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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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7154 natives found

  1. int _NETWORK_GET_CASH_BALANCE ()  //0x8A67120DBC299525

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  2. void NETWORK_SET_RICH_PRESENCE ( int p0, Any* p1, int p2, int p3 )  //0x1DCCACDCFC569362

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  3. int _0x3F2EE18A3E294801 ( int p0 )  //0x3F2EE18A3E294801

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  4. BOOL _NAVMESH_DOES_SWAP_EXIST ( const char* name )  //0x495CFAB2924237C7

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  5. PED

    Entity GET_PED_SOURCE_OF_DEATH ( Ped ped )  //0x93C8B64DEB84728C

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  6. PED

    BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 )  //0xAB643407D0B26F07

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  7. PED

    void _0x92A1B55A59720395 ( Any p0, Any p1 )  //0x92A1B55A59720395

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  8. void _DELETE_PERSCHAR ( PersChar persChar )  //0xFC77C5B44D5FF7C0

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  9. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

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  10. void _DELETE_SCRIPT_POPZONE ( PopZone popZone )  //0xA6E6A66FC4CA4224

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  11. BOOL _SPACTIONPROXY_MANAGER_IS_READY ()  //0x1F471B79ACC91BED

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  12. void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed )  //0x22B0D0E37CCB840D

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  13. Any _0x6C269F673C47031E ( Any p0 )  //0x6C269F673C47031E

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  14. Any _0xE47DD64B9F02677D ( Any p0 )  //0xE47DD64B9F02677D

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  15. BOOL _GET_VEHICLE_TURRET_SEAT ( Vehicle vehicle, int* seatIndex )  //0xFF5791B7639C2A46

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  16. void SET_VEHICLE_ENGINE_CAN_DEGRADE ( Vehicle vehicle, BOOL toggle )  //0x48E4C137A71C2688

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  17. Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash )  //0xEDCA14CA5199FF25

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  18. BOOL _UGC_IS_BOOK_MARKED ( const char* contentId )  //0xE42D1042F09865FE

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  19. int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize )  //0xB8BA7F44DF1575E1

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  20. Any _0x714A0EA7DE1167BE ( const char* audioName, const char* soundsetName )  //0x714A0EA7DE1167BE

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  21. CAM

    void _0x04084490CC302CFB ()  //0x04084490CC302CFB

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  22. BOOL _0x58D378AF2C8765B7 ( Any p0 )  //0x58D378AF2C8765B7

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  23. void _0x7A49D40DE437BC8D ( Any p0, Any p1 )  //0x7A49D40DE437BC8D

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  24. void _0xC3D581A34BC0A1F0 ( Any p0, Any p1 )  //0xC3D581A34BC0A1F0

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  25. Any _0xD9C24F53631F2372 ( Any* p0, Ped ped, int p2 )  //0xD9C24F53631F2372

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  26. HUD

    void _SET_MP_GAMER_TAG_COLOUR ( int gamerTagId, Hash colour )  //0x84BD27DDF9575816

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  27. LAW

    void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 )  //0x6ABC50979655BEE7

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  28. void SET_WIND_SPEED ( float speed )  //0xD00C2D82DC04A99F

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  29. BOOL CASHINVENTORY_INIT_SESSION_STATUS ( int* p0, int* p1 )  //0xC019112F8995DC1C

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  30. int NETWORK_GET_TIMEOUT_TIME ()  //0x5ED0356A0CE3A34F

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  31. void _SET_SOCIAL_MATCHMAKING_ALLOWED ( BOOL toggle )  //0x777D0571A466B520

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  32. int _0x5A3B54ADDF5472A3 ( const char* p0 )  //0x5A3B54ADDF5472A3

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  33. PED

    Hash GET_PED_CAUSE_OF_DEATH ( Ped ped )  //0x16FFE42AB2D2DC59

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  34. PED

    Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 )  //0x1148F706CF4EBDDA

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  35. PED

    void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 )  //0xF6262491C7704A63

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  36. Vector3 _0x5EE6FCCC9C832CA2 ( Any p0 )  //0x5EE6FCCC9C832CA2

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  37. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

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  38. BOOL _IS_POPZONE_VALID ( PopZone popZone )  //0xA5BD585005EFCAD4

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  39. BOOL _SPACTIONPROXY_MANAGER_IS_FAILED ()  //0x1F471B79ACC91BEC

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  40. void _0x673A8779D229BA5A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x673A8779D229BA5A

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  41. void _0x9667CCE29BFA0780 ( Any p0 )  //0x9667CCE29BFA0780

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  42. void _0xFF745B0346E19E2C ( Any p0 )  //0xFF745B0346E19E2C

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  43. Any _0xA9E185D498B9AC67 ( Any p0, Any p1 )  //0xA9E185D498B9AC67

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  44. void SET_VEHICLE_IS_STOLEN ( Vehicle vehicle, BOOL isStolen )  //0x6C32FC81DFF25C9A

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  45. Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 )  //0xF8204EF17410BF43

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  46. int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize )  //0xEB1C67C3A5333A92

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  47. Any _0x84848E1C0FC67DBB ( Any p0 )  //0x84848E1C0FC67DBB

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  48. CAM

    void _0x1DD95A8D6B24A0C9 ( BOOL p0 )  //0x1DD95A8D6B24A0C9

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  49. BOOL _0xC685B014CE3D988B ( Any p0 )  //0xC685B014CE3D988B

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  50. void _0x978AA2323ED32209 ( Any p0, Any p1 )  //0x978AA2323ED32209

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