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Chunk the chump

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Chunk the chump last won the day on November 29

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  1. There are ways to test yes, but we cannot really give guarantees of what will or won't cause issues at this point. Some people think it's streaming, some think its strictly .ytd (texture) files, nothing is comfirmed. I am not even sure if FileReplacement is really the answer that people are looking for as spawn issues can still happen with that. And we don't even know how Streaming differs from FileReplacement in a true sense....
  2. I understand your points and they are fair, I will just react o the thing you wrote about OCU LITE, it doesnt have online weapon support for 2 reasons: A. I didn't want to just shit all over energidaan's original work by uploading a mod that basically does the same as his (even if it's using vanilla assets). B. Some of the fixes for ambient sounds/ animations/ dialogues required me to disable online weapon sounds. so I could technically set up a working version with fixes, navy revolver for example wouldnt have any sound and I just didnt want that. Maybe with some audio hex editing skills this could be solved but I am no good at that and we dont have proper audio tools for RDR2. Ultimately its your choice of course and what is more important to you.
  3. Awesome! I'm glad it worked out in the end. On another note if anyone wants to further optimize their game I released a light version of Online Content Unlocker Check the description if it fits your mod needs. You wouldnt think at first that most MP dependant mods dont need much at all, so I cut down the things OCU enables and I also fixed some animation/sounds/dialogue issues that are present when using the og version of OCU. Check the mod on nexus and there's a video of the fixes. Currently does not support online weapons, so no RDO. https://www.nexusmods.com/reddeadredemption2/mods/5304 and here is the video of the fixes:
  4. Yes, of course its possible. All a_c_horse........ .ymt would go into update_4.rpf\x64\packs\base\data\metapeds\metapeds.rpf\ which looks like this when mounted: update:/x64/packs/base/data/metapeds/metapeds/
  5. It's up ladies and gentlemen! Largest part of the video tackles install.xml optimization. Hope you'll enjoy.
  6. I think that is pure speculation, as you just said there is no evidence of replacing the highest numbered update file not doing the job in fact I think replacing every file is probably gonna tax the game more memory wise so probably not advised.
  7. Replacing the correct one is not that difficult, it should always be the highest numbered one, if its in update_1,2,3 etc then it will be update:/ If its in patchpack005 or something its gonna be dlc_patchpack005:/ just go for the highest numbered one BTW i will have my video about this and a full modding guide out early next week for anyone that is unsure of things. This part in particular is very detailed and I show the different ways you can do filereplacement
  8. Codex is currently locked behind patreon, but its rather cheap. It's better than OpenIV by miles when it comes to RDR2 but I would only recommend it if you are actually a bit serious about modding. https://www.patreon.com/c/dexyfex/
  9. It is indeed possible. Trains are unreliable anyway (most are scripted), testing trams and chickens is the best way (or find something else that is easy to reproduce on a constant basis). If you are getting 8/10 trams with people in St. Denis I'd say your game is stable at least when it comes to spawns. Those tram spawns are super low priority so if the game has memory management issues those will be heavily affected.
  10. i think you should be fine with this mod list for sure. Even if you are streaming textures and not replacing. Although I am not sure how big is character's overhaul or how that would affect the game. But the ones in your modmanager are fine
  11. thanks for the feedback, im really happy you made good use of the chicken method. Here is the save file I used btw: https://www.nexusmods.com/reddeadredemption2/mods/3693
  12. Hey lovely people, I wanted to shill my video on the topic here, hope its OK. I offer up a very good way of measuring the level if ''fuckiness'' your game is at currently with mods. Please watch it on 1.5 or 1.75 speed if you are interested in the topic because its incredibly BORING! you have been warned. Next part will be a modding guide for beginners and not-so beginners
  13. Im not sure I undestand u correctly but every "update_1" "update_2".... etc should be just update:/xxxxxx/xxxxx in install.xml
  14. Again, I understand what you are saying but I installed these mods specifically to break the game. I personally wouldnt play with whyem dlc or red dead offline just because of personal taste. But the thing is we really need some definitive way to break these spawns or how to break them because Im not sure what to do. Now I managed to break the spawns finally by mismatching some catalog settings first of all, then buying an invisible item from the trapper whyem wardobe menu, then I went ahead and died near a train, saved then reloaded the save and trains seem to be broken (used railroad enginner to track them because there is no other way I can think of right now, maybe thats also part of the problem. who knows at this point) FUnnily enough tram passengers are still spawning, so what the conclusion? That the whole thing is nonsense. PS: thats a huge amount of mods by the way that you are using im surprised that you are not having issues at this point :D
  15. I understand where you are coming from, but let me rephrase the quesiton then. How do you actually MAKE the trains stop spawning? I have been experimenting with well over 100 mods now with WHYEM+RDO and Terrain Textrues overhaul just the ''normal'' stream setup and trams still have people, I still see roseta spoonbills, Trains are still spawning, I have been using railroad engineer to track them for now, and they are always there. All this with full vanilla gameconfig on a save that is not even new.... So how do I definitively stop trains form spawning then? What do I need to do? Tried completing a mission with this setup, save/load manually. I want to break the spawns in the game so I can have a test ground for repair but its impossible to do now for some weird reason
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