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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1, BOOL p2 )  //0x8483E98E8B888AE2

    • 0
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  2. int ROUND ( float value )  //0xF2DB717A73826179

    • 0
    • 703
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  3. BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 )  //0xCC9AA18DCC7084F4

    • 0
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  4. CAM

    void _0x18C3DFAC458783BB ()  //0x18C3DFAC458783BB

    • 0
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  5. Any _DATABINDING_ADD_DATA_BOOL ( Any p0, const char* p1, BOOL p2 )  //0x58BAA5F635DA2FF4

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  6. BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity )  //0x5E1CC2E8DC3111DD

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  7. void _0x17E3E5C46ECCD308 ( Any p0, Any p1, Any p2 )  //0x17E3E5C46ECCD308

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  8. Hash _GET_INTERIOR_MINIMAP_HASH ( Interior interior )  //0x3039BE60B3749716

    • 0
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  9. int GET_FRAME_COUNT ()  //0x77DFA958FCF100C1

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  10. BOOL _0xA0B7094629724974 ( Hash p0, Any p1 )  //0xA0B7094629724974

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  11. int GET_GPS_BLIP_ROUTE_LENGTH ()  //0xBBB45C3CF5C8AA85

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  12. PED

    void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle )  //0x6373D1349925A70E

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  13. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

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  14. void TASK_HORSE_ACTION ( Ped ped, int action, Ped targetPed, Any p3 )  //0xA09CFD29100F06C3

    • 0
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  15. Any _0x90703A8F75EE4ABD ( Any p0, Any p1 )  //0x90703A8F75EE4ABD

    • 0
    • 203
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  16. BOOL TASK_CONFRONT ( Ped ped, Ped targetPed, int p2 )  //0x3A2A2071DF5CC569

    • 0
    • 192
    • 1207
  17. void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 )  //0xF52BD94B47CCF736

    • 0
    • 235
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  18. float TO_FLOAT ( int value )  //0xBBDA792448DB5A89

    • 0
    • 515
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  19. BOOL IS_ANY_SPEECH_PLAYING ( Ped ped )  //0x729072355FA39EC9

    • 0
    • 668
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  20. CAM

    void _0xF1A6FEEDF3776EF9 ()  //0xF1A6FEEDF3776EF9

    • 0
    • 191
    • 1207
  21. Any _DATABINDING_ADD_DATA_INT_BY_HASH ( Any p0, Hash p1, int p2 )  //0x267F9527F4350ADE

    • 0
    • 282
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  22. void _0xC72CE37081DAE625 ( Any p0, Any p1, Any p2, Any p3 )  //0xC72CE37081DAE625

    • 0
    • 276
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  23. Vector3 _GET_INTERIOR_POSITION ( Interior interior )  //0x2C9746D0CA15BE1C

    • 0
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  24. BOOL _0x92A32BA29622763F ( int id, int index, Any* p2 )  //0x92A32BA29622763F

    • 0
    • 301
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  25. Any _0xEFC535C9FAF563B3 ( Any p0 )  //0xEFC535C9FAF563B3

    • 0
    • 192
    • 1207
  26. PED

    void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends )  //0x112942C6E708F70B

    • 0
    • 260
    • 1207
  27. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

    • 0
    • 201
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  28. void SET_BOAT_ANCHOR ( Vehicle vehicle, BOOL toggle )  //0xAEAB044F05B92659

    • 0
    • 395
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  29. BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid )  //0x6929E22158E52265

    • 0
    • 303
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  30. Any _0x2B101AD9F651243A ()  //0x2B101AD9F651243A

    • 0
    • 204
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  31. CAM

    void _0xE6F364DE6C2FDEFE ()  //0xE6F364DE6C2FDEFE

    • 0
    • 217
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  32. Any _DATABINDING_ADD_DATA_INT ( Any p0, const char* p1, Hash p2 )  //0x307A3247C5457BDE

    • 0
    • 403
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  33. void _0x67A43EA3F6FE0076 ( Any p0 )  //0x67A43EA3F6FE0076

    • 0
    • 272
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  34. BOOL IS_INTERIOR_SCENE ()  //0x4200F14D6F840A9A

    • 0
    • 457
    • 1207
  35. BOOL _0x3FA09DD57B93C0DE ( Hash p0, int p1, int p2, Any p3, int p4 )  //0x3FA09DD57B93C0DE

    • 0
    • 286
    • 1207
  36. void SET_ENTITY_VISIBLE_IN_CUTSCENE ( Entity entity, BOOL p1, BOOL p2, int p3 )  //0xE0031D3C8F36AB82

    • 0
    • 215
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  37. Any _0x665B21666351CB37 ( Any p0, Any p1, Any p2 )  //0x665B21666351CB37

    • 0
    • 198
    • 1207
  38. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

    • 0
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  39. Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 )  //0x9F67929D98E7C6E8

    • 0
    • 235
    • 1207
  40. Any _0x4A98E228A936DBCC ( Any p0 )  //0x4A98E228A936DBCC

    • 0
    • 235
    • 1207
  41. CAM

    void _0x0F1FFEF5D54AE832 ()  //0x0F1FFEF5D54AE832

    • 0
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  42. Any _DATABINDING_ADD_DATA_FLOAT ( Any p0, const char* p1, float p2 )  //0x5154228273ADB9A6

    • 0
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  43. Any _0x36486AF7DA93A464 ( Any p0 )  //0x36486AF7DA93A464

    • 0
    • 275
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  44. void CLEAR_ROOM_FOR_ENTITY ( Entity entity )  //0xA1762D5BBFCA13A8

    • 0
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  45. float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange )  //0xE29F927A961F8AAA

    • 0
    • 247
    • 1207
  46. BOOL _0xD1555FBC96C88444 ( Hash p0, int p1, int p2, Any p3, int p4 )  //0xD1555FBC96C88444

    • 0
    • 290
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  47. BOOL GET_GPS_BLIP_ROUTE_FOUND ()  //0x869DAACBBE9FA006

    • 0
    • 193
    • 1207
  48. PED

    void _0x2B4CE170DE09F346 ( Any p0, Any p1 )  //0x2B4CE170DE09F346

    • 0
    • 180
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  49. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

    • 0
    • 230
    • 1207
  50. BOOL CAN_ANCHOR_BOAT_HERE ( Vehicle vehicle )  //0xC075176CFB8B4128

    • 0
    • 345
    • 1207
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