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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _TASK_FLEE_FROM_COORD ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x6879FF208ED87F2A

    • 1
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  2. PED

    BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 )  //0x09D7AFD3716DA8E1

    • 1
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  3. Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 )  //0x891804727E0A98B7

    • 0
    • 511
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  4. PAD

    BOOL IS_CONTROL_PRESSED ( int padIndex, Hash control )  //0xF3A21BCD95725A4A

    • 0
    • 1,419
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  5. void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state )  //0x6BAB9442830C7F53

    • 1
    • 1,134
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  6. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

    • 1
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  7. int _0x84CCF9A12942C83D ( Volume p0, ItemSet p1, int p2, int p3, Hash p4, const char* p5 )  //0x84CCF9A12942C83D

    • 0
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  8. Ped* _0x31C70A716CAE1FEE ( PersChar persChar )  //0x31C70A716CAE1FEE

    • 0
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  9. BOOL _0x1B065A2BF7953815 ( BOOL p0 )  //0x1B065A2BF7953815

    • 0
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  10. int _0x6F02B5E50511721E ( BOOL p0 )  //0x6F02B5E50511721E

    • 0
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  11. _ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration )  //0x3A9A281FF71249E9

    • 0
    • 438
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  12. BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped )  //0x921CE12C489C4C41

    • 1
    • 273
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  13. PED

    Ped _GET_LASSO_TARGET ( Ped Ped )  //0xB65A4DAB460A19BD

    • 0
    • 439
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  14. Hash _GET_WEAPON_UNLOCK ( Hash weaponHash )  //0x865F36299079FB75

    • 0
    • 853
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  15. int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason )  //0xB190BCA3F4042F95

    • 0
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  16. int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason )  //0xF4823C813CB8277D

    • 0
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  17. int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason )  //0xB6CFEC32E3742779

    • 0
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  18. BOOL _IS_WEAPON_BOW ( Hash weaponHash )  //0xC4DEC3CA8C365A5D

    • 0
    • 441
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  19. BOOL _IS_WEAPON_LANTERN ( Hash weaponHash )  //0x79407D33328286C6

    • 0
    • 386
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  20. BOOL _IS_WEAPON_TORCH ( Hash weaponHash )  //0x506F1DE1BFC75304

    • 0
    • 366
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  21. int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately )  //0xFCCC886EDE3C63EC

    • 0
    • 499
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  22. BOOL _IS_WEAPON_KNIFE ( Hash weaponHash )  //0x792E3EF76C911959

    • 0
    • 265
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  23. Hash _IS_WEAPON_REVOLVER ( Hash weaponHash )  //0xC212F1D05A8232BB

    • 0
    • 405
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  24. Hash _IS_WEAPON_PISTOL ( Hash weaponHash )  //0xDDC64F5E31EEDAB6

    • 0
    • 331
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  25. BOOL _IS_WEAPON_REPEATER ( Hash weaponHash )  //0xDDB2578E95EF7138

    • 0
    • 297
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  26. BOOL _IS_WEAPON_RIFLE ( Hash weaponHash )  //0x0A82317B7EBFC420

    • 0
    • 322
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  27. BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash )  //0xC75386174ECE95D5

    • 0
    • 430
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  28. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

    • 0
    • 614
    • 1207
  29. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x4A123E85D7C4CA0B

    • 0
    • 1,195
    • 1207
  30. BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value )  //0xE88F4D7F52A6090F

    • 0
    • 741
    • 1207
  31. BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value )  //0x238F8B0C1C7FE834

    • 0
    • 503
    • 1207
  32. BOOL DECOR_SET_BOOL ( Entity entity, const char* propertyName, BOOL value )  //0xFE26E4609B1C3772

    • 0
    • 778
    • 1207
  33. int SET_CLOCK_TIME ( int hour, int minute, int second )  //0x3A52C59FFB2DEED8

    • 0
    • 615
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  34. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

    • 0
    • 660
    • 1207
  35. CAM

    void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0xE0DE43D290FB65F9

    • 1
    • 593
    • 1207
  36. BOOL _MONEY_INCREMENT_CASH_BALANCE ( int amount, Hash p1 )  //0xBC3422DC91667621

    • 0
    • 1,065
    • 1207
  37. void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 )  //0x524B54361229154F

    • 2
    • 1,802
    • 1207
  38. void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags )  //0xEA47FE3719165B94

    • 1
    • 3,605
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  39. int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red )  //0xC9884ECADE94CB34

    • 0
    • 1,034
    • 1207
  40. int TASK_LEAD_HORSE ( Ped ped, Ped horse )  //0x9A7A4A54596FE09D

    • 0
    • 506
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  41. PED

    BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

    • 1
    • 1,666
    • 1207
  42. BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 )  //0x3A87E44BB9A01D54

    • 1
    • 1,571
    • 1207
  43. PED

    int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 )  //0x283978A15512B2FE

    • 0
    • 1,516
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  44. BOOL HAS_PED_GOT_WEAPON ( Ped ped, Hash weaponHash, int p2, BOOL p3 )  //0x8DECB02F88F428BC

    • 1
    • 698
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  45. int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded )  //0x5E3BDDBCB83F3D84

    • 1
    • 2,881
    • 1207
  46. void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash, BOOL p2, Hash removeReason )  //0x4899CB088EDF59B8

    • 1
    • 585
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  47. PED

    Any SET_PED_STAMINA ( Ped ped, float value )  //0xC3D4B754C0E86B9E

    • 0
    • 515
    • 1207
  48. PED

    int _SET_PED_PROMPT_NAME ( Ped ped, const char* name )  //0x4A48B6E03BABB4AC

    • 0
    • 502
    • 1207
  49. HUD

    int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

    • 0
    • 671
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  50. int TASK_WALK_AWAY ( Ped ped, Ped run from )  //0x04ACFAC71E6858F9

    • 0
    • 344
    • 1207
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