RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xF2CCA7B68CFAB2B9 ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p2, Any p3, Any p4, Any p5 ) //0xF2CCA7B68CFAB2B9
- 0
- 299
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void _0x196D3ACBEBA4A44B ( Any p0 ) //0x196D3ACBEBA4A44B
- 0
- 248
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void _0xEF7AB1A0E8C86170 ( int gamerTagId, BOOL allow ) //0xEF7AB1A0E8C86170
- 0
- 247
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void _0x390710D2DAFA6BFF ( Player player, BOOL p1 ) //0x390710D2DAFA6BFF
- 0
- 213
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float GET_WIND_SPEED () //0xFFB7E74E041150A4
- 0
- 373
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BOOL _CASHINVENTORY_IS_SESSION_READY () //0xFCC24220FDDAC929
- 0
- 317
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void _0xBC7D36946D19E60E ( BOOL p0 ) //0xBC7D36946D19E60E
- 0
- 229
- 1207
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BOOL _GET_SOCIAL_MATCHMAKING_ALLOWED () //0xD0541EF28E9C4783
- 0
- 224
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Any* _0xA33914B00CA55756 ( const char* p0, int p1 ) //0xA33914B00CA55756
- 0
- 328
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int GET_PED_TIME_OF_DEATH ( Ped ped ) //0x1E98817B311AE98A
- 0
- 285
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int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped ) //0x88D9D76D78065487
- 0
- 247
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void _0x59C7AD6FEA2AC449 ( Any p0, Any p1, Any p2, Any p3 ) //0x59C7AD6FEA2AC449
- 0
- 364
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void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xD66A941F401E7302
- 0
- 695
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void SET_POPZONE_POPULATION_SET ( PopZone popZone, Hash populationSetHash ) //0x3E6A49D9B519E85C
- 0
- 546
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BOOL _SPACTIONPROXY_GET_NEXT_PENDING_CRAFTING_ACTION ( Any* data ) //0x1F471B79ACC97BEF
- 0
- 314
- 1207
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void _0x2E1D6D87346BB7D2 ( Any p0, Any p1, Any p2, Any p3 ) //0x2E1D6D87346BB7D2
- 0
- 315
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Any _0x00FFE0F85253C572 ( Any p0 ) //0x00FFE0F85253C572
- 0
- 202
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Any _0xB8F52A3F84A7CC59 ( Any p0 ) //0xB8F52A3F84A7CC59
- 0
- 244
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void SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x606374EBFC27B133
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- 397
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void _0xCBF88256E44D5D39 ( Vehicle vehicle, BOOL p1 ) //0xCBF88256E44D5D39
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- 229
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BOOL _IS_WEAPON_KIT ( Hash weaponHash ) //0x6ABAD7B0A854F8FB
- 0
- 428
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void _0x06ECF3925BC2ABAE ( Any p0, Any p1 ) //0x06ECF3925BC2ABAE
- 0
- 139
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void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity ) //0xF47D54B986F0A346
- 0
- 227
- 1232
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int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize ) //0xC4BB298BD441BE78
- 0
- 549
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BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params ) //0x8E04FEDD28D42462
- 0
- 1,097
- 1207
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BOOL _IS_IN_FULL_FIRST_PERSON_MODE () //0xD1BA66940E94C547
- 1
- 389
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BOOL _0x8E2143144B8E188D ( int p0 ) //0x8E2143144B8E188D
- 0
- 340
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void _0x002AAC783ED323ED ( Any p0, Any p1 ) //0x002AAC783ED323ED
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void _0xFB16F08F47B83B4C ( Any p0 ) //0xFB16F08F47B83B4C
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void _0xA1A86055792FB249 ( Any p0 ) //0xA1A86055792FB249
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void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string ) //0xEA6F4B8D4B4B5B3E
- 0
- 289
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int _GET_CRIME_BOUNTY_AMOUNT_BY_TYPE ( Hash crimeType ) //0x35E5E21F9159849C
- 0
- 282
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void SET_WIND_DIRECTION ( float direction ) //0xB56C4F5F57A45600
- 0
- 261
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BOOL CASHINVENTORY_IS_CONNECTION_FAULTED () //0x6CE9FB6332B5E46E
- 0
- 316
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Any _0xC964FCD3D1720697 () //0xC964FCD3D1720697
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- 245
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BOOL NETWORK_AWARD_HAS_REACHED_MAXCLAIM ( Any p0 ) //0xFBE782B3165AC8EC
- 0
- 214
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BOOL _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE ( Vehicle vehicle, const char* navMeshName ) //0x44026E3DB3CED602
- 0
- 295
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int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag ) //0x5407B7288D0478B7
- 0
- 248
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void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle ) //0x9A77DFD295E29B09
- 0
- 283
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void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 ) //0x5BCF0B79D4F5DBA3
- 0
- 257
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void _0xBB68908CD11AEBDC ( Any p0 ) //0xBB68908CD11AEBDC
- 0
- 376
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void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode ) //0x19B4F71703902238
- 0
- 273
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void _0x7E6BC0B94F5928F0 ( PopZone popZone, int p1, int p2 ) //0x7E6BC0B94F5928F0
- 0
- 340
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BOOL _SPACTIONPROXY_GET_NEXT_PENDING_BUY_ACTION ( Any* data ) //0x1F471B79ACC98BEF
- 0
- 339
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void TASK_FLEE_COORD ( Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8 ) //0x58428248BF4B64E4
- 0
- 260
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void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x322BFDEA666E2B0E
- 0
- 603
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void _0x6AFDA2264925BD11 ( Any p0 ) //0x6AFDA2264925BD11
- 0
- 222
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void SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x1F91D44490E1EA0C
- 0
- 404
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void _0xC325A6BAA62CF8A2 ( Vehicle vehicle, BOOL p1 ) //0xC325A6BAA62CF8A2
- 0
- 245
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BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash ) //0x49E40483948AF062
- 0
- 393
- 1207