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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL IS_APP_RUNNING_BY_NAME ( char* appName )  //0xDE4A9B35D028979F

    • 0
    • 384
    • 1232
  2. MAP

    Any SET_RADAR_* ( Hash zoomHash, Hash unk )  //0x9C113883487FD53C

    • 0
    • 356
    • 1207
  3. Any SET_VEHICLE_LOD_LEVEL ( Vehicle vehicle, int lodLevel )  //0x3FA7D7D1E0EA809E

    • 0
    • 351
    • 1207
  4. Any SET_VEHICLE_SNOW_LEVEL ( Vehicle vehicle, float snowLevel )  //0x6F73EFAB11651D7F

    • 0
    • 353
    • 1207
  5. PED

    int GET_PED_LAST_HAT ( Ped ped )  //0x1F714E7A9DADFC42

    • 0
    • 356
    • 1207
  6. PED

    BOOL IS_TARGET ( Ped ped, Ped target )  //0x6E5CBCB3941D7D08

    • 0
    • 320
    • 1207
  7. PED

    Any REMOVE_TARGET ( Ped ped, Ped target )  //0x4707E9C23D8CA3FE

    • 0
    • 307
    • 1207
  8. BOOL DOES_VEHICLE_HAVE_ANY_LIGHT_PROPSET ( Vehicle vehicle )  //0xC9B4B3A36F81FD75

    • 0
    • 397
    • 1207
  9. BOOL IS_ENTITY_FROZEN ( Entity entity )  //0x083D497D57B7400F

    • 0
    • 392
    • 1207
  10. int GET_VEHICLE_PROPSET ( Vehicle vehicle )  //0xCE2ACD6F602803E5

    • 0
    • 367
    • 1207
  11. BOOL DOES_VEHICLE_HAVE_ANY_PROPSET ( Vehicle vehicle )  //0x53784CEA0159439B

    • 0
    • 399
    • 1207
  12. HUD

    Any HIDE_HUD_THIS_FRAME ()  //0xBF4F34A85CA2970D

    • 0
    • 558
    • 1207
  13. int _0x2703EFB583F0949A ( Ped ped, Hash voice )  //0x2703EFB583F0949A

    • 0
    • 574
    • 1207
  14. CAM

    Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 )  //0xE296208C273BD7F0

    • 1
    • 604
    • 1207
  15. Any SET_PLAYER_DEFENSE_MODIFIER ( Player player, float weaponDefenseMod, float meleeDefenseMod )  //0x497A6539BB0E8787

    • 0
    • 310
    • 1207
  16. PED

    Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier )  //0x9B6808EC46BE849B

    • 0
    • 371
    • 1207
  17. PED

    int GET_SEAT_PED_IS_IN ( Ped ped )  //0x4E76CB57222A00E5

    • 0
    • 317
    • 1207
  18. Any SET_VEHICLE_WETNESS ( Vehicle vehicle, float wetLevel )  //0x5AABB09F6FBD1F87

    • 0
    • 318
    • 1207
  19. Any SET_PED_ALL_WEAPONS_VISIBILITY ( Ped ped, BOOL visible )  //0x4F806A6CFED89468

    • 0
    • 360
    • 1207
  20. PED

    float GET_PED_ID_RANGE ( Ped ped )  //0x31167ED4324B758D

    • 0
    • 382
    • 1207
  21. int GET_VEHICLE_TINT ( Vehicle vehicle )  //0xA44D65E6C624526F

    • 0
    • 346
    • 1207
  22. PED

    BOOL IS_PED_FALLING_2 ( Ped ped )  //0x3E592D0486DEC0F6

    • 0
    • 350
    • 1207
  23. PED

    Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target )  //0x06D26A96CA1BCA75

    • 0
    • 509
    • 1207
  24. PED

    float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target )  //0x42688E94E96FD9B4

    • 0
    • 518
    • 1207
  25. PED

    Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target )  //0xA1EB5D029E0191D3

    • 0
    • 534
    • 1207
  26. Any REMOVE_VEHICLE_PROPSETS ( Vehicle vehicle )  //0x3BCF32FF37EA9F1D

    • 0
    • 355
    • 1207
  27. Any REMOVE_ALL_PED_AMMO ( Ped ped )  //0x1B83C0DEEBCBB214

    • 0
    • 453
    • 1207
  28. Any SET_VEHICLE_TINT ( Vehicle vehicle, int style )  //0x8268B098F6FCA4E2

    • 0
    • 429
    • 1207
  29. Any ACTIVATE_PROPSET_ON_VEHICLE_2 ( Vehicle vehicle, Hash propSet )  //0x75F90E4051CC084C

    • 0
    • 387
    • 1207
  30. PED

    int AGITATE_HORSE ( Ped mount, BOOL kickOffRider )  //0xBAE08F00021BFFB2

    • 0
    • 665
    • 1207
  31. int TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13, float offsetX, float offsetY, float offsetZ, float movementSpeed )  //0x304AE42E357B8C7E

    • 0
    • 884
    • 1207
  32. PED

    BOOL IS_MODEL_A_HORSE ( int hash )  //0x772A1969F649E902

    • 0
    • 683
    • 1207
  33. Any CREATE_BLOOD_POOL_AT_PED ( Ped ped )  //0xDFCE8CE9F3EBE93F

    • 0
    • 454
    • 1207
  34. int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 )  //0x59174F1AFE095B5A

    • 0
    • 1,417
    • 1207
  35. int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0xB31A277C1AC7B7FF

    • 0
    • 1,370
    • 1207
  36. MAP

    Any TRACK_BLIP_GPS ( Blip blip, Hash modifierHash )  //0x662D364ABF16DE2F

    • 0
    • 830
    • 1207
  37. int SET_VEHICLE_PROPSET ( int vehicle, int propset )  //0xD80FAF919A2E56EA

    • 0
    • 600
    • 1207
  38. PED

    Any SET_LADDER_SPEED ( Ped ped, float speed )  //0x05CE6AF4DF071D23

    • 0
    • 460
    • 1207
  39. PED

    int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 )  //0xFFD54D9FE71B966A

    • 0
    • 472
    • 1207
  40. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

    • 0
    • 645
    • 1207
  41. PED

    Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

    • 1
    • 3,389
    • 1207
  42. CAM

    int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

    • 1
    • 1,014
    • 1207
  43. LAW

    int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped )  //0x10827B5A0AAC56A7

    • 0
    • 819
    • 1207
  44. MAP

    int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel )  //0x0A062D6D7C0B2C2C

    • 0
    • 669
    • 1207
  45. Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 )  //0xFBA08C503DD5FA58

    • 1
    • 1,102
    • 1207
  46. HUD

    int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

    • 2
    • 1,526
    • 1207
  47. Any _UI_FEED_POST_HELP_TEXT ( Any* p0, Any* p1, BOOL p2 )  //0x049D5C615BD38BAD

    • 0
    • 836
    • 1207
  48. Any _UI_FEED_POST_LOCATION_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3 )  //0xD05590C1AB38F068

    • 0
    • 567
    • 1207
  49. Any _UI_FEED_POST_OBJECTIVE ( Any* p0, Any* p1, BOOL p2 )  //0xCEDBF17EFCC0E4A4

    • 0
    • 457
    • 1207
  50. Any _UI_FEED_POST_FEED_TICKER ( Any* p0, Any* p1, BOOL p2 )  //0xB2920B9760F0F36B

    • 0
    • 406
    • 1207