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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. int _0x84CCF9A12942C83D ( Volume p0, ItemSet p1, int p2, int p3, Hash p4, const char* p5 )  //0x84CCF9A12942C83D

    • 0
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  2. Ped* _0x31C70A716CAE1FEE ( PersChar persChar )  //0x31C70A716CAE1FEE

    • 0
    • 505
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  3. BOOL _0x1B065A2BF7953815 ( BOOL p0 )  //0x1B065A2BF7953815

    • 0
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  4. int _0x6F02B5E50511721E ( BOOL p0 )  //0x6F02B5E50511721E

    • 0
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  5. _ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration )  //0x3A9A281FF71249E9

    • 0
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  6. PED

    Ped _GET_LASSO_TARGET ( Ped Ped )  //0xB65A4DAB460A19BD

    • 0
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  7. Hash _GET_WEAPON_UNLOCK ( Hash weaponHash )  //0x865F36299079FB75

    • 0
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  8. int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason )  //0xB190BCA3F4042F95

    • 0
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  9. int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason )  //0xF4823C813CB8277D

    • 0
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  10. int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason )  //0xB6CFEC32E3742779

    • 0
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  11. BOOL _IS_WEAPON_BOW ( Hash weaponHash )  //0xC4DEC3CA8C365A5D

    • 0
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  12. BOOL _IS_WEAPON_LANTERN ( Hash weaponHash )  //0x79407D33328286C6

    • 0
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  13. BOOL _IS_WEAPON_TORCH ( Hash weaponHash )  //0x506F1DE1BFC75304

    • 0
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  14. int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately )  //0xFCCC886EDE3C63EC

    • 0
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  15. BOOL _IS_WEAPON_KNIFE ( Hash weaponHash )  //0x792E3EF76C911959

    • 0
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  16. Hash _IS_WEAPON_REVOLVER ( Hash weaponHash )  //0xC212F1D05A8232BB

    • 0
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  17. Hash _IS_WEAPON_PISTOL ( Hash weaponHash )  //0xDDC64F5E31EEDAB6

    • 0
    • 352
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  18. BOOL _IS_WEAPON_REPEATER ( Hash weaponHash )  //0xDDB2578E95EF7138

    • 0
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  19. BOOL _IS_WEAPON_RIFLE ( Hash weaponHash )  //0x0A82317B7EBFC420

    • 0
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  20. BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash )  //0xC75386174ECE95D5

    • 0
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  21. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

    • 0
    • 640
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  22. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x4A123E85D7C4CA0B

    • 0
    • 1,264
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  23. BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value )  //0xE88F4D7F52A6090F

    • 0
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  24. BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value )  //0x238F8B0C1C7FE834

    • 0
    • 549
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  25. BOOL DECOR_SET_BOOL ( Entity entity, const char* propertyName, BOOL value )  //0xFE26E4609B1C3772

    • 0
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  26. int SET_CLOCK_TIME ( int hour, int minute, int second )  //0x3A52C59FFB2DEED8

    • 0
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  27. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

    • 0
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  28. BOOL _MONEY_INCREMENT_CASH_BALANCE ( int amount, Hash p1 )  //0xBC3422DC91667621

    • 0
    • 1,184
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  29. void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 )  //0x524B54361229154F

    • 2
    • 2,046
    • 1207
  30. int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red )  //0xC9884ECADE94CB34

    • 0
    • 1,103
    • 1207
  31. int TASK_LEAD_HORSE ( Ped ped, Ped horse )  //0x9A7A4A54596FE09D

    • 0
    • 535
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  32. PED

    BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

    • 1
    • 1,857
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  33. BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 )  //0x3A87E44BB9A01D54

    • 1
    • 1,678
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  34. PED

    int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 )  //0x283978A15512B2FE

    • 0
    • 1,671
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  35. int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded )  //0x5E3BDDBCB83F3D84

    • 1
    • 3,116
    • 1207
  36. PED

    Any SET_PED_STAMINA ( Ped ped, float value )  //0xC3D4B754C0E86B9E

    • 0
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  37. PED

    int _SET_PED_PROMPT_NAME ( Ped ped, const char* name )  //0x4A48B6E03BABB4AC

    • 0
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  38. HUD

    int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

    • 0
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  39. int TASK_WALK_AWAY ( Ped ped, Ped run from )  //0x04ACFAC71E6858F9

    • 0
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  40. Ped GET_CURRENT_VEHICLE_DRIVER ( Vehicle vehicle )  //0x2963B5C1637E8A27

    • 0
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  41. BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 ( char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale )  //0xC695870B8A149B96

    • 0
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  42. PED

    Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped )  //0x849BD6C6314793D0

    • 0
    • 457
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  43. Any SET_PROPSET_VISIBLE ( PropSet propSet, BOOL toggle )  //0x9D096A5BD02F953E

    • 0
    • 392
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  44. BOOL IS_PROPSET_VISIBLE ( PropSet propSet )  //0x0CE8AAFE9E433A23

    • 0
    • 356
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  45. Hash GET_PROPSET_MODEL ( PropSet propSet )  //0xA6A9712955F53D9C

    • 0
    • 416
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  46. Any SET_TRAIN ( Vehicle train )  //0x3660BCAB3A6BB734

    • 0
    • 434
    • 1207
  47. Any SET_TRAIN_ ( Vehicle train )  //0x787E43477746876F

    • 0
    • 368
    • 1207
  48. Any STOP_SOUND_WITH_NAME ( char* audioName, char* audioRef )  //0x0F2A2175734926D8

    • 0
    • 416
    • 1207
  49. BOOL IS_PLAYER_FREE_FOCUSING ( Player player )  //0x1A51BFE60708E482

    • 0
    • 329
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  50. Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 )  //0xA22712E8471AA08E

    • 0
    • 440
    • 1207