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  • Cyan

    RDR2Mods.com and the launch of Lenny’s Mod Loader

    It’s been a little while since we have shared some news, but this week has been wild!
    First, we’re really happy to announce that we’re re-branding as RDR2Mods.com.

    We want RDR2Mods.com to be an open, fair and easily accessible space for the RDR2 modding community, in a similar nature to what we’ve created with LCPDFR.com for GTA V (and GTA IV!).
    Similarly to when we launched LCPDFR.com, we want to do things differently.
    As mod creators ourselves, we want our community to be the best possible place to distribute your creations. To that end, we have a few features that really help with this goal.

    • An open community. Anyone can download without any registration. We do encourage people to register and share their feedback, but we understand this won’t be for everyone.
    • Fast distribution. We always use a proper CDN for serving files, whether you are a Patreon or not.
    • Creator focused. You keep full control of your mods, which means you can update or remove your mods with one click. You can also let your downloaders know how to support you, by adding a donation button.

    We’re always wanting to hear feedback as it helps us improve, if you think there’s anything we can do differently or anything you’d like to see, you can always let us know.


    We also just launched Lenny’s Mod Loader for RDR2. Like it’s GTA V counterpart, LML supports replacing any file in the game, not just streamed assets.
    We’ve included a few examples of what is now possible, from replacing the game font to changing game meta values to increase the amount of peds that can be spawned.
    Like LML for GTA V, we plan to include our one-click installation feature in the near future, allowing you to download RDR2 mods with the ease of a single click.

    There are already a few creations out there that are using the power of LML, and we’re really excited to see what comes next!

    Edited by Cyan

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