RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x0DB41D59E0F1502B ( Any p0 ) //0x0DB41D59E0F1502B
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- 204
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void _0xC95611869E14F8AF ( Any p0, Any p1, Any p2, Any p3 ) //0xC95611869E14F8AF
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void _0x085C5B61A0114F32 ( Any p0, Any p1 ) //0x085C5B61A0114F32
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int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS () //0x63219768C586667C
- 0
- 250
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BOOL _CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS ( int id, int* status ) //0x26C008791D066F37
- 0
- 324
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Vector3 _0x430F8319AE56C8A9 ( Any p0, Any p1 ) //0x430F8319AE56C8A9
- 0
- 161
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int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 ) //0x9E6B70061662AE5C
- 0
- 346
- 1207
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void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xBFCEABDE34DA5085
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- 365
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void TASK_WANDER_IN_VOLUME ( Ped ped, Volume volume, float p2, float p3, int p4 ) //0x9FDA168777B28424
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- 193
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void _HIDE_HORSE_REINS ( Vehicle vehicle ) //0x201B8ED4FF7FE9F5
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- 340
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void SET_VEHICLE_BODY_HEALTH ( Vehicle vehicle, float value ) //0x55CCAAE4F28C67A0
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BOOL _ENABLE_WEAPON_RESTORE ( Ped ped ) //0xC395355843BE134B
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- 389
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int SHIFT_RIGHT ( int value, int bitShift ) //0x97EF1E5BCE9DC075
- 0
- 554
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void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 ) //0x79D2F0E66F81D90D
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- 583
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void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity ) //0x7E3F546ACFE6C8D9
- 0
- 187
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Hash _DATABINDING_ADD_DATA_CONTAINER ( Hash entryId, const char* p1 ) //0xEB4F9A3537EEABCD
- 0
- 293
- 1207
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Any _0x09EE00B8F858E0BE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x09EE00B8F858E0BE
- 0
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void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 ) //0x1FF8731BE1DFC0C0
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- 196
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int _0xB6F4557060EF0FB4 ( int p0, int p1 ) //0xB6F4557060EF0FB4
- 0
- 269
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float GET_APPROX_FLOOR_FOR_POINT ( float x, float y ) //0x336511A34F2E5185
- 0
- 344
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BOOL _0x73EB2EF2E92D23BF () //0x73EB2EF2E92D23BF
- 0
- 202
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void TASK_WANDER_STANDARD ( Ped ped, float p1, int p2 ) //0xBB9CE077274F6A1B
- 0
- 364
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Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 ) //0xC71FE230A513C30F
- 0
- 405
- 1207
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int FLOOR ( float value ) //0xF34EE736CF047844
- 0
- 619
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void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 ) //0xB8BEC0CA6F0EDB0F
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- 265
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void _0x39073DA4EDDBC91D ( Any p0 ) //0x39073DA4EDDBC91D
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- 190
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Any _DATABINDING_ADD_DATA_BOOL_FROM_PATH ( const char* p0, const char* p1, BOOL p2 ) //0x37BB86A751148A6A
- 0
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void _0xE36D2CB540597EF7 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xE36D2CB540597EF7
- 0
- 281
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BOOL IS_VALID_INTERIOR ( Interior interior ) //0x017C1B3159F79F6C
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- 553
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float GET_FRAME_TIME () //0x5E72022914CE3C38
- 0
- 272
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BOOL _CASHINVENTORY_TRANSACTION_RESPONSE_GET_ITEM_INFO ( int id, int index, Any* itemInfo ) //0x98412398BBE73F61
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- 288
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void SET_AMBIENT_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x0B919E1FB47CC4E0
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- 258
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void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 ) //0xD5FCC166AEB2FD0F
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BOOL PED_HAS_USE_SCENARIO_TASK ( Ped ped ) //0x295E3CCEC879CCD7
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- 199
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Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 ) //0xDA37A053C1522F5D
- 0
- 389
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int CEIL ( float value ) //0x11E019C8F43ACC8A
- 0
- 632
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BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped ) //0x9072C8B49907BFAD
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- 227
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void _0x70A6658D476C6187 () //0x70A6658D476C6187
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Any _DATABINDING_ADD_DATA_BOOL_BY_HASH ( Any p0, Hash p1, BOOL p2 ) //0xBC95D3AE2ECA70D6
- 0
- 279
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BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 ) //0x3546FAB293FF2981
- 0
- 257
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Any _0xD95F04A4E73BE85E ( Any p0, Any p1 ) //0xD95F04A4E73BE85E
- 0
- 292
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void GET_INTERIOR_LOCATION_AND_NAMEHASH ( Interior interior, Vector3* position, Hash* nameHash ) //0x8451E87D3C2B0286
- 0
- 392
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BOOL _0x0F230DE0DDBE3649 ( Player player ) //0x0F230DE0DDBE3649
- 0
- 209
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float _GET_BENCHMARK_TIME () //0x3F3172FEAE3AFE1C
- 0
- 205
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BOOL _0xCE54C9ABE6FBC6DB ( Hash p0 ) //0xCE54C9ABE6FBC6DB
- 0
- 282
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void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 ) //0xBAF20C5432058024
- 0
- 193
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void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 ) //0x310CE349E0C0EC4B
- 0
- 212
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void TASK_PLANT_BOMB ( Ped ped, float x, float y, float z, float heading ) //0x965FEC691D55E9BF
- 0
- 259
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BOOL _PED_IS_IN_SCENARIO_BASE ( Ped ped ) //0x02EBBB3989B7E695
- 0
- 180
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void _0x012701ED938B85DE ( float p0, float p1 ) //0x012701ED938B85DE
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- 247
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