help. EDIT : added another video. I try to find the flamingo outside St.Denis
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HUGE Problem With Modding RDR2 That No One Is Talking About
Sure. Also, Ive added some few more mods in LML since my last post. And still no spawning issue whatsoever. LML mods that I added since my last post; Artwork Arthur Morgan Project (I downscaled the textures from 4k to vanilla 1K since Im only using a 1080p monitor) Arthur Redone (I use it as it is, no downscaling of textures needed. I switch from this and Artwork Arthur from time to time) Saddle Fixes Companion System Relationship Sheriff Dailogue Gun Belt Fix Bar Brawls Water Physics Overhaul Reduced Reload Speed and Increased Lod For All Story Mode Weapons Increase Weapons LOD Higher Resolution Vegetation Vestigia (I said in my last post that Vestigia was also causing the spawning issue. True, but then I tried and deleted the gameconfig.xml and systemsetting.ymt files on it and instead use the experiment gameconfig mod and the geometry level slider mod, it works. No spawning issue.) *Ive added a couple of mods in the stream folder too; Visual Damage for Kids (I merge it with my metapeds.ymt) Javier Escuella Outfit Overhaul Arthur Eye Color The 5th Abigail Mod Bearded Dutch Dutch Improved Fixed Prison Scars Black Leather Stalker Hat Veill's Classic Frock Coats Veill's Shotgun Coats Strapped Better Looking Karen Better Looking Mary-Beth 1.0 Duplicate Valentine Doctor Bug Fix Upscaled UI - HUD - rain- water and some other things (Ive use some of it but not all) Here's my .asi files installed; AllowMenu.asi ArmPosters.asi BanditHideouts.asi BetaMissionPassed.asi Boats.asi BountiesExpansion.asi BountyDialogues.asi BucketWash.asi Clock.asi CollectablesInRange.asi Colter.asi Companion.asi Contracts.asi CutDialogueEnhanced.asi DogCompanion.asi DragPeds_Natural.asi Duels.asi DumpThatCargo1.1.asi EnhancedPersistenc1.4.asi Graves.asi GunTricks.asi Harlots.asi HatBlip2.0.asi horseHolster.asi HorseHydration.asi horseLantern.asi HorseSprint-v2.asi HotAirBaloon.asi HudCrosshair.asi HuntingCamp.asi HuntingGrounds.asi kill_children.asi LawmenFix.asi LOS Enemy Blips.asi MapEditor.Asi Minimap.Asi MorePersistentWeather.asi Needs.asi NoBountyWithMask.asi NoGlowingPickups.asi NoHitmarker.asi NoHolstering.asi NonStickyHats1.0.asi PedDamageOverhaul.asi PlayablePiano.asi PVPPersistence.asi rdr2-translator.asi ReducedCameraShake.asi ReturnToAdlerRanch.asi SAC dead body removal.asi Seats.asi Shootouts.asi SmokingComplete.asi StashThatLantern2.8.asi StashedThatWagon.asi SurvivalMechanics.asi TieYourLasso.asi WildHorses.asi There's still a lot of small texture mods that's in my stream folder too. No spawning issue on my game. Hope this helps.
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RDR2 Texture Toolkit
how do you add more than one texture in a single ytd files using this tool? I can only do 1 texture per ytd.
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HUGE Problem With Modding RDR2 That No One Is Talking About
Man, I never thought that I was playing the game with the spawning issue. Now that I know it's happening, I cant unsee it. I spent 2 days testing my mods. And finally I have managed to have a working game with no spawning issue, at least for me in Valentine. Im still early on Chapter 2 so I still havent gone to St.Denis, but I can confirm that the train is spawning every 6am in Valenting with 3-4 passengers in every car, with guards at the end. There's abundant of wildlife too. Here is my modlist in lml in its specific order: Model 1897 Trench Gun Contracts MarlboroCigarettes Upscaled Gore (I use the replacement method) Mike Myers Online Alligators Unlocked for SP Online Bears Unlocked for SP Online Bison Unlocked for SP Online Bucks Unlocked for SP Online Cougars Unlocked for SP Online Coyotes Unlocked for SP Online Foxes Unlocked for SP Online Panthers Unlocked for SP Online Wild Boars Unlocked for SP Online Wolves Unlocked for SP Cut Content Deer Unlocked for SP Cut Content Dogs Unlocked for SP ColorfulWeaponsIcons Corpse Spawn Distance Gun_Metal_Rework Herbalist Hunstman Jail_Break_Fix_Restoration Anatomical Women Bodies Fix NoRecoil no auto ammo pickup RemoveExplosionShake Realistic Accuracy Saving Spoon Fix Maize Sack Fix Remove Online Button ColoredLoading Elegant Gamepad Button Icon NoPostFX SnappyUI ManualPickup Green Turtle Restored Promo Image Graphics WhyEm's BloodCrave ImprovementsInBlood Timescale Standalone Landing Screen Edition A.R.E.P Extended Player Animations Vomit Fix AMFAO Penetration More Perfect Animals Restored Ped Dialogue LAW RWS AB10 (the experimental gameconfig.xml that perhaps fix the spawning issue) Improved Wildlife Online Content Unlocker Geometry Level of detail slider I got WhyEm's DLC installed in lml, but currently disabled. I noticed if I enabled WhyEm's DLC, I dont get the spawning issue, but only if I dont use any of its items. I tried to apply the WhyEm's DLC Hairdos and it suddenly triggered the spawning issue. So I leave it disabled. I got Vestigia mod too, but in my test, it triggered the spawning issue even with the WhyEm's DLC disabled. So I switch to Promo Image Graphics. I tried Visual Redemption but I got random crashes with it. I also have a stream folder in lml with lots of texture files on it, but it doesnt affect the spawning issue. It contains character retex, horse coats, player jacket retex and among others. I tried installing Upscaled Animals AIO with the replacement method and immediately triggered the spawning issue. I got a lot of .asi files installed too, but it doesnt seem to affect the spawning issue. If any one wants a list of my .asi files, just ask. Hope this helps in isolating the mods that may or may not affect the spawning issue.
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