RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x9ADDBB9242179D56 ( Object object, Ped ped ) //0x9ADDBB9242179D56
- 0
- 215
- 1207
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BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player ) //0xFA2CDDFEB8BC898B
- 0
- 380
- 1207
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void SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS ( Vehicle vehicle, BOOL toggle ) //0xE42952510F84AFDB
- 0
- 236
- 1207
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void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint ) //0x5230D3F6EE56CFE6
- 0
- 431
- 1207
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float COS ( float value ) //0xD0FFB162F40A139C
- 0
- 1,109
- 1207
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void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 ) //0x380A2E353AD30917
- 0
- 207
- 1207
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Any NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS () //0x5B4F04F19376A0BA
- 0
- 262
- 1207
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BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash ) //0x2AE3EBC8DEB9768B
- 0
- 241
- 1207
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ScrHandle _CREATE_HERD () //0xCB4EF7EDAE2E16F1
- 0
- 359
- 1207
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void _INVERSE_KINEMATICS_REQUEST_LOOK_AT ( Ped ped, Any* args ) //0x66F9EB44342BB4C5
- 0
- 297
- 1207
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void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash ) //0x009CF9A29972C298
- 0
- 210
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM ( int id, Any* item, int p2 ) //0x3745C002F5A21C45
- 0
- 406
- 1207
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void _0x6DAD6630AE4A74CB ( Any p0, Any p1 ) //0x6DAD6630AE4A74CB
- 0
- 264
- 1207
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BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x16C8D205DD5A2E90
- 0
- 245
- 1207
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Any _0x9F0E1892C7F228A8 ( Any p0 ) //0x9F0E1892C7F228A8
- 0
- 368
- 1207
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float SQRT ( float value ) //0x71D93B57D07F9804
- 0
- 550
- 1207
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void _0x0FAF7171BF613B80 ( Any p0 ) //0x0FAF7171BF613B80
- 0
- 201
- 1207
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void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 ) //0x4285804FD65D8066
- 0
- 225
- 1207
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BOOL NETWORK_GET_PRIMARY_CLAN_DATA_NEW ( Any* p0, Any* p1 ) //0xC080FF658B2E41DA
- 0
- 317
- 1207
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BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle ) //0xF6F6AFD8D4FB2658
- 0
- 209
- 1207
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void _0xE0961AED72642B80 ( Any p0 ) //0xE0961AED72642B80
- 0
- 286
- 1207
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void _0x0B9F7A01EC50448D ( Ped ped, Any p1 ) //0x0B9F7A01EC50448D
- 0
- 300
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM_WITH_INGREDIENTS ( int id, Any* item, int p2, Any* p3, int p4 ) //0xF65D2D35037BF5EC
- 0
- 309
- 1207
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Any NAVMESH_REQUEST_PATH ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x348F211CA2404039
- 0
- 254
- 1207
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void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0x5E29243FB56FC6D4
- 0
- 230
- 1207
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void _0xEACEBAAE0A33FB3F ( Any p0 ) //0xEACEBAAE0A33FB3F
- 0
- 197
- 1207
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void _TASK_EQUIP_HAT ( Object hatObject, Ped ped ) //0xAA0AF6025160243A
- 0
- 234
- 1207
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void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately ) //0x94A3C1B804D291EC
- 0
- 652
- 1207
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float POW ( float base, float exponent ) //0xE3621CC40F31FE2E
- 0
- 589
- 1207
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void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork ) //0xBC9AE166038A5CEC
- 0
- 550
- 1207
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void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped ) //0x82E41D6ADE924FCA
- 0
- 224
- 1207
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Any _0xC080FF658B2E51DA ( Any p0 ) //0xC080FF658B2E51DA
- 0
- 295
- 1207
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BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity ) //0x109DE3DA41AAD94A
- 0
- 221
- 1207
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void _ADD_PED_TO_FLOCK ( Any p0, Ped ped ) //0x933E5D31A7D13069
- 0
- 303
- 1207
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void _INVERSE_KINEMATICS_SET_DISABLED_FOR_PED ( Ped ped, int p1, BOOL p2 ) //0x0EABF182FBB63D72
- 0
- 315
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_ADD_AWARD ( int id, Hash hash, Any* p2, Any* p3 ) //0x52BDE32F21BA3B6D
- 0
- 303
- 1207
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Any _0x661BB1E1FF77742D ( Any p0 ) //0x661BB1E1FF77742D
- 0
- 198
- 1207
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BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash ) //0xF372BC22FCB88606
- 0
- 435
- 1207
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BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 ) //0x72AD59F7B7FB6E24
- 0
- 241
- 1207
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BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6 ) //0x5A59271FFADD33C1
- 0
- 266
- 1207
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BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 ) //0x1BF9D36A5EAFFBAE
- 0
- 291
- 1207
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float VMAG ( float x, float y, float z ) //0x652D2EEEF1D3E62C
- 0
- 606
- 1207
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void _0x6652B0C8F3D414D0 ( Any p0 ) //0x6652B0C8F3D414D0
- 0
- 223
- 1207
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BOOL IS_GAMEPLAY_CAM_RENDERING () //0x8660EA714834E412
- 0
- 220
- 1207
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Any _DATABINDING_GET_DATA_CONTAINER_FROM_PATH ( const char* p0 ) //0x0C827D175F1292F2
- 0
- 345
- 1207
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BOOL IS_ENTITY_VISIBLE ( Entity entity ) //0xFFC96ECB7FA404CA
- 0
- 252
- 1207
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void _0x408D1149C5E39C1E ( Any p0, Any p1 ) //0x408D1149C5E39C1E
- 0
- 277
- 1207
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BOOL _0x6098139150DCC745 ( Ped ped, int p1 ) //0x6098139150DCC745
- 0
- 274
- 1207
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int GET_GAME_TIMER () //0x4F67E8ECA7D3F667
- 0
- 380
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_GET_ITEM_INFO ( int id, int index, Any* itemInfo ) //0x7616B5F0895C2D99
- 0
- 264
- 1207