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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0x6AFDA2264925BD11 ( Any p0 )  //0x6AFDA2264925BD11

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  2. void SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x1F91D44490E1EA0C

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  3. void _0xC325A6BAA62CF8A2 ( Vehicle vehicle, BOOL p1 )  //0xC325A6BAA62CF8A2

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  4. BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash )  //0x49E40483948AF062

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  5. BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params )  //0xED640017ED337E45

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  6. CAM

    void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity )  //0xD9B31B4650520529

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  7. BOOL NETWORK_CLAN_REQUEST_EMBLEM ( Any p0 )  //0x13518FF1C6B28938

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  8. void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 )  //0x007AAC783ED323ED

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  9. BOOL _GET_ANIMAL_IS_WILD ( Ped ped )  //0x3B005FF0538ED2A9

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  10. Any _0x402E1A61D2587FCD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x402E1A61D2587FCD

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  11. HUD

    void _SET_MP_GAMER_TAG_NAME_POSSE ( int gamerTagId, const char* text )  //0x1EA716E0628A6F44

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  12. LAW

    int _0xDAEFDFDB2AEECE37 ( Hash crimeType, Any p1 )  //0xDAEFDFDB2AEECE37

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  13. Vector3 GET_WIND_DIRECTION ()  //0xF703E82F3FE14A5F

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  14. BOOL _CASHINVENTORY_INIT_SESSION_IS_FAULTED ()  //0xD1CE92D1D9BE170A

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  15. Any _0xEC089F84A9C16C62 ()  //0xEC089F84A9C16C62

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  16. Any _0x271F95E55C663B8B ( Any p0, Any p1 )  //0x271F95E55C663B8B

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  17. Any ADD_NAVMESH_BLOCKING_OBJECT ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8 )  //0xFCD5C8E06E502F5A

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  18. PED

    int _GET_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, ItemSet itemset, int flag )  //0x7BE607DAFF382FD2

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  19. PED

    void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD8CEEED54C672B5D

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  20. PED

    void _0x2E5B5D1F1453E08E ( Any p0, Any p1 )  //0x2E5B5D1F1453E08E

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  21. Vector3 _0x94995829ED15A598 ( Any p0 )  //0x94995829ED15A598

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  22. Any _0x747257807B8721CE ( Any p0, Any p1 )  //0x747257807B8721CE

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  23. void _0x578E2FA64E847C60 ( PopZone popZone, int p1 )  //0x578E2FA64E847C60

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  24. BOOL _SPACTIONPROXY_PROCESS_ACTION ( Any p0, BOOL p1 )  //0x1F471B79ACC94BEF

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  25. void TASK_FLEE_PED ( Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6 )  //0xFD45175A6DFD7CE9

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  26. void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x58E2E0F23F6B76C3

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  27. void _0x816A3ACD265E2297 ( Any p0, Any p1 )  //0x816A3ACD265E2297

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  28. void SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xFEDFA97638D61D4A

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  29. void _0x0CD7914D17A970AB ( Any p0, Any p1 )  //0x0CD7914D17A970AB

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  30. Any _0x72E4D1C4639BC465 ( Any p0, Any p1 )  //0x72E4D1C4639BC465

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  31. CAM

    void _0xC3E9E5D4F413B773 ( const char* shakeName, float intensity )  //0xC3E9E5D4F413B773

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  32. BOOL NETWORK_CLAN_IS_EMBLEM_READY ( Any p0, Any* p1 )  //0xA134777FF7F33331

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  33. BOOL IS_ENTITY_ON_SCREEN ( Entity entity )  //0x613C15D5D8DB781F

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  34. void _SET_ANIMAL_IS_WILD ( Ped ped, BOOL toggle )  //0xAEB97D84CDF3C00B

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  35. Any _0x5C9C3A466B3296A8 ( Any p0 )  //0x5C9C3A466B3296A8

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  36. HUD

    void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string )  //0xA0D7CE5F83259663

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  37. LAW

    Hash _GET_HUD_PLAYER_CRIME_TYPE ( Player player )  //0x259CE340A8738814

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  38. void _SET_RAIN_LEVEL ( float intensity )  //0x193DFC0526830FD6

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  39. BOOL _CASHINVENTORY_TRANSACTION_FIRE_AND_FORGET_ITEM ( Hash actionHash, int* id, Any* item, int p3 )  //0xFFEA09CCEC4AF32F

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  40. void PREVENT_NETWORK_ID_MIGRATION ( int netId )  //0x7182EDDA1EE7DB5A

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  41. void REMOVE_NAVMESH_BLOCKING_OBJECT ( Any p0 )  //0x46399A7895957C0E

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  42. PED

    void _0x29924EB8EE9DB926 ( Ped ped, float p1 )  //0x29924EB8EE9DB926

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  43. Any _0x8702D9150D9FBB3D ( Any p0, Any p1 )  //0x8702D9150D9FBB3D

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  44. BOOL STAT_ID_IS_VALID ( Any* statId )  //0xC48FE1971C9743FF

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  45. void TASK_FLEE_COORD_VIA ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x390E0B697D25EAF5

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  46. void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance )  //0x3774B03456DD6106

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  47. void _0x23F66C36F8E5EAAB ( Any p0, Any p1 )  //0x23F66C36F8E5EAAB

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  48. void SETTIMERA ( int value )  //0xC1B1E9A034A63A62

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  49. Any _0xB18FEC133C7C6C69 ( Any p0 )  //0xB18FEC133C7C6C69

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  50. CAM

    BOOL IS_GAMEPLAY_CAM_SHAKING ()  //0xEA4C5F4AA0A4DBEF

    • 0
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