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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0xA9E185D498B9AC67 ( Any p0, Any p1 )  //0xA9E185D498B9AC67

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  2. void SET_VEHICLE_IS_STOLEN ( Vehicle vehicle, BOOL isStolen )  //0x6C32FC81DFF25C9A

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  3. Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 )  //0xF8204EF17410BF43

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  4. int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize )  //0xEB1C67C3A5333A92

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  5. Any _0x84848E1C0FC67DBB ( Any p0 )  //0x84848E1C0FC67DBB

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  6. CAM

    void _0x1DD95A8D6B24A0C9 ( BOOL p0 )  //0x1DD95A8D6B24A0C9

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  7. BOOL _0xC685B014CE3D988B ( Any p0 )  //0xC685B014CE3D988B

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  8. void _0x978AA2323ED32209 ( Any p0, Any p1 )  //0x978AA2323ED32209

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  9. void _0xF2CCA7B68CFAB2B9 ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p2, Any p3, Any p4, Any p5 )  //0xF2CCA7B68CFAB2B9

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  10. void _0x196D3ACBEBA4A44B ( Any p0 )  //0x196D3ACBEBA4A44B

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  11. HUD

    void _0xEF7AB1A0E8C86170 ( int gamerTagId, BOOL allow )  //0xEF7AB1A0E8C86170

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  12. LAW

    void _0x390710D2DAFA6BFF ( Player player, BOOL p1 )  //0x390710D2DAFA6BFF

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  13. float GET_WIND_SPEED ()  //0xFFB7E74E041150A4

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  14. BOOL _CASHINVENTORY_IS_SESSION_READY ()  //0xFCC24220FDDAC929

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  15. void _0xBC7D36946D19E60E ( BOOL p0 )  //0xBC7D36946D19E60E

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  16. BOOL _GET_SOCIAL_MATCHMAKING_ALLOWED ()  //0xD0541EF28E9C4783

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  17. Any* _0xA33914B00CA55756 ( const char* p0, int p1 )  //0xA33914B00CA55756

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  18. PED

    int GET_PED_TIME_OF_DEATH ( Ped ped )  //0x1E98817B311AE98A

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  19. PED

    int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped )  //0x88D9D76D78065487

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  20. void _0x59C7AD6FEA2AC449 ( Any p0, Any p1, Any p2, Any p3 )  //0x59C7AD6FEA2AC449

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  21. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

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  22. void SET_POPZONE_POPULATION_SET ( PopZone popZone, Hash populationSetHash )  //0x3E6A49D9B519E85C

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  23. BOOL _SPACTIONPROXY_GET_NEXT_PENDING_CRAFTING_ACTION ( Any* data )  //0x1F471B79ACC97BEF

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  24. void _0x2E1D6D87346BB7D2 ( Any p0, Any p1, Any p2, Any p3 )  //0x2E1D6D87346BB7D2

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  25. Any _0x00FFE0F85253C572 ( Any p0 )  //0x00FFE0F85253C572

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  26. Any _0xB8F52A3F84A7CC59 ( Any p0 )  //0xB8F52A3F84A7CC59

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  27. void SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x606374EBFC27B133

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  28. void _0xCBF88256E44D5D39 ( Vehicle vehicle, BOOL p1 )  //0xCBF88256E44D5D39

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  29. BOOL _IS_WEAPON_KIT ( Hash weaponHash )  //0x6ABAD7B0A854F8FB

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  30. int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize )  //0xC4BB298BD441BE78

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  31. BOOL _0x8E2143144B8E188D ( int p0 )  //0x8E2143144B8E188D

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  32. void _0x002AAC783ED323ED ( Any p0, Any p1 )  //0x002AAC783ED323ED

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  33. void _0xFB16F08F47B83B4C ( Any p0 )  //0xFB16F08F47B83B4C

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  34. void _0xA1A86055792FB249 ( Any p0 )  //0xA1A86055792FB249

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  35. HUD

    void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string )  //0xEA6F4B8D4B4B5B3E

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  36. LAW

    int _GET_CRIME_BOUNTY_AMOUNT_BY_TYPE ( Hash crimeType )  //0x35E5E21F9159849C

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  37. void SET_WIND_DIRECTION ( float direction )  //0xB56C4F5F57A45600

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  38. BOOL CASHINVENTORY_IS_CONNECTION_FAULTED ()  //0x6CE9FB6332B5E46E

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  39. Any _0xC964FCD3D1720697 ()  //0xC964FCD3D1720697

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  40. BOOL NETWORK_AWARD_HAS_REACHED_MAXCLAIM ( Any p0 )  //0xFBE782B3165AC8EC

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  41. BOOL _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE ( Vehicle vehicle, const char* navMeshName )  //0x44026E3DB3CED602

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  42. PED

    int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag )  //0x5407B7288D0478B7

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  43. PED

    void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

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  44. PED

    void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 )  //0x5BCF0B79D4F5DBA3

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  45. void _0xBB68908CD11AEBDC ( Any p0 )  //0xBB68908CD11AEBDC

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  46. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

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  47. void _0x7E6BC0B94F5928F0 ( PopZone popZone, int p1, int p2 )  //0x7E6BC0B94F5928F0

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  48. BOOL _SPACTIONPROXY_GET_NEXT_PENDING_BUY_ACTION ( Any* data )  //0x1F471B79ACC98BEF

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  49. void TASK_FLEE_COORD ( Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8 )  //0x58428248BF4B64E4

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  50. void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x322BFDEA666E2B0E

    • 0
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