RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x6AFDA2264925BD11 ( Any p0 ) //0x6AFDA2264925BD11
- 0
- 196
- 1207
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void SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x1F91D44490E1EA0C
- 0
- 341
- 1207
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void _0xC325A6BAA62CF8A2 ( Vehicle vehicle, BOOL p1 ) //0xC325A6BAA62CF8A2
- 0
- 206
- 1207
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BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash ) //0x49E40483948AF062
- 0
- 351
- 1207
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BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params ) //0xED640017ED337E45
- 0
- 370
- 1207
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void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity ) //0xD9B31B4650520529
- 0
- 295
- 1207
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BOOL NETWORK_CLAN_REQUEST_EMBLEM ( Any p0 ) //0x13518FF1C6B28938
- 0
- 347
- 1207
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void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 ) //0x007AAC783ED323ED
- 0
- 223
- 1207
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BOOL _GET_ANIMAL_IS_WILD ( Ped ped ) //0x3B005FF0538ED2A9
- 0
- 379
- 1207
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Any _0x402E1A61D2587FCD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x402E1A61D2587FCD
- 0
- 229
- 1207
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void _SET_MP_GAMER_TAG_NAME_POSSE ( int gamerTagId, const char* text ) //0x1EA716E0628A6F44
- 0
- 195
- 1207
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int _0xDAEFDFDB2AEECE37 ( Hash crimeType, Any p1 ) //0xDAEFDFDB2AEECE37
- 0
- 228
- 1207
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Vector3 GET_WIND_DIRECTION () //0xF703E82F3FE14A5F
- 0
- 213
- 1207
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BOOL _CASHINVENTORY_INIT_SESSION_IS_FAULTED () //0xD1CE92D1D9BE170A
- 0
- 271
- 1207
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Any _0xEC089F84A9C16C62 () //0xEC089F84A9C16C62
- 0
- 201
- 1207
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Any _0x271F95E55C663B8B ( Any p0, Any p1 ) //0x271F95E55C663B8B
- 0
- 222
- 1207
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Any ADD_NAVMESH_BLOCKING_OBJECT ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8 ) //0xFCD5C8E06E502F5A
- 0
- 284
- 1207
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int _GET_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, ItemSet itemset, int flag ) //0x7BE607DAFF382FD2
- 0
- 196
- 1207
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void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xD8CEEED54C672B5D
- 0
- 217
- 1207
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void _0x2E5B5D1F1453E08E ( Any p0, Any p1 ) //0x2E5B5D1F1453E08E
- 0
- 200
- 1207
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Vector3 _0x94995829ED15A598 ( Any p0 ) //0x94995829ED15A598
- 0
- 315
- 1207
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Any _0x747257807B8721CE ( Any p0, Any p1 ) //0x747257807B8721CE
- 0
- 166
- 1207
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void _0x578E2FA64E847C60 ( PopZone popZone, int p1 ) //0x578E2FA64E847C60
- 0
- 287
- 1207
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BOOL _SPACTIONPROXY_PROCESS_ACTION ( Any p0, BOOL p1 ) //0x1F471B79ACC94BEF
- 0
- 304
- 1207
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void TASK_FLEE_PED ( Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6 ) //0xFD45175A6DFD7CE9
- 0
- 237
- 1207
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void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x58E2E0F23F6B76C3
- 0
- 282
- 1207
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void _0x816A3ACD265E2297 ( Any p0, Any p1 ) //0x816A3ACD265E2297
- 0
- 204
- 1207
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void SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xFEDFA97638D61D4A
- 0
- 354
- 1207
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void _0x0CD7914D17A970AB ( Any p0, Any p1 ) //0x0CD7914D17A970AB
- 0
- 213
- 1207
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Any _0x72E4D1C4639BC465 ( Any p0, Any p1 ) //0x72E4D1C4639BC465
- 0
- 211
- 1207
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void _0xC3E9E5D4F413B773 ( const char* shakeName, float intensity ) //0xC3E9E5D4F413B773
- 0
- 206
- 1207
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BOOL NETWORK_CLAN_IS_EMBLEM_READY ( Any p0, Any* p1 ) //0xA134777FF7F33331
- 0
- 288
- 1207
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BOOL IS_ENTITY_ON_SCREEN ( Entity entity ) //0x613C15D5D8DB781F
- 0
- 342
- 1207
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void _SET_ANIMAL_IS_WILD ( Ped ped, BOOL toggle ) //0xAEB97D84CDF3C00B
- 0
- 519
- 1207
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Any _0x5C9C3A466B3296A8 ( Any p0 ) //0x5C9C3A466B3296A8
- 0
- 205
- 1207
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void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string ) //0xA0D7CE5F83259663
- 0
- 296
- 1207
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Hash _GET_HUD_PLAYER_CRIME_TYPE ( Player player ) //0x259CE340A8738814
- 0
- 263
- 1207
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void _SET_RAIN_LEVEL ( float intensity ) //0x193DFC0526830FD6
- 0
- 278
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_FIRE_AND_FORGET_ITEM ( Hash actionHash, int* id, Any* item, int p3 ) //0xFFEA09CCEC4AF32F
- 0
- 281
- 1207
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void PREVENT_NETWORK_ID_MIGRATION ( int netId ) //0x7182EDDA1EE7DB5A
- 0
- 226
- 1207
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void REMOVE_NAVMESH_BLOCKING_OBJECT ( Any p0 ) //0x46399A7895957C0E
- 0
- 283
- 1207
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void _0x29924EB8EE9DB926 ( Ped ped, float p1 ) //0x29924EB8EE9DB926
- 0
- 243
- 1207
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Any _0x8702D9150D9FBB3D ( Any p0, Any p1 ) //0x8702D9150D9FBB3D
- 0
- 226
- 1207
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BOOL STAT_ID_IS_VALID ( Any* statId ) //0xC48FE1971C9743FF
- 0
- 445
- 1207
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void TASK_FLEE_COORD_VIA ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x390E0B697D25EAF5
- 0
- 225
- 1207
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void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance ) //0x3774B03456DD6106
- 0
- 294
- 1207
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void _0x23F66C36F8E5EAAB ( Any p0, Any p1 ) //0x23F66C36F8E5EAAB
- 0
- 260
- 1207
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void SETTIMERA ( int value ) //0xC1B1E9A034A63A62
- 0
- 745
- 1207
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Any _0xB18FEC133C7C6C69 ( Any p0 ) //0xB18FEC133C7C6C69
- 0
- 206
- 1207
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BOOL IS_GAMEPLAY_CAM_SHAKING () //0xEA4C5F4AA0A4DBEF
- 0
- 257
- 1207