Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. void NETWORK_CLAN_RELEASE_EMBLEM ( Any p0 )  //0x113E6E3E50E286B0

    • 0
    • 286
    • 1207
  2. BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag )  //0xDEE49D5CA6C49148

    • 0
    • 335
    • 1207
  3. int _GET_ANIMAL_RARITY ( Ped ped )  //0xF8B48A361DC388AE

    • 0
    • 288
    • 1207
  4. float GET_RAIN_LEVEL ()  //0x931B5F4CC130224B

    • 0
    • 252
    • 1207
  5. BOOL _CASHINVENTORY_TRANSACTION_START ( int* id, Hash type, Hash actionHash )  //0xF039EC27F4490E96

    • 0
    • 401
    • 1207
  6. BOOL DOES_NAVMESH_BLOCKING_OBJECT_EXIST ( Any p0 )  //0x0EAEB0DB4B132399

    • 0
    • 270
    • 1207
  7. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

    • 0
    • 189
    • 1207
  8. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x9FDA1B3D7E7028B3

    • 0
    • 261
    • 1207
  9. void SETTIMERB ( int value )  //0x5AE11BC36633DE4E

    • 0
    • 532
    • 1207
  10. void _0xDC93F0948F2C28F4 ( Any p0 )  //0xDC93F0948F2C28F4

    • 0
    • 204
    • 1207
  11. CAM

    BOOL _0x0060B31968E60E41 ( const char* shakeName )  //0x0060B31968E60E41

    • 0
    • 190
    • 1207
  12. Any NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR ()  //0x9AA46BADAD0E27ED

    • 0
    • 293
    • 1207
  13. Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 )  //0x0B7CB1300CBFE19C

    • 0
    • 282
    • 1207
  14. void _SET_ANIMAL_RARITY ( Ped ped, int rarityLevel )  //0x8B6F0F59B1B99801

    • 0
    • 301
    • 1207
  15. Any _0x285438C26C732F9D ()  //0x285438C26C732F9D

    • 0
    • 219
    • 1207
  16. BOOL _CASHINVENTORY_TRANSACTION_GET_BASKET_IS_VALID ( int id )  //0x52A226ADF4A270D2

    • 0
    • 308
    • 1207
  17. void _0x02C4C6C2900D84DF ( Player player, Any p1 )  //0x02C4C6C2900D84DF

    • 0
    • 210
    • 1207
  18. BOOL _ADD_NAVMESH_BLOCKING_VOLUME ( Volume volume, int flags )  //0x19C7567D2F2287D6

    • 0
    • 269
    • 1207
  19. PED

    void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

    • 0
    • 426
    • 1207
  20. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

    • 0
    • 180
    • 1207
  21. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x97A28E63F0BA5631

    • 0
    • 255
    • 1207
  22. void _0x27E3F2B57209FA54 ( Any p0, Any p1 )  //0x27E3F2B57209FA54

    • 0
    • 235
    • 1207
  23. float TIMESTEP ()  //0x0000000050597EE2

    • 0
    • 657
    • 1207
  24. void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 )  //0x0D7FD6A55FD63AEF

    • 0
    • 214
    • 1207
  25. CAM

    void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude )  //0x570E35F5C4A44838

    • 0
    • 191
    • 1207
  26. BOOL NETWORK_GET_PRIMARY_CLAN_DATA_START ( Any* p0, Any p1 )  //0xCE86D8191B762107

    • 0
    • 255
    • 1207
  27. BOOL IS_ENTITY_STATIC ( Entity entity )  //0x86468ADFA0F6B861

    • 0
    • 323
    • 1207
  28. void _0xFF1E339CE40EAAAF ( Any p0, Any p1 )  //0xFF1E339CE40EAAAF

    • 0
    • 297
    • 1207
  29. BOOL _CASHINVENTORY_TRANSACTION_DELETE ( int id )  //0x59EF5D516E2D96B9

    • 0
    • 291
    • 1207
  30. void _REMOVE_NAVMESH_BLOCKING_VOLUME ( Volume volume )  //0x2C87C3E1C7B96EE2

    • 0
    • 282
    • 1207
  31. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

    • 0
    • 205
    • 1207
  32. void CLEAR_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1 )  //0x217A54DE2D200305

    • 0
    • 296
    • 1207
  33. void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 )  //0x3923EC958249657D

    • 0
    • 228
    • 1207
  34. BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject )  //0x11CD066F54DA0133

    • 0
    • 189
    • 1207
  35. void DISABLE_VEHICLE_WEAPON ( BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner )  //0x94B1E71B144356A5

    • 0
    • 312
    • 1207
  36. float SIN ( float value )  //0x0BADBFA3B172435F

    • 0
    • 604
    • 1207
  37. void _0x660A8F876DF1D4F8 ( Any p0 )  //0x660A8F876DF1D4F8

    • 0
    • 244
    • 1207
  38. CAM

    void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity )  //0xFEFDDC6E8FDF8A75

    • 0
    • 205
    • 1207
  39. Any NETWORK_GET_PRIMARY_CLAN_DATA_PENDING ()  //0xB5074DB804E28CE7

    • 0
    • 271
    • 1207
  40. BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity )  //0x9A2304A64C3C8423

    • 0
    • 333
    • 1207
  41. Any _0x8D913E493BAFE0A3 ( Any p0 )  //0x8D913E493BAFE0A3

    • 0
    • 309
    • 1207
  42. BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex )  //0x113857D66A9CABE6

    • 0
    • 200
    • 1207
  43. LAW

    int _0x0BDFEBCF40A5F7E3 ( Hash crimeType )  //0x0BDFEBCF40A5F7E3

    • 0
    • 205
    • 1207
  44. float GET_SNOW_LEVEL ()  //0x1E5D727041BE1709

    • 0
    • 229
    • 1207
  45. int _CASHINVENTORY_TRANSACTION_VALIDATE_ITEM ( Hash p0, Any* p1 )  //0x6C9F12700BCE69F4

    • 0
    • 254
    • 1207
  46. void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle )  //0xE05E81A888FA63C8

    • 0
    • 276
    • 1207
  47. BOOL _DOES_NAVMESH_BLOCKING_VOLUME_EXIST ( Volume volume )  //0xDE0EA444735C1368

    • 0
    • 255
    • 1207
  48. BOOL STAT_ID_SET_GXT_LABEL ( Any* statId, const char* label, BOOL p2 )  //0x05060A54834F2382

    • 0
    • 293
    • 1207
  49. void _0xA42DC7919159CCCF ( Any p0 )  //0xA42DC7919159CCCF

    • 0
    • 194
    • 1207
  50. Any _0x2D657B10F211C572 ( Ped ped, float p1 )  //0x2D657B10F211C572

    • 0
    • 161
    • 1207
×
×
  • Create New...