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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle )  //0xF1CA12B18AEF5298

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  2. Any _0x3A0F82F6EE2291C8 ( Any p0 )  //0x3A0F82F6EE2291C8

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  3. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

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  4. void _0x4820A6939D7CEF28 ( Any p0, Any p1 )  //0x4820A6939D7CEF28

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  5. float VMAG2 ( float x, float y, float z )  //0xA8CEACB4F35AE058

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  6. void _0xF092B6030D6FD49C ( int ropeId, const char* name )  //0xF092B6030D6FD49C

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  7. CAM

    BOOL _0x251241CAEC707106 ()  //0x251241CAEC707106

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  8. Any _DATABINDING_GET_DATA_CONTAINER_FROM_CHILD_INDEX ( Hash entryId, int p1 )  //0x0C827D175F1292F3

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  9. Any _0x9E13ACC38BA8F9C3 ( Any p0, Any p1 )  //0x9E13ACC38BA8F9C3

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  10. IK

    void _0x873C792E07A32C8B ( Ped ped1, Ped ped2 )  //0x873C792E07A32C8B

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  11. int _GET_GAME_TIMER_NON_SCALED_CLIPPED ()  //0x483B8C542103AD72

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  12. int _CASHINVENTORY_TRANSACTION_GET_NUM_OF_ITEMS ( int id )  //0xCF2D04D076847478

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  13. void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 )  //0x157D8F3DE12B307F

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  14. Any _0x8800776E410EB669 ( Any p0 )  //0x8800776E410EB669

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  15. PED

    int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 )  //0xEBA5AD3A0EAF7121

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  16. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

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  17. void TASK_SHOCKING_EVENT_REACT ( Ped ped, Any p1, Any p2 )  //0x452419CBD838065B

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  18. void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 )  //0xADF692B254977C0C

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  19. float VDIST ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x2A488C176D52CCA5

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  20. void _0x2651DDC0EA269073 ( int ropeId, float p1 )  //0x2651DDC0EA269073

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  21. CAM

    BOOL _0x43AB9D5A7D415478 ()  //0x43AB9D5A7D415478

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  22. Any _0xD7DB94AB78E8EBE4 ( const char* p0, Hash p1 )  //0xD7DB94AB78E8EBE4

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  23. BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity )  //0xF213C724E77F321A

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  24. Any _0x34B9C4D86DF2C2F3 ( Any p0 )  //0x34B9C4D86DF2C2F3

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  25. void _SET_CLOUD_POSITION ( float x, float y, float z )  //0x10C1767B93257480

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  26. int GET_SYSTEM_TIME ()  //0xBE7F225417E35A7C

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  27. Hash _CASHINVENTORY_TRANSACTION_GET_ACTION ( int id )  //0xBD2D520C51CCFF52

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  28. void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 )  //0xA6928482543022B4

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  29. Any _0xF61CFEDEAB627BFA ( Any p0 )  //0xF61CFEDEAB627BFA

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  30. PED

    Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped )  //0x42FDD0F017B1E38E

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  31. void _0x1F488807BC8E0630 ( Any p0 )  //0x1F488807BC8E0630

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  32. void _0x0D322AEF8878B8FE ( Any p0, Any p1 )  //0x0D322AEF8878B8FE

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  33. void _0x1ECF56C040FD839C ( Any p0, Any p1 )  //0x1ECF56C040FD839C

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  34. float VDIST2 ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xB7A628320EFF8E47

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  35. void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name )  //0x6C8065A3B780185B

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  36. CAM

    BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND ()  //0x8FE0D24FFD04D5A2

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  37. Any _DATABINDING_ADD_DATA_CONTAINER_FROM_PATH ( const char* p0, const char* p1 )  //0x0C827D175F1292F4

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  38. void _0x3F08C6163A4AB1D6 ( Any p0 )  //0x3F08C6163A4AB1D6

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  39. Vector3 _0x1DA6CB02071055D5 ( Any p0 )  //0x1DA6CB02071055D5

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  40. int _GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL ()  //0xB0CE5E5ED8BB3581

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  41. BOOL _CASHINVENTORY_TRANSACTION_CHECKOUT ( int id )  //0x592BC00BF6629BE7

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  42. BOOL IS_NETWORK_ID_OWNED_BY_PARTICIPANT ( int netId )  //0xA1607996431332DF

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  43. Any _0xD470725E0703D22F ( Any p0 )  //0xD470725E0703D22F

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  44. PED

    Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped )  //0x7DBDD04862D95F04

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  45. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

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  46. void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7 )  //0xE054346CA3A0F315

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  47. float GET_VEHICLE_BODY_HEALTH ( Vehicle vehicle )  //0x42113B857E33C16E

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  48. int SHIFT_LEFT ( int value, int bitShift )  //0xEDD95A39E5544DE8

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  49. CAM

    void _DISABLE_CAM_COLLISION_FOR_ENTITY ( Entity entity )  //0xD904F75DBD7AB865

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  50. Any _DATABINDING_ADD_DATA_CONTAINER_BY_HASH ( Any p0, Hash p1 )  //0x98BB14345BB68257

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