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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0x9ADDBB9242179D56 ( Object object, Ped ped )  //0x9ADDBB9242179D56

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  2. BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player )  //0xFA2CDDFEB8BC898B

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  3. void SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS ( Vehicle vehicle, BOOL toggle )  //0xE42952510F84AFDB

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  4. void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint )  //0x5230D3F6EE56CFE6

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  5. float COS ( float value )  //0xD0FFB162F40A139C

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  6. void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 )  //0x380A2E353AD30917

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  7. Any NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS ()  //0x5B4F04F19376A0BA

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  8. BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash )  //0x2AE3EBC8DEB9768B

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  9. ScrHandle _CREATE_HERD ()  //0xCB4EF7EDAE2E16F1

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  10. IK

    void _INVERSE_KINEMATICS_REQUEST_LOOK_AT ( Ped ped, Any* args )  //0x66F9EB44342BB4C5

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  11. LAW

    void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash )  //0x009CF9A29972C298

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  12. BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM ( int id, Any* item, int p2 )  //0x3745C002F5A21C45

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  13. void _0x6DAD6630AE4A74CB ( Any p0, Any p1 )  //0x6DAD6630AE4A74CB

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  14. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

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  15. Any _0x9F0E1892C7F228A8 ( Any p0 )  //0x9F0E1892C7F228A8

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  16. float SQRT ( float value )  //0x71D93B57D07F9804

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  17. void _0x0FAF7171BF613B80 ( Any p0 )  //0x0FAF7171BF613B80

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  18. CAM

    void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 )  //0x4285804FD65D8066

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  19. BOOL NETWORK_GET_PRIMARY_CLAN_DATA_NEW ( Any* p0, Any* p1 )  //0xC080FF658B2E41DA

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  20. BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle )  //0xF6F6AFD8D4FB2658

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  21. void _0xE0961AED72642B80 ( Any p0 )  //0xE0961AED72642B80

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  22. IK

    void _0x0B9F7A01EC50448D ( Ped ped, Any p1 )  //0x0B9F7A01EC50448D

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  23. BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM_WITH_INGREDIENTS ( int id, Any* item, int p2, Any* p3, int p4 )  //0xF65D2D35037BF5EC

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  24. Any NAVMESH_REQUEST_PATH ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x348F211CA2404039

    • 0
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  25. PED

    void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0x5E29243FB56FC6D4

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  26. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

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  27. void _TASK_EQUIP_HAT ( Object hatObject, Ped ped )  //0xAA0AF6025160243A

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  28. void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately )  //0x94A3C1B804D291EC

    • 0
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  29. float POW ( float base, float exponent )  //0xE3621CC40F31FE2E

    • 0
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  30. void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork )  //0xBC9AE166038A5CEC

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  31. CAM

    void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped )  //0x82E41D6ADE924FCA

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  32. Any _0xC080FF658B2E51DA ( Any p0 )  //0xC080FF658B2E51DA

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  33. BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity )  //0x109DE3DA41AAD94A

    • 0
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  34. void _ADD_PED_TO_FLOCK ( Any p0, Ped ped )  //0x933E5D31A7D13069

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  35. IK

    void _INVERSE_KINEMATICS_SET_DISABLED_FOR_PED ( Ped ped, int p1, BOOL p2 )  //0x0EABF182FBB63D72

    • 0
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  36. BOOL _CASHINVENTORY_TRANSACTION_ADD_AWARD ( int id, Hash hash, Any* p2, Any* p3 )  //0x52BDE32F21BA3B6D

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  37. Any _0x661BB1E1FF77742D ( Any p0 )  //0x661BB1E1FF77742D

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  38. PED

    BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash )  //0xF372BC22FCB88606

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  39. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

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  40. BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6 )  //0x5A59271FFADD33C1

    • 0
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  41. BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 )  //0x1BF9D36A5EAFFBAE

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  42. float VMAG ( float x, float y, float z )  //0x652D2EEEF1D3E62C

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  43. void _0x6652B0C8F3D414D0 ( Any p0 )  //0x6652B0C8F3D414D0

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  44. CAM

    BOOL IS_GAMEPLAY_CAM_RENDERING ()  //0x8660EA714834E412

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  45. Any _DATABINDING_GET_DATA_CONTAINER_FROM_PATH ( const char* p0 )  //0x0C827D175F1292F2

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  46. BOOL IS_ENTITY_VISIBLE ( Entity entity )  //0xFFC96ECB7FA404CA

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  47. void _0x408D1149C5E39C1E ( Any p0, Any p1 )  //0x408D1149C5E39C1E

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  48. IK

    BOOL _0x6098139150DCC745 ( Ped ped, int p1 )  //0x6098139150DCC745

    • 0
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  49. int GET_GAME_TIMER ()  //0x4F67E8ECA7D3F667

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  50. BOOL _CASHINVENTORY_TRANSACTION_GET_ITEM_INFO ( int id, int index, Any* itemInfo )  //0x7616B5F0895C2D99

    • 0
    • 264
    • 1207
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