RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void NETWORK_CLAN_RELEASE_EMBLEM ( Any p0 ) //0x113E6E3E50E286B0
- 0
- 286
- 1207
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BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag ) //0xDEE49D5CA6C49148
- 0
- 335
- 1207
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int _GET_ANIMAL_RARITY ( Ped ped ) //0xF8B48A361DC388AE
- 0
- 288
- 1207
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float GET_RAIN_LEVEL () //0x931B5F4CC130224B
- 0
- 252
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_START ( int* id, Hash type, Hash actionHash ) //0xF039EC27F4490E96
- 0
- 401
- 1207
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BOOL DOES_NAVMESH_BLOCKING_OBJECT_EXIST ( Any p0 ) //0x0EAEB0DB4B132399
- 0
- 270
- 1207
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void _0xCB0B9506BC91E441 ( Any p0, Any p1 ) //0xCB0B9506BC91E441
- 0
- 189
- 1207
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void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x9FDA1B3D7E7028B3
- 0
- 261
- 1207
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void SETTIMERB ( int value ) //0x5AE11BC36633DE4E
- 0
- 532
- 1207
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void _0xDC93F0948F2C28F4 ( Any p0 ) //0xDC93F0948F2C28F4
- 0
- 204
- 1207
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BOOL _0x0060B31968E60E41 ( const char* shakeName ) //0x0060B31968E60E41
- 0
- 190
- 1207
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Any NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR () //0x9AA46BADAD0E27ED
- 0
- 293
- 1207
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Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 ) //0x0B7CB1300CBFE19C
- 0
- 282
- 1207
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void _SET_ANIMAL_RARITY ( Ped ped, int rarityLevel ) //0x8B6F0F59B1B99801
- 0
- 301
- 1207
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Any _0x285438C26C732F9D () //0x285438C26C732F9D
- 0
- 219
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_GET_BASKET_IS_VALID ( int id ) //0x52A226ADF4A270D2
- 0
- 308
- 1207
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void _0x02C4C6C2900D84DF ( Player player, Any p1 ) //0x02C4C6C2900D84DF
- 0
- 210
- 1207
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BOOL _ADD_NAVMESH_BLOCKING_VOLUME ( Volume volume, int flags ) //0x19C7567D2F2287D6
- 0
- 269
- 1207
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void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash ) //0xADB3F206518799E8
- 0
- 426
- 1207
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void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0x270B63A641BE32F2
- 0
- 180
- 1207
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void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x97A28E63F0BA5631
- 0
- 255
- 1207
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void _0x27E3F2B57209FA54 ( Any p0, Any p1 ) //0x27E3F2B57209FA54
- 0
- 235
- 1207
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float TIMESTEP () //0x0000000050597EE2
- 0
- 657
- 1207
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void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 ) //0x0D7FD6A55FD63AEF
- 0
- 214
- 1207
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void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude ) //0x570E35F5C4A44838
- 0
- 191
- 1207
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BOOL NETWORK_GET_PRIMARY_CLAN_DATA_START ( Any* p0, Any p1 ) //0xCE86D8191B762107
- 0
- 255
- 1207
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BOOL IS_ENTITY_STATIC ( Entity entity ) //0x86468ADFA0F6B861
- 0
- 323
- 1207
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void _0xFF1E339CE40EAAAF ( Any p0, Any p1 ) //0xFF1E339CE40EAAAF
- 0
- 297
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_DELETE ( int id ) //0x59EF5D516E2D96B9
- 0
- 291
- 1207
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void _REMOVE_NAVMESH_BLOCKING_VOLUME ( Volume volume ) //0x2C87C3E1C7B96EE2
- 0
- 282
- 1207
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BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0xDA4A4B9B96E20092
- 0
- 205
- 1207
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void CLEAR_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1 ) //0x217A54DE2D200305
- 0
- 296
- 1207
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void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 ) //0x3923EC958249657D
- 0
- 228
- 1207
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BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject ) //0x11CD066F54DA0133
- 0
- 189
- 1207
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void DISABLE_VEHICLE_WEAPON ( BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner ) //0x94B1E71B144356A5
- 0
- 312
- 1207
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float SIN ( float value ) //0x0BADBFA3B172435F
- 0
- 604
- 1207
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void _0x660A8F876DF1D4F8 ( Any p0 ) //0x660A8F876DF1D4F8
- 0
- 244
- 1207
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void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity ) //0xFEFDDC6E8FDF8A75
- 0
- 205
- 1207
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Any NETWORK_GET_PRIMARY_CLAN_DATA_PENDING () //0xB5074DB804E28CE7
- 0
- 271
- 1207
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BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity ) //0x9A2304A64C3C8423
- 0
- 333
- 1207
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Any _0x8D913E493BAFE0A3 ( Any p0 ) //0x8D913E493BAFE0A3
- 0
- 309
- 1207
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BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex ) //0x113857D66A9CABE6
- 0
- 200
- 1207
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int _0x0BDFEBCF40A5F7E3 ( Hash crimeType ) //0x0BDFEBCF40A5F7E3
- 0
- 205
- 1207
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float GET_SNOW_LEVEL () //0x1E5D727041BE1709
- 0
- 229
- 1207
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int _CASHINVENTORY_TRANSACTION_VALIDATE_ITEM ( Hash p0, Any* p1 ) //0x6C9F12700BCE69F4
- 0
- 254
- 1207
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void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle ) //0xE05E81A888FA63C8
- 0
- 276
- 1207
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BOOL _DOES_NAVMESH_BLOCKING_VOLUME_EXIST ( Volume volume ) //0xDE0EA444735C1368
- 0
- 255
- 1207
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BOOL STAT_ID_SET_GXT_LABEL ( Any* statId, const char* label, BOOL p2 ) //0x05060A54834F2382
- 0
- 293
- 1207
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void _0xA42DC7919159CCCF ( Any p0 ) //0xA42DC7919159CCCF
- 0
- 194
- 1207
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Any _0x2D657B10F211C572 ( Ped ped, float p1 ) //0x2D657B10F211C572
- 0
- 161
- 1207