RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0xBF25EB89375A37AD
- 1
- 1,787
- 1207
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void _TASK_FLEE_FROM_COORD ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x6879FF208ED87F2A
- 1
- 256
- 1207
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BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 ) //0x09D7AFD3716DA8E1
- 1
- 395
- 1207
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Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 ) //0x891804727E0A98B7
- 0
- 495
- 1207
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BOOL IS_CONTROL_PRESSED ( int padIndex, Hash control ) //0xF3A21BCD95725A4A
- 0
- 1,362
- 1207
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void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state ) //0x6BAB9442830C7F53
- 1
- 1,109
- 1207
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BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode ) //0xEA8F168A76A0B9BC
- 1
- 505
- 1207
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int _0x84CCF9A12942C83D ( Volume p0, ItemSet p1, int p2, int p3, Hash p4, const char* p5 ) //0x84CCF9A12942C83D
- 0
- 260
- 1207
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Ped* _0x31C70A716CAE1FEE ( PersChar persChar ) //0x31C70A716CAE1FEE
- 0
- 378
- 1207
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BOOL _0x1B065A2BF7953815 ( BOOL p0 ) //0x1B065A2BF7953815
- 0
- 200
- 1207
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int _0x6F02B5E50511721E ( BOOL p0 ) //0x6F02B5E50511721E
- 0
- 238
- 1207
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_ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration ) //0x3A9A281FF71249E9
- 0
- 421
- 1207
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BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped ) //0x921CE12C489C4C41
- 1
- 264
- 1207
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Ped _GET_LASSO_TARGET ( Ped Ped ) //0xB65A4DAB460A19BD
- 0
- 424
- 1207
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Hash _GET_WEAPON_UNLOCK ( Hash weaponHash ) //0x865F36299079FB75
- 0
- 832
- 1207
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int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason ) //0xB190BCA3F4042F95
- 0
- 403
- 1207
-
int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason ) //0xF4823C813CB8277D
- 0
- 365
- 1207
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int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason ) //0xB6CFEC32E3742779
- 0
- 416
- 1207
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BOOL _IS_WEAPON_BOW ( Hash weaponHash ) //0xC4DEC3CA8C365A5D
- 0
- 430
- 1207
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BOOL _IS_WEAPON_LANTERN ( Hash weaponHash ) //0x79407D33328286C6
- 0
- 376
- 1207
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BOOL _IS_WEAPON_TORCH ( Hash weaponHash ) //0x506F1DE1BFC75304
- 0
- 358
- 1207
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int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately ) //0xFCCC886EDE3C63EC
- 0
- 481
- 1207
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BOOL _IS_WEAPON_KNIFE ( Hash weaponHash ) //0x792E3EF76C911959
- 0
- 256
- 1207
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Hash _IS_WEAPON_REVOLVER ( Hash weaponHash ) //0xC212F1D05A8232BB
- 0
- 395
- 1207
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Hash _IS_WEAPON_PISTOL ( Hash weaponHash ) //0xDDC64F5E31EEDAB6
- 0
- 322
- 1207
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BOOL _IS_WEAPON_REPEATER ( Hash weaponHash ) //0xDDB2578E95EF7138
- 0
- 286
- 1207
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BOOL _IS_WEAPON_RIFLE ( Hash weaponHash ) //0x0A82317B7EBFC420
- 0
- 310
- 1207
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BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash ) //0xC75386174ECE95D5
- 0
- 417
- 1207
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int _SET_SNOW_COVERAGE_TYPE ( int type ) //0xF02A9C330BBFC5C7
- 0
- 586
- 1207
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BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName ) //0x4A123E85D7C4CA0B
- 0
- 1,164
- 1207
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BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value ) //0xE88F4D7F52A6090F
- 0
- 727
- 1207
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BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value ) //0x238F8B0C1C7FE834
- 0
- 491
- 1207
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BOOL DECOR_SET_BOOL ( Entity entity, const char* propertyName, BOOL value ) //0xFE26E4609B1C3772
- 0
- 765
- 1207
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int SET_CLOCK_TIME ( int hour, int minute, int second ) //0x3A52C59FFB2DEED8
- 0
- 587
- 1207
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int SET_TIMECYCLE_MODIFIER ( const char* modifierName ) //0xFA08722A5EA82DA7
- 0
- 644
- 1207
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void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 ) //0xE0DE43D290FB65F9
- 1
- 569
- 1207
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BOOL _MONEY_INCREMENT_CASH_BALANCE ( int amount, Hash p1 ) //0xBC3422DC91667621
- 0
- 1,029
- 1207
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void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 ) //0x524B54361229154F
- 2
- 1,719
- 1207
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void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags ) //0xEA47FE3719165B94
- 1
- 3,484
- 1207
-
int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red ) //0xC9884ECADE94CB34
- 0
- 1,008
- 1207
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int TASK_LEAD_HORSE ( Ped ped, Ped horse ) //0x9A7A4A54596FE09D
- 0
- 495
- 1207
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BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 ) //0xAE99FB955581844A
- 1
- 1,614
- 1207
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BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 ) //0x3A87E44BB9A01D54
- 1
- 1,533
- 1207
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int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 ) //0x283978A15512B2FE
- 0
- 1,481
- 1207
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BOOL HAS_PED_GOT_WEAPON ( Ped ped, Hash weaponHash, int p2, BOOL p3 ) //0x8DECB02F88F428BC
- 1
- 675
- 1207
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int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded ) //0x5E3BDDBCB83F3D84
- 1
- 2,819
- 1207
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void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash, BOOL p2, Hash removeReason ) //0x4899CB088EDF59B8
- 1
- 562
- 1207
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Any SET_PED_STAMINA ( Ped ped, float value ) //0xC3D4B754C0E86B9E
- 0
- 497
- 1207
-
int _SET_PED_PROMPT_NAME ( Ped ped, const char* name ) //0x4A48B6E03BABB4AC
- 0
- 483
- 1207
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int SET_HORSE_TAG ( Ped horse, const char* name ) //0xE961BF23EAB76B12
- 0
- 658
- 1207