RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1, BOOL p2 ) //0x8483E98E8B888AE2
- 0
- 387
- 1207
-
int ROUND ( float value ) //0xF2DB717A73826179
- 0
- 703
- 1207
-
BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 ) //0xCC9AA18DCC7084F4
- 0
- 242
- 1207
-
void _0x18C3DFAC458783BB () //0x18C3DFAC458783BB
- 0
- 210
- 1207
-
Any _DATABINDING_ADD_DATA_BOOL ( Any p0, const char* p1, BOOL p2 ) //0x58BAA5F635DA2FF4
- 0
- 301
- 1207
-
BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity ) //0x5E1CC2E8DC3111DD
- 0
- 187
- 1207
-
void _0x17E3E5C46ECCD308 ( Any p0, Any p1, Any p2 ) //0x17E3E5C46ECCD308
- 0
- 260
- 1207
-
Hash _GET_INTERIOR_MINIMAP_HASH ( Interior interior ) //0x3039BE60B3749716
- 0
- 366
- 1207
-
int GET_FRAME_COUNT () //0x77DFA958FCF100C1
- 0
- 264
- 1207
-
BOOL _0xA0B7094629724974 ( Hash p0, Any p1 ) //0xA0B7094629724974
- 0
- 283
- 1207
-
int GET_GPS_BLIP_ROUTE_LENGTH () //0xBBB45C3CF5C8AA85
- 0
- 277
- 1207
-
void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle ) //0x6373D1349925A70E
- 0
- 271
- 1207
-
void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle ) //0x2970929FD5F9FC89
- 0
- 390
- 1207
-
void TASK_HORSE_ACTION ( Ped ped, int action, Ped targetPed, Any p3 ) //0xA09CFD29100F06C3
- 0
- 615
- 1207
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Any _0x90703A8F75EE4ABD ( Any p0, Any p1 ) //0x90703A8F75EE4ABD
- 0
- 203
- 1207
-
BOOL TASK_CONFRONT ( Ped ped, Ped targetPed, int p2 ) //0x3A2A2071DF5CC569
- 0
- 192
- 1207
-
void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 ) //0xF52BD94B47CCF736
- 0
- 235
- 1207
-
float TO_FLOAT ( int value ) //0xBBDA792448DB5A89
- 0
- 515
- 1207
-
BOOL IS_ANY_SPEECH_PLAYING ( Ped ped ) //0x729072355FA39EC9
- 0
- 668
- 1207
-
void _0xF1A6FEEDF3776EF9 () //0xF1A6FEEDF3776EF9
- 0
- 191
- 1207
-
Any _DATABINDING_ADD_DATA_INT_BY_HASH ( Any p0, Hash p1, int p2 ) //0x267F9527F4350ADE
- 0
- 282
- 1207
-
void _0xC72CE37081DAE625 ( Any p0, Any p1, Any p2, Any p3 ) //0xC72CE37081DAE625
- 0
- 276
- 1207
-
Vector3 _GET_INTERIOR_POSITION ( Interior interior ) //0x2C9746D0CA15BE1C
- 0
- 335
- 1207
-
BOOL _0x92A32BA29622763F ( int id, int index, Any* p2 ) //0x92A32BA29622763F
- 0
- 301
- 1207
-
Any _0xEFC535C9FAF563B3 ( Any p0 ) //0xEFC535C9FAF563B3
- 0
- 192
- 1207
-
void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends ) //0x112942C6E708F70B
- 0
- 260
- 1207
-
void _0xEBFF94328FF7A18A ( Any p0, Any p1 ) //0xEBFF94328FF7A18A
- 0
- 201
- 1207
-
void SET_BOAT_ANCHOR ( Vehicle vehicle, BOOL toggle ) //0xAEAB044F05B92659
- 0
- 395
- 1207
-
BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid ) //0x6929E22158E52265
- 0
- 303
- 1207
-
Any _0x2B101AD9F651243A () //0x2B101AD9F651243A
- 0
- 204
- 1207
-
void _0xE6F364DE6C2FDEFE () //0xE6F364DE6C2FDEFE
- 0
- 217
- 1207
-
Any _DATABINDING_ADD_DATA_INT ( Any p0, const char* p1, Hash p2 ) //0x307A3247C5457BDE
- 0
- 403
- 1207
-
void _0x67A43EA3F6FE0076 ( Any p0 ) //0x67A43EA3F6FE0076
- 0
- 272
- 1207
-
BOOL IS_INTERIOR_SCENE () //0x4200F14D6F840A9A
- 0
- 457
- 1207
-
BOOL _0x3FA09DD57B93C0DE ( Hash p0, int p1, int p2, Any p3, int p4 ) //0x3FA09DD57B93C0DE
- 0
- 286
- 1207
-
void SET_ENTITY_VISIBLE_IN_CUTSCENE ( Entity entity, BOOL p1, BOOL p2, int p3 ) //0xE0031D3C8F36AB82
- 0
- 215
- 1207
-
Any _0x665B21666351CB37 ( Any p0, Any p1, Any p2 ) //0x665B21666351CB37
- 0
- 198
- 1207
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void _0xF993373285053D77 ( Any p0, Any p1, Any p2 ) //0xF993373285053D77
- 0
- 202
- 1207
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Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 ) //0x9F67929D98E7C6E8
- 0
- 235
- 1207
-
Any _0x4A98E228A936DBCC ( Any p0 ) //0x4A98E228A936DBCC
- 0
- 235
- 1207
-
void _0x0F1FFEF5D54AE832 () //0x0F1FFEF5D54AE832
- 0
- 204
- 1207
-
Any _DATABINDING_ADD_DATA_FLOAT ( Any p0, const char* p1, float p2 ) //0x5154228273ADB9A6
- 0
- 328
- 1207
-
Any _0x36486AF7DA93A464 ( Any p0 ) //0x36486AF7DA93A464
- 0
- 275
- 1207
-
void CLEAR_ROOM_FOR_ENTITY ( Entity entity ) //0xA1762D5BBFCA13A8
- 0
- 307
- 1207
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float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange ) //0xE29F927A961F8AAA
- 0
- 247
- 1207
-
BOOL _0xD1555FBC96C88444 ( Hash p0, int p1, int p2, Any p3, int p4 ) //0xD1555FBC96C88444
- 0
- 290
- 1207
-
BOOL GET_GPS_BLIP_ROUTE_FOUND () //0x869DAACBBE9FA006
- 0
- 193
- 1207
-
void _0x2B4CE170DE09F346 ( Any p0, Any p1 ) //0x2B4CE170DE09F346
- 0
- 180
- 1207
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Any _0xE956C2340A76272E ( Any p0 ) //0xE956C2340A76272E
- 0
- 230
- 1207
-
BOOL CAN_ANCHOR_BOAT_HERE ( Vehicle vehicle ) //0xC075176CFB8B4128
- 0
- 345
- 1207