RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle ) //0xF1CA12B18AEF5298
- 0
- 324
- 1207
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Any _0x3A0F82F6EE2291C8 ( Any p0 ) //0x3A0F82F6EE2291C8
- 0
- 230
- 1207
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BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 ) //0x1A6E84F13C952094
- 0
- 208
- 1207
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void _0x4820A6939D7CEF28 ( Any p0, Any p1 ) //0x4820A6939D7CEF28
- 0
- 293
- 1207
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float VMAG2 ( float x, float y, float z ) //0xA8CEACB4F35AE058
- 0
- 528
- 1207
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void _0xF092B6030D6FD49C ( int ropeId, const char* name ) //0xF092B6030D6FD49C
- 0
- 202
- 1207
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BOOL _0x251241CAEC707106 () //0x251241CAEC707106
- 0
- 211
- 1207
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Any _DATABINDING_GET_DATA_CONTAINER_FROM_CHILD_INDEX ( Hash entryId, int p1 ) //0x0C827D175F1292F3
- 0
- 289
- 1207
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Any _0x9E13ACC38BA8F9C3 ( Any p0, Any p1 ) //0x9E13ACC38BA8F9C3
- 0
- 294
- 1207
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void _0x873C792E07A32C8B ( Ped ped1, Ped ped2 ) //0x873C792E07A32C8B
- 0
- 283
- 1207
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int _GET_GAME_TIMER_NON_SCALED_CLIPPED () //0x483B8C542103AD72
- 0
- 174
- 1207
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int _CASHINVENTORY_TRANSACTION_GET_NUM_OF_ITEMS ( int id ) //0xCF2D04D076847478
- 0
- 354
- 1207
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void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 ) //0x157D8F3DE12B307F
- 0
- 211
- 1207
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Any _0x8800776E410EB669 ( Any p0 ) //0x8800776E410EB669
- 0
- 199
- 1207
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int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 ) //0xEBA5AD3A0EAF7121
- 0
- 355
- 1207
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void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo ) //0x78B3D19AF6391A55
- 0
- 201
- 1207
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void TASK_SHOCKING_EVENT_REACT ( Ped ped, Any p1, Any p2 ) //0x452419CBD838065B
- 0
- 315
- 1207
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void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 ) //0xADF692B254977C0C
- 0
- 729
- 1207
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float VDIST ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0x2A488C176D52CCA5
- 0
- 762
- 1207
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void _0x2651DDC0EA269073 ( int ropeId, float p1 ) //0x2651DDC0EA269073
- 0
- 220
- 1207
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BOOL _0x43AB9D5A7D415478 () //0x43AB9D5A7D415478
- 0
- 160
- 1207
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Any _0xD7DB94AB78E8EBE4 ( const char* p0, Hash p1 ) //0xD7DB94AB78E8EBE4
- 0
- 286
- 1207
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BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity ) //0xF213C724E77F321A
- 0
- 301
- 1207
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Any _0x34B9C4D86DF2C2F3 ( Any p0 ) //0x34B9C4D86DF2C2F3
- 0
- 278
- 1207
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void _SET_CLOUD_POSITION ( float x, float y, float z ) //0x10C1767B93257480
- 0
- 238
- 1207
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int GET_SYSTEM_TIME () //0xBE7F225417E35A7C
- 0
- 250
- 1207
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Hash _CASHINVENTORY_TRANSACTION_GET_ACTION ( int id ) //0xBD2D520C51CCFF52
- 0
- 280
- 1207
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void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 ) //0xA6928482543022B4
- 0
- 248
- 1207
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Any _0xF61CFEDEAB627BFA ( Any p0 ) //0xF61CFEDEAB627BFA
- 0
- 193
- 1207
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Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped ) //0x42FDD0F017B1E38E
- 0
- 251
- 1207
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void _0x1F488807BC8E0630 ( Any p0 ) //0x1F488807BC8E0630
- 0
- 205
- 1207
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void _0x0D322AEF8878B8FE ( Any p0, Any p1 ) //0x0D322AEF8878B8FE
- 0
- 185
- 1207
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void _0x1ECF56C040FD839C ( Any p0, Any p1 ) //0x1ECF56C040FD839C
- 0
- 194
- 1207
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float VDIST2 ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xB7A628320EFF8E47
- 0
- 646
- 1207
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void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name ) //0x6C8065A3B780185B
- 0
- 909
- 1207
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BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND () //0x8FE0D24FFD04D5A2
- 0
- 196
- 1207
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Any _DATABINDING_ADD_DATA_CONTAINER_FROM_PATH ( const char* p0, const char* p1 ) //0x0C827D175F1292F4
- 0
- 292
- 1207
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void _0x3F08C6163A4AB1D6 ( Any p0 ) //0x3F08C6163A4AB1D6
- 0
- 252
- 1207
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Vector3 _0x1DA6CB02071055D5 ( Any p0 ) //0x1DA6CB02071055D5
- 0
- 269
- 1207
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int _GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL () //0xB0CE5E5ED8BB3581
- 0
- 226
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_CHECKOUT ( int id ) //0x592BC00BF6629BE7
- 0
- 308
- 1207
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BOOL IS_NETWORK_ID_OWNED_BY_PARTICIPANT ( int netId ) //0xA1607996431332DF
- 0
- 242
- 1207
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Any _0xD470725E0703D22F ( Any p0 ) //0xD470725E0703D22F
- 0
- 295
- 1207
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Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped ) //0x7DBDD04862D95F04
- 0
- 341
- 1207
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void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier ) //0x5DA6500FE849DA16
- 0
- 354
- 1207
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void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7 ) //0xE054346CA3A0F315
- 0
- 377
- 1207
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float GET_VEHICLE_BODY_HEALTH ( Vehicle vehicle ) //0x42113B857E33C16E
- 0
- 324
- 1207
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int SHIFT_LEFT ( int value, int bitShift ) //0xEDD95A39E5544DE8
- 0
- 615
- 1207
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void _DISABLE_CAM_COLLISION_FOR_ENTITY ( Entity entity ) //0xD904F75DBD7AB865
- 0
- 212
- 1207
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Any _DATABINDING_ADD_DATA_CONTAINER_BY_HASH ( Any p0, Hash p1 ) //0x98BB14345BB68257
- 0
- 253
- 1207