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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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7154 natives found

  1. void _0xF2CCA7B68CFAB2B9 ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p2, Any p3, Any p4, Any p5 )  //0xF2CCA7B68CFAB2B9

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  2. void _0x196D3ACBEBA4A44B ( Any p0 )  //0x196D3ACBEBA4A44B

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  3. HUD

    void _0xEF7AB1A0E8C86170 ( int gamerTagId, BOOL allow )  //0xEF7AB1A0E8C86170

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  4. LAW

    void _0x390710D2DAFA6BFF ( Player player, BOOL p1 )  //0x390710D2DAFA6BFF

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  5. float GET_WIND_SPEED ()  //0xFFB7E74E041150A4

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  6. BOOL _CASHINVENTORY_IS_SESSION_READY ()  //0xFCC24220FDDAC929

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  7. void _0xBC7D36946D19E60E ( BOOL p0 )  //0xBC7D36946D19E60E

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  8. BOOL _GET_SOCIAL_MATCHMAKING_ALLOWED ()  //0xD0541EF28E9C4783

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  9. Any* _0xA33914B00CA55756 ( const char* p0, int p1 )  //0xA33914B00CA55756

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  10. PED

    int GET_PED_TIME_OF_DEATH ( Ped ped )  //0x1E98817B311AE98A

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  11. PED

    int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped )  //0x88D9D76D78065487

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  12. void _0x59C7AD6FEA2AC449 ( Any p0, Any p1, Any p2, Any p3 )  //0x59C7AD6FEA2AC449

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  13. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

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  14. void SET_POPZONE_POPULATION_SET ( PopZone popZone, Hash populationSetHash )  //0x3E6A49D9B519E85C

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  15. BOOL _SPACTIONPROXY_GET_NEXT_PENDING_CRAFTING_ACTION ( Any* data )  //0x1F471B79ACC97BEF

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  16. void _0x2E1D6D87346BB7D2 ( Any p0, Any p1, Any p2, Any p3 )  //0x2E1D6D87346BB7D2

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  17. Any _0x00FFE0F85253C572 ( Any p0 )  //0x00FFE0F85253C572

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  18. Any _0xB8F52A3F84A7CC59 ( Any p0 )  //0xB8F52A3F84A7CC59

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  19. void SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x606374EBFC27B133

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  20. void _0xCBF88256E44D5D39 ( Vehicle vehicle, BOOL p1 )  //0xCBF88256E44D5D39

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  21. BOOL _IS_WEAPON_KIT ( Hash weaponHash )  //0x6ABAD7B0A854F8FB

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  22. void _0x06ECF3925BC2ABAE ( Any p0, Any p1 )  //0x06ECF3925BC2ABAE

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  23. PED

    void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity )  //0xF47D54B986F0A346

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  24. int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize )  //0xC4BB298BD441BE78

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  25. BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params )  //0x8E04FEDD28D42462

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  26. CAM

    BOOL _IS_IN_FULL_FIRST_PERSON_MODE ()  //0xD1BA66940E94C547

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  27. BOOL _0x8E2143144B8E188D ( int p0 )  //0x8E2143144B8E188D

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  28. void _0x002AAC783ED323ED ( Any p0, Any p1 )  //0x002AAC783ED323ED

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  29. void _0xFB16F08F47B83B4C ( Any p0 )  //0xFB16F08F47B83B4C

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  30. void _0xA1A86055792FB249 ( Any p0 )  //0xA1A86055792FB249

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  31. HUD

    void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string )  //0xEA6F4B8D4B4B5B3E

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  32. LAW

    int _GET_CRIME_BOUNTY_AMOUNT_BY_TYPE ( Hash crimeType )  //0x35E5E21F9159849C

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  33. void SET_WIND_DIRECTION ( float direction )  //0xB56C4F5F57A45600

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  34. BOOL CASHINVENTORY_IS_CONNECTION_FAULTED ()  //0x6CE9FB6332B5E46E

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  35. Any _0xC964FCD3D1720697 ()  //0xC964FCD3D1720697

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  36. BOOL NETWORK_AWARD_HAS_REACHED_MAXCLAIM ( Any p0 )  //0xFBE782B3165AC8EC

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  37. BOOL _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE ( Vehicle vehicle, const char* navMeshName )  //0x44026E3DB3CED602

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  38. PED

    int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag )  //0x5407B7288D0478B7

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  39. PED

    void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

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  40. PED

    void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 )  //0x5BCF0B79D4F5DBA3

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  41. void _0xBB68908CD11AEBDC ( Any p0 )  //0xBB68908CD11AEBDC

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  42. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

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  43. void _0x7E6BC0B94F5928F0 ( PopZone popZone, int p1, int p2 )  //0x7E6BC0B94F5928F0

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  44. BOOL _SPACTIONPROXY_GET_NEXT_PENDING_BUY_ACTION ( Any* data )  //0x1F471B79ACC98BEF

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  45. void TASK_FLEE_COORD ( Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8 )  //0x58428248BF4B64E4

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  46. void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x322BFDEA666E2B0E

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  47. void _0x6AFDA2264925BD11 ( Any p0 )  //0x6AFDA2264925BD11

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  48. void SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x1F91D44490E1EA0C

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  49. void _0xC325A6BAA62CF8A2 ( Vehicle vehicle, BOOL p1 )  //0xC325A6BAA62CF8A2

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  50. BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash )  //0x49E40483948AF062

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